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Change-Id: Ife2e96df656ae220ecfe1e707d25e49e03ea8809
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Will allow to use GL Image with shaders for read/write operations
Change-Id: Ib08068d982a523bb84d9897c32ece237452f8d2c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Qt expects the export macros to have Q_ prefixes, otherwise the symbol
versioning script won't find them and mark them.
Also remove non-exising QT3DLOGIC_PRIVATE_EXPORT macro from
src/doc/qt3d.qdocconf
Task-number: QTBUG-74752
Change-Id: I71b9e85ff09c002fb283824aa51a5a8f50e937f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If17511da64dd666a536408aa3cb3178ef6db0403
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Share the code for this between QShaderBuilder and QShaderProgram. As a
side effect QShaderProgram gains support for absolute paths.
Change-Id: I71dbe0bff702806f0655992008c54bbaa9c4f2c9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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All new signals, slots, ... available in QML should
be revisioned.
Change-Id: Ib91c65b2bcd64f93d8f536c6cb534390b8689d05
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I9b3faae3e87e1c68ae34bac278f08087dc6ac1a9
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Task-number: QTBUG-36985
Change-Id: Iead255c42517b45b1c2b07e2e6e081d15c865bcc
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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Change-Id: Ib4d448198b2f53850ff0c9b1f2ff4d2d905eea26
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ibb45e3daf0712d87ebfdab5376d60db93abe006e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I2a92242b0d6be4f4e7f07f0f020fa6751ada9bc3
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Change-Id: I5ac330462bf051285dafbfa4554aa97e6657ac65
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I9a6a7ee88db5471a1c4ed88ed13c99d66b764d93
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Icfec19e5bd76f6a6ca53700a5a3705aa97763859
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This makes it possible to use GraphicsApiFilterData outside of
Qt3DRender, which is needed by the render aspect in
qt3d-runtime.
Change-Id: Iaf0b8293375f523b383129cbd49c747c12612ce8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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So that setPrototpesFile can be called
Change-Id: I83b10c067ac5a3e94ea0f64725903d254984bc50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I8c8583e318aef59c4fc280bc85ea6171538f53f3
Task-number: QTBUG-69028
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-68933
Change-Id: I4226b8b9d70548b6921948c5ea47520f40f5df98
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Since Qt 5.11, QDoc uses Clang to parse C++ documentation. Clang
requires a module header, as well as proper include paths, to
build a precompiled header and process the sources.
To do this, add a custom module header that pulls in all Qt 3D modules
- this way, we can continue using a single documentation project to
covers all of Qt 3D.
Fix all documentation warnings are caused by missing namespaces, QML
module/type names and typos, as well as a number of linking problems
and other minor issues.
After this change, the remaining documentation issues consist of
'No documentation for ...' warnings.
Task-number: QTBUG-67790
Change-Id: I38b91163c475a00cc1893e793240470c5409eb57
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Also switch \code to \qml.
Change-Id: I3f216a3abd55fdf51295ed14715f6f1ffc5e2ea4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
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Change-Id: I0f204437f457392a8009262d0067dacf03e55a64
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This is another step toward isolating the renderer from the render aspect
Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0
Task-number: QTBUG-61151
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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In ShaderCache::removeRef, the shader DNA is added to m_pendingRemoval.
Previously, if the shader was readded before ShaderCache::purge was
called, ShaderCache::purge would still remove it even if it was in use.
This change removes a readded shader DNA from m_pendingRemoval.
Task-number: QTBUG-66498
Change-Id: If18b28273cccfd2a8cba2c7bc6379d983ce6ecb9
Reviewed-by: Svenn-Arne Dragly <svenn-arne.dragly@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This change fixes multiple QDoc warnings for Qt 3D Render that are
related to how Clang parses the source code and the \fn QDoc
commands. A number of changes are related to preventing documentation
for private classes from generating warnings.
We still have a number of 'No documentation for ...' warnings left -
those are not addressed in this change.
