Commit message (Expand) | Author | Age | Files | Lines | |
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* | Remove unused <QMap> includes | Marc Mutz | 2019-07-22 | 1 | -1/+0 |
* | Fix build without QtConcurrent | Tasuku Suzuki | 2018-06-01 | 1 | -0/+25 |
* | Render: Use SIMD Vectors and Matrices in the backend | Paul Lemire | 2018-02-02 | 1 | -2/+2 |
* | Merge branch 'wip/qtquickintegration' into dev | Sean Harmer | 2017-01-29 | 1 | -3/+5 |
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| * | Retrieve uvw parameters when picking | Antti Määttä | 2017-01-24 | 1 | -3/+5 |
* | | Namespace ray casting classes | Mike Krus | 2017-01-20 | 1 | -1/+3 |
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* | render: eradicate Q_FOREACH loops [remaining low-risk] | Marc Mutz | 2016-05-05 | 1 | -1/+1 |
* | QRayCastingService: don't iterate over QHash::values() | Marc Mutz | 2016-04-30 | 1 | -3/+2 |
* | Move QRay3D to Qt3DRender and make private | Mike Krus | 2016-03-05 | 1 | -7/+7 |
* | Unify license header usage | Antti Kokko | 2016-01-26 | 1 | -11/+14 |
* | Refactor picking to use one thread per entity | Mike Krus | 2016-01-25 | 1 | -0/+20 |
* | Expose picking details to front end | Mike Krus | 2016-01-25 | 1 | -2/+2 |
* | Move all raycasting code as private in Qt3DRender | Kevin Ottens | 2015-12-10 | 1 | -0/+196 |