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path: root/src/render/render.qrc
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* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-2/+0
* Separate GLSL 1.00 and newer shader snippets for lightsLaszlo Agocs2015-12-071-0/+1
* Migrate NormalDiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-041-4/+0
* Unify the default and phong shadersLaszlo Agocs2015-12-011-4/+0
* Add light support to GL2/ES2 default shaderLaszlo Agocs2015-12-011-0/+1
* Clean up the shader directoryLaszlo Agocs2015-12-011-20/+5
* Add shader fragment for basic lightingLaszlo Agocs2015-11-301-0/+1
* Add a simple unlit textured materialSean Harmer2015-07-301-0/+4
* Added PhongAlphaMaterial for qmlPaul Lemire2015-07-271-0/+4
* Add gooch material and exampleSean Harmer2015-07-041-0/+4
* Add SkyboxEntity as a QML defaultPaul Lemire2015-05-101-0/+4
* Add new material QPerVertexColorMaterialLorenz2015-03-111-0/+6
* Supply ES2 versions of the default material shadersLaszlo Agocs2015-02-021-0/+2
* Default cpp materials + material-cpp examplePaul Lemire2014-12-311-0/+18
* Added QPhongMaterialPaul Lemire2014-12-221-0/+4
* Add an example demonstrating more materialsSean Harmer2014-11-131-0/+9
* Add rollerball example to show rendering and physics basicsSean Harmer2014-07-181-0/+2
* Relocate the render aspect outside of coreSean Harmer2014-03-291-0/+8