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qt/qt3d.git
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materialsystem
Commit message (
Expand
)
Author
Age
Files
Lines
*
ShaderBuilder: ensure no old updates are left over
Paul Lemire
2019-10-14
2
-1
/
+2
*
Convert Shader/ShaderBuilder jobs to use direct sync
Paul Lemire
2019-10-14
7
-142
/
+96
*
Update QShaderData to use direct sync
Paul Lemire
2019-10-08
2
-154
/
+118
*
Fix in parameters: backend value wasn't reset on cleanup
Paul Lemire
2019-10-03
2
-0
/
+2
*
Undo deprecation on graphicsApiFilter() non const getter
Paul Lemire
2019-10-03
2
-2
/
+1
*
Clean up includes
Mike Krus
2019-10-01
15
-36
/
+4
*
Update QShaderProgramBuilder to use direct sync
Paul Lemire
2019-09-26
2
-38
/
+36
*
Update QShaderProgram to use direct sync
Paul Lemire
2019-09-26
2
-42
/
+18
*
Update QFilterKey to use direct sync
Paul Lemire
2019-09-25
2
-21
/
+11
*
Update QShaderImage to use direct sync
Paul Lemire
2019-09-25
2
-38
/
+38
*
Update QTechnique to use direct sync
Paul Lemire
2019-09-19
6
-96
/
+57
*
Update QRenderPass to use direct sync
Mike Krus
2019-09-19
3
-85
/
+30
*
Update QParameter to use direct sync
Mike Krus
2019-09-19
2
-27
/
+25
*
Update QMaterial to use direct sync
Mike Krus
2019-09-19
3
-53
/
+22
*
Update QEffect to use direct sync
Mike Krus
2019-09-19
3
-57
/
+25
*
Set renderer dirty flags in initialize from peer
Paul Lemire
2019-08-29
3
-0
/
+4
*
Fix some qdoc warnings
Friedemann Kleint
2019-08-13
2
-18
/
+18
*
qshaderimage_p.h: add missing We mean it warning
Paul Lemire
2019-08-06
1
-0
/
+11
*
ShaderData: don't call markDirty(AllDirty)
Paul Lemire
2019-07-24
1
-1
/
+1
*
QShaderImage: fix missing endtable in doc
Paul Lemire
2019-07-09
1
-1
/
+1
*
Add ShaderImage backend node
Paul Lemire
2019-06-05
3
-0
/
+224
*
Add QShaderImage frontend class
Paul Lemire
2019-06-05
4
-0
/
+1239
*
Switch export macros to standard form
Kai Koehne
2019-04-02
19
-21
/
+21
*
Merge branch '5.12' into 5.13
Paul Lemire
2019-04-02
3
-51
/
+21
|
\
|
*
Unify shader include handling
Michael Brasser
2019-04-01
3
-51
/
+21
*
|
QML: Properly revision new signals and slots in 5.13
Kai Koehne
2019-03-07
1
-6
/
+6
*
|
Merge remote-tracking branch 'origin/5.12' into 5.13
v5.13.0-alpha1
Qt Forward Merge Bot
2019-02-02
1
-2
/
+2
|
\
|
|
*
Doc: Add doc to undocumented methods and properties qt3d
Nico Vertriest
2019-01-24
1
-2
/
+2
*
|
QShaderProgramBuilder: add properties to access generated shader code
Paul Lemire
2018-12-14
4
-0
/
+213
|
/
*
Use the correct coordinatesystem include for ES3
Michael Brasser
2018-12-05
1
-0
/
+9
*
Merge remote-tracking branch 'origin/5.11' into 5.12
Qt Forward Merge Bot
2018-10-05
1
-0
/
+27
|
\
|
*
Add metalRoughFunction to ES3
Mauro Persano
2018-09-27
1
-0
/
+9
|
*
ES3 deprecated gl_FragColor, use output variable instead
Mauro Persano
2018-09-27
1
-0
/
+9
|
*
Use GLSL texture() instead of texture2D() on ES3
Mauro Persano
2018-09-27
1
-0
/
+9
*
|
Add private export to GraphicsApiFilterData
v5.12.0-beta1
Svenn-Arne Dragly
2018-10-02
1
-1
/
+1
*
|
Privately export ShaderBuilder
Paul Lemire
2018-08-29
1
-1
/
+1
|
/
*
QGraphicsApiFilter: fix Vulkan enum value aliasing
Paul Lemire
2018-06-25
1
-4
/
+4
*
Doc: Add missing dots (qt3d)
Paul Wicking
2018-06-19
1
-2
/
+2
*
Doc: Fix documentation warnings related to Clang QDoc parser
Topi Reinio
2018-04-20
1
-0
/
+2
*
Doc: Add and improve examples in render states and material system
Svenn-Arne Dragly
2018-03-25
2
-19
/
+29
*
AbstractRenderer: add entries into API enum
Paul Lemire
2018-03-19
1
-1
/
+3
*
Move Renderer specific classes into new folder
Paul Lemire
2018-03-19
1
-1
/
+0
*
Prevent readded shaders to be purged from cache
Anders Hafreager
2018-02-28
1
-0
/
+2
*
Doc: Fix documentation warnings for Qt 3D Render
Topi Reinio
2018-02-28
1
-10
/
+3
*
QParameter: add bookkeeping of QNode values
Paul Lemire
2018-02-21
1
-0
/
+9
*
Merge remote-tracking branch 'origin/5.10' into 5.11
Sean Harmer
2018-02-15
5
-20
/
+47
|
\
|
*
Merge remote-tracking branch 'origin/5.9' into 5.10
Sean Harmer
2018-02-05
3
-10
/
+37
|
|
\
|
|
*
Fix array of textures in shader parameter
Mauro Persano
2018-02-02
1
-5
/
+22
|
|
*
Compile failing shaders once only and avoid asserting on failure
Laszlo Agocs
2018-02-01
2
-5
/
+15
|
*
|
Render: Use SIMD Vectors and Matrices in the backend
Paul Lemire
2018-02-02
2
-10
/
+10
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