| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Could result in trying to send updates to nodes which have been destroyed.
Change-Id: I3709277e5005f25ec8cb9efe0a2152f879bea89f
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
| |
Change-Id: Ia56ba6176c86e34904611ae57e682ac9d52c79f7
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
|
|
|
|
| |
Remove include statements for classes that are no longer used. Makes
it easier to find remaining use cases that need addressed before
complete removal in Qt 6.
Change-Id: I60529ba1929ad64b162d3847d5df47cde2a60dad
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
| |
Change-Id: Ia96175b95ad8e852e1c65deb34070e0ef7e30bd2
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt expects the export macros to have Q_ prefixes, otherwise the symbol
versioning script won't find them and mark them.
Also remove non-exising QT3DLOGIC_PRIVATE_EXPORT macro from
src/doc/qt3d.qdocconf
Task-number: QTBUG-74752
Change-Id: I71b9e85ff09c002fb283824aa51a5a8f50e937f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
| |
So that setPrototpesFile can be called
Change-Id: I83b10c067ac5a3e94ea0f64725903d254984bc50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ia80d1cb9cc96d76f8b367caa725c59a70ae0a4d5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I92c955068e233c50043ad7d06a32300dd386c24d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
This is the backend counterpart to the QShaderProgramBuilder
introduction of the enabledLayers property.
Change-Id: Iecec5e9d1450c454f64c243f5f797c0d63e5f1ee
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
| |
Now can be used to generate shader code for a ShaderProgram. Will also
come with default node types although for now we provide only a single
stupid one. The list of default nodes will get populated later on when
we start porting materials.
Change-Id: I7225ab1a55defff85f97713d5cab2d35ff6d1cad
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
This is the backend counterpart to QShaderProgramBuilder. For now only
provides the basic registration and handling of properties. The code
generation part and its integration in the rendering will follow in the
next commits.
Change-Id: Iae57b3e8f0d54f5c24c541934655697937045847
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|