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path:
root
/
src
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render
/
render.qrc
Commit message (
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)
Author
Age
Files
Lines
*
Do lighting calculation in world space
Laszlo Agocs
2015-12-10
1
-2
/
+0
*
Separate GLSL 1.00 and newer shader snippets for lights
Laszlo Agocs
2015-12-07
1
-0
/
+1
*
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Laszlo Agocs
2015-12-04
1
-4
/
+0
*
Unify the default and phong shaders
Laszlo Agocs
2015-12-01
1
-4
/
+0
*
Add light support to GL2/ES2 default shader
Laszlo Agocs
2015-12-01
1
-0
/
+1
*
Clean up the shader directory
Laszlo Agocs
2015-12-01
1
-20
/
+5
*
Add shader fragment for basic lighting
Laszlo Agocs
2015-11-30
1
-0
/
+1
*
Add a simple unlit textured material
Sean Harmer
2015-07-30
1
-0
/
+4
*
Added PhongAlphaMaterial for qml
Paul Lemire
2015-07-27
1
-0
/
+4
*
Add gooch material and example
Sean Harmer
2015-07-04
1
-0
/
+4
*
Add SkyboxEntity as a QML default
Paul Lemire
2015-05-10
1
-0
/
+4
*
Add new material QPerVertexColorMaterial
Lorenz
2015-03-11
1
-0
/
+6
*
Supply ES2 versions of the default material shaders
Laszlo Agocs
2015-02-02
1
-0
/
+2
*
Default cpp materials + material-cpp example
Paul Lemire
2014-12-31
1
-0
/
+18
*
Added QPhongMaterial
Paul Lemire
2014-12-22
1
-0
/
+4
*
Add an example demonstrating more materials
Sean Harmer
2014-11-13
1
-0
/
+9
*
Add rollerball example to show rendering and physics basics
Sean Harmer
2014-07-18
1
-0
/
+2
*
Relocate the render aspect outside of core
Sean Harmer
2014-03-29
1
-0
/
+8