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* Add SkyboxEntity as a QML defaultPaul Lemire2015-05-101-0/+4
| | | | | | | Cpp classes to follow Change-Id: If2479917aa516cf5da37111ae6a5886a8e24e9e7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add new material QPerVertexColorMaterialLorenz2015-03-111-0/+6
| | | | | | | | The new QPerVertexColorMaterial class provides color per vertex rendering. Change-Id: Idc87c21a07c2c8cd1ebfd5bed54c300c55e307ba Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Supply ES2 versions of the default material shadersLaszlo Agocs2015-02-021-0/+2
| | | | | | | | | This also means that the building of the default material has to be delayed until the OpenGL context is known. Change-Id: I09c0db35a035cb1cfd16b564071445c2dcd4e53c Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Default cpp materials + material-cpp examplePaul Lemire2014-12-311-0/+18
| | | | | | | | | | | | | | | | | | | | | QDiffuseMapMaterial QDiffuseSpecularMapMaterial QNormalDiffuseMapMaterial QNormalDiffuseAlphaMapMaterial QNormalDiffuseSpecularMapMaterial material-cpp is mostly inspired from materials (QML) but nicer :). Note: there seems to be an issue with qrc and QUrl. The behavior is different between QML and C++. -In C++ we need to prefix with have qrc:/ and convert that to :/ (passing :/ directly returns "" when QUrl toString is called) -From QML no prefix is needed. -For QImage path, :/ should be used. Change-Id: Ib56fb9546c95c2872686a46ed048a290ab4a5b6f Task-number: QTBUG-41548 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Added QPhongMaterialPaul Lemire2014-12-221-0/+4
| | | | | | | | | QPhongMaterial is a default phong lightning implementation to be used in Qt3D scenes created from C++. Supports OpenGL 3.1, 2.0 and ES 2.0 Change-Id: I6f57ccf7ae2264cd0110de2081de841406a5efc4 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add an example demonstrating more materialsSean Harmer2014-11-131-0/+9
| | | | | | Change-Id: I02c17262812fbfbd94287a0449027d985a2fe7ae Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add rollerball example to show rendering and physics basicsSean Harmer2014-07-181-0/+2
| | | | | | | | At present it only exercises the renderer but it will be extended to also cover the physics aspect too. Change-Id: I83217f09eeb3471b8a508fa8a8948410ad1e1d58 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Relocate the render aspect outside of coreSean Harmer2014-03-291-0/+8
Change-Id: I636442d2d71342fd248b90674176cede895feab2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>