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path: root/src/render/renderers/opengl
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* Make the OpenGL renderer a pluginPaul Lemire2019-12-1975-23775/+0
* ResourceAccessor: make it work with the modular renderer architecturePaul Lemire2019-12-182-0/+46
* Renderer: stop passing buffer type aroundPaul Lemire2019-12-183-15/+11
* Introduce a GLShader classPaul Lemire2019-12-1818-130/+656
* Add dedicated managers holder for GL ResourcesPaul Lemire2019-12-1814-59/+272
* Merge branch '5.14' into 5.15Paul Lemire2019-12-184-26/+14
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| * RenderViewBuilder: fix leak with EntityRenderCommandDataPaul Lemire2019-12-164-26/+14
* | Move AspectCommandDebugger to system service, activate command executerMike Krus2019-12-172-30/+3
* | Update textures and disables in postJobsMike Krus2019-12-162-22/+13
* | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-143-7/+5
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| * RenderView: fix leak with m_statesetPaul Lemire2019-12-131-0/+1
| * Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-132-3/+2
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| | * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-042-3/+2
| * | Always get the estimate primitive count from the attributeMike Krus2019-12-131-4/+2
* | | Use jobsDone to sync render capture back to frontendMike Krus2019-12-132-24/+16
* | | Remove device pixel ratio adjustmentsMike Krus2019-12-132-2/+3
* | | Make tracing a runtime optionMike Krus2019-12-135-36/+14
* | | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-079-160/+203
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| * | Shader: record standard uniform at loading timePaul Lemire2019-12-041-27/+27
| * | GraphicsContext: remove left overs from GL command threadPaul Lemire2019-12-031-6/+4
| * | Fill as much as what we can when building the RCPaul Lemire2019-12-032-69/+75
| * | Adequately split work among RenderViewCommandBuilderPaul Lemire2019-12-036-37/+69
| * | RenderViewCommandUpdaterJob: stop copying renderables dataPaul Lemire2019-12-025-30/+37
* | | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-11-301-1/+1
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| * | Fix a crash in RenderView when the surface has no heightJean-Michaƫl Celerier2019-11-261-1/+1
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* / Avoid initializing QFlags with 0 or nullptrFriedemann Kleint2019-11-252-5/+5
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* PackUniformHash to QVectorPaul Lemire2019-11-143-12/+61
* FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-131-1/+2
* ShaderParameterPack: stop calling hash.clear() in dtorPaul Lemire2019-11-121-1/+0
* Reduce allocations when building stringsMike Krus2019-11-081-7/+20
* Fix compile warningsMike Krus2019-11-081-5/+3
* Fix status change on QTextureLoaderMike Krus2019-10-301-1/+0
* Convert EntityRenderCommandData to struct of vectorsPaul Lemire2019-10-298-43/+90
* Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-295-223/+149
* GLTexture: fix shared texture id handlingPaul Lemire2019-10-281-11/+10
* Fix the way we compute light positionsPaul Lemire2019-10-281-1/+2
* Fix crash in Scene3DViewMike Krus2019-10-251-8/+8
* Renderer: build cache data for new RenderViewsPaul Lemire2019-10-221-8/+11
* ComputeCommand/SubtreeEnabler use direct sync job to update frontendPaul Lemire2019-10-223-23/+24
* Convent SendBufferCaptureJob to direct syncPaul Lemire2019-10-212-8/+19
* Split RenderCommand generation and uniform updatePaul Lemire2019-10-2114-517/+877
* Fix Coverity warningsMike Krus2019-10-214-7/+13
* Merge remote-tracking branch '5.13' into 5.14Paul Lemire2019-10-172-1/+25
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| * Add light_0/7 as uniformsJuan Jose Casafranca2019-10-161-0/+23
| * Renderer: check context thread before destroying resourcesPaul Lemire2019-10-161-1/+2
* | Merge remote-tracking branch 'origin/5.13' into 5.14Paul Lemire2019-10-152-0/+18
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| * Make sure right screen is set on QOpenGLContext and QOffscreenSurfaceAndy Shaw2019-10-103-0/+19
| * Fix blitting to also blit depth and stencil buffersPaul Lemire2019-10-091-1/+2
* | ShaderBuilder: ensure no old updates are left overPaul Lemire2019-10-141-2/+2
* | renderviewjobutils.cpp: Remove unnecessary string conversionFriedemann Kleint2019-10-141-1/+1