Change-Id: Ic92a729496a81e7869060811ed7dd23408cff833
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Change-Id: I0a7334907e4b34df6955fb24832958b674d7b62b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/animation/doc/src/qt3danimation-module.qdoc
src/render/backend/abstractrenderer_p.h
src/render/backend/buffervisitor_p.h
src/render/backend/renderer.cpp
src/render/backend/renderer_p.h
src/render/backend/triangleboundingvolume_p.h
src/render/backend/trianglesextractor_p.h
src/render/frontend/sphere_p.h
src/render/jobs/calcboundingvolumejob.cpp
src/render/jobs/job_common_p.h
src/render/jobs/pickboundingvolumejob.cpp
src/render/jobs/pickboundingvolumejob_p.h
src/render/jobs/pickboundingvolumeutils.cpp
src/render/jobs/renderviewjobutils_p.h
tests/auto/render/boundingsphere/tst_boundingsphere.cpp
tests/auto/render/commons/testrenderer.h
tests/auto/render/raycasting/tst_raycasting.cpp
tests/auto/render/render.pro
tests/auto/render/renderer/tst_renderer.cpp
Change-Id: I76633bc5a5a065e5f9ea62cc16563377e5c693a3
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Conflicts:
.qmake.conf
src/render/backend/trianglesvisitor.cpp
src/render/backend/uniform.cpp
src/render/jobs/calcboundingvolumejob.cpp
src/render/jobs/pickboundingvolumejob.cpp
src/render/jobs/pickboundingvolumeutils.cpp
Change-Id: Ib8305011c51710a3538c0b29f7022388f5244a38
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Task-number: QTBUG-61759
Change-Id: I2c61f9cf41124816d10da90783c7fb9ff6088fc4
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This way a material with a broken shader will fail once (and won't be
retried unless the shader code gets changed), and the application will
continue gracefully, without asserting.
Task-number: QTBUG-65936
Change-Id: I7003e8c6f7d9094280d7757c1020b485f93e3b37
Reviewed-by: Svenn-Arne Dragly <svenn-arne.dragly@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/render/backend/renderer.cpp
src/render/backend/renderer_p.h
tests/auto/render/renderer/tst_renderer.cpp
Done-with: Svenn-Arne Dragly <svenn-arne.dragly@qt.io>
Change-Id: I2ca9bac4777e51434579edf86030414734f533ac
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The OnDemand render policy has no effect because the ShadersDirty and
ComputeDirty flags are always set. This commit resets ShadersDirty so
that ShaderGathererJob is only run when needed. It also introduces the
TechniquesDirty flag so we know when to run
FilterCompatibleTechniqueJob and makes sure the job is only run if
the context has been initialized and the renderer is running.
Task-number: QTBUG-65965
Change-Id: Icbcc03ed2dc6b14c6580cc794267b5a88e5f4ca2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
.qmake.conf
Change-Id: I248aa369ba98659a61e563fd29cc811c76ea1e2d
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Iterate on container, not on the list of keys.
Found with Clazy clazy-container-anti-pattern
Change-Id: Ie74e2355361747238f020771dae817ecc3b671d0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
.qmake.conf
src/animation/backend/handle_types_p.h
src/extras/defaults/qtexturematerial.h
src/render/backend/entity_p.h
src/render/backend/handle_types_p.h
src/render/backend/renderview.cpp
src/render/io/scenemanager.cpp
Change-Id: Ic145062cc98360e9067fd60f0992c7a6b51e41bb
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It's not required anymore, as the resource manager can
grow as needed.
Change-Id: If509de7f2ef90e1af9729d8fc60d7ecb08ede687
Reviewed-by: Svenn-Arne Dragly <svenn-arne.dragly@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The convention <QtModule/QClass> should be used. Among other things,
this makes generating Python bindings possible.
Task-number: PYSIDE-487
Change-Id: I32f114377dd70d27dee71a44b05c81474eb5dac3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Ib51c8311ce78b2fec62dd0c09cb943a85a7d0b2b
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Change-Id: I58cb37d5de618ad5e9b9a6f0598a0d790d3694f9
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Change-Id: I1d59f6d4f69c5ab33efe1a00a983a2af880ef79a
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Follow the pattern from other modules and put Q_INIT_RESOURCES in a static function
outside all namespaces. INTEGRITY reportedly has linking issues without this.
Task-number: QTBUG-64468
Change-Id: Iccdd03f5384765251a94502766a445a6c6d732b0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Reviewed-by: Kimmo Ollila <kimmo.ollila@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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The Qt3DRender part is clear and we have a good global place to do the
Q_INIT_RESOURCE call.
Extras is debatable since there is no good place. Quick is already handled
via the import plugins, but pure C++ applications also need this in static
builds. For now add it to QForwardRenderer and Qt3DWindow. This should
cover the common use cases for the materials in extras.
Task-number: QTBUG-64279
Change-Id: I276e8d4265f4527736d415b07dbf03e9d8904adf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ic0cfbc04f70b139a21edfdb998663fdbe0805883
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I3a3621602372cae758c879c69d161af567536f9b
Task-number: QTBUG-64418
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia6496e1ea22f2393a28e37cdd9f6e34f7613db49
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refs/staging/5.10
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Change-Id: I22fe31282c8673a3f5b097d35af568663f9c8c02
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Change-Id: I11e5ce86b318386b8458743b63f57824d3732271
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The texture2D() function doesn't exist in the core profile although
some drivers allow it. Follow the standard to be safe.
Task-number: QTBUG-64428
Change-Id: I69b3f300928c93663add35bebcfce99e0ee4c340
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
src/animation/backend/channelmapper_p.h
Change-Id: I4e0f59c6648925ba45d30ccc2405524a9e901a0e
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