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path: root/src/render/raycasting/qraycastingservice_p.h
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* Unify license header usageAntti Kokko2016-01-261-11/+14
| | | | | | | Update old header.LGPL3 to header.LGPL Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165 Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
* Refactor picking to use one thread per entityMike Krus2016-01-251-1/+3
| | | | | | | | | | | | | | Added triangle visitor by refactor the triangle volume extractor Added ability to do a ray intersection with a single volume without using a thread Added entity collector Use one thread for each entity Ignore entities that don’t have a pick object Removed list of triangle volumes stored on each entity Use triangle visitor to test each triangle by creating a single volume on the stack Added triangle and 3 vertex index to the pick event Change-Id: Id3fd53549bf3ea07805426ef868df174f30e176b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-101-0/+114
Change-Id: I871cbc57166493f30ea307305d8664e2f8a8873f Reviewed-by: Sean Harmer <sean.harmer@kdab.com>