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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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There are 3 ways blending can be configured, depending on GL version:
pre-3.0: Globally
3.0-3.3: Individual GL_BLEND for each Draw Buffer, one glBlendFunc
4.0- : Individual GL_BLEND and glBlendFunci for each DrawBuffer
QBlendStates now allow to specify whether the blend state should be
enabled or not, and what Draw Buffer it is specifying. Defaults are
global and enabled.
Removed backend BlendStateSeparate, BlendState is going to handle
both calls.
Task-number: QTBUG-50005
Change-Id: I0059a53db0d629ef9818d933c3f14e5662c1d3df
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Point Sizes may be specified 2 ways: either statically via
glPointSize() (OpenGL 2.0+) or by enabling GL_PROGRAM_POINT_SIZE.
Task-number: QTBUG-49997
Change-Id: I98887484cf31df01b98801e1f324487ee7bf7492
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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These includes seem to be left over from previous iterations.
Change-Id: I58945b72c354bfa8ebbe687d52d3eb146f021f70
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0829c42283d6a25e9b3ec623f45739ea266718cf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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