Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Complete ES 3.1 and 3.2 helpers | Paul Lemire | 2018-09-21 | 1 | -0/+1 |
| | | | | | | | | | | | Which didn't handle indirect drawing, compute and tessellation Since ES 3.1/3.2 don't provide API for glShaderStorageBlockBinding, code was adjusted to use the default binding points and not require that API. Change-Id: Ie4dcd05f0a1d72e4a25f49b5fae138dc605ba5e3 Task-number: QTBUG-70660 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> | ||||
* | Move Renderer specific classes into new folder | Paul Lemire | 2018-03-19 | 1 | -0/+145 |
This is another step toward isolating the renderer from the render aspect Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0 Task-number: QTBUG-61151 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> |