| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 03e5f60e585701608c1181365faee484d7a1f14c.
Revert of commercial license headers is required for
Qt 5.15.3 opensource release.
Task-number: QTBUG-91108
Change-Id: I359e89ed77b1b2750607617d138ebb6c316f0296
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Updated header.COMM to the files in tqtc-qt3d. Examples,
documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals
with the earlier license header. Reason for this
is that some autotests use hard coded line numbers
and a change in the line count causes failures in
tests.
Task-number: QTQAINFRA-4155
Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
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Change-Id: Ic7a0a2cccb2b131eec7fca3cf7324109b4d22b6b
Reviewed-by: Mike Krus <mike.krus@kdab.com>
(cherry picked from commit 6df7098d89cf4a2eec35fe1362d354c91eb7a4ef)
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Change-Id: Ifbb51003e15f798798040597b5f7224641e8147c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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By default the QRenderAspect will try to load this plugin
Change-Id: Ie55e207fb8e6d0b64f717bbb99699eb669eaa3f2
Task-number: QTBUG-61151
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This is another step toward isolating the renderer from the render aspect
Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0
Task-number: QTBUG-61151
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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- GraphicsContext is now a stateless wrapper around GL calls
- SubmissionContext is a GraphicsContext + caches and states used to render a
frame
Change-Id: I147b56dfd4c403911faadc0e9821fff9a892f71c
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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to enable/disable GL_LINE_SMOOTH
Change-Id: I8ca3666c150457b8c207096675c3030192b23842
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/render/frontend/qcameralens_p.h
src/render/texture/qtexture.cpp
src/render/texture/qtexture_p.h
Change-Id: I20b25cf123f44c96f69ca5f8e042a38692e5cb49
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The render states AlphaCoverage and SeamlessCubemap will only be added
to the render set when their nodes are enabled, so there's no need for
an additional boolean field in their backend nodes.
Task-number: QTBUG-60419
Change-Id: I3184c665b1d1bd10c067428b2acac6cfb68bd638
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-58526
Change-Id: I131d77973e5f8176eb6868c795398446b22b77c1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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These aren't needed and were part of an older logic.
Change-Id: I3550b8c5b781ea6606b233d93a5debeb6739cc20
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Instead of dealing with pointer. This will make it easier to parallelize
submission and simplifies things
Change-Id: I4f4f97b070885e3cf635f145bd3d9092b82ca55d
Task-number: QTBUG-54423
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I1f9f7c1906dd940c963c004034c9edd64f304c60
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I83ed63e8dc5771f26583e0faf56a665474bcc4df
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I1c4b23e51d882b4ed389f841165fcf79155b3e0e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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... by replacing them with C++11 range-for loops. To
avoid detaches of these mutable Qt containers, wrap
the container in qAsConst(), where needed.
This is the batch with low-risk changes. They operate
on local containers or the loop body clearly does not
cause the container to change.
Saves ~3.8KiB in text size on optimized GCC 6.0 Linux
AMD64 builds.
Change-Id: I9c9669dd89f44d371d7a9cd4fc83a7930a06ce17
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4e3ee7a0825962f582626627636e6abce8f7c246
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Adding antialiasing that can be enabled in renderstates
Change-Id: I0728e69dba5896ca86e56b940682990fafd0a297
Task-number: QTBUG-52191
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Also improve the alpha to coverage handlign in the helpers by using
a single function rather than two.
This removes GL errors about bad glFace enum values (caused by bad
handlign of alpha to coverage in switch statement, which led to a
FrontFace state being created with bad data).
Change-Id: I832d92fcb07134525f421d3a3b4d12e9f5f6428c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Also remove last vestiges of blend state separate.
Change-Id: I75d3a97ae8383b5ad1bcdb903ed745cbcda31eec
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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By default the absence of a QNoDepthMask node in a RenderStateSet implies
depth mask is enabled. Its presence, disables it.
Change-Id: Iaa22b6cee12ee76e64d66a00e97f8aadfa82398b
Task-number: QTBUG-51433
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ie4ae9a2d17c05594dd2bddde85abf73f7ffbd686
Task-number: QTBUG-51430
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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As per API review
Change-Id: If0f4f5719508a41d786810c36051446b2c7a08db
Task-number: QTBUG-51436
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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stencilFail -> stencilTestFailureOperation
depthFail -> depthTestFailureOperation
stencilDepthPass -> allTestsPassOperation
Change-Id: I30fc64fec81c873cacfdb3edeef834674140d9ce
Task-number: QTBUG-51438
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Comment: code still hold a QStencilOpSeparate, might want to rename it to
QStencilOperationSeparate ?
Task-number: QTBUG-51422
Change-Id: I5caf4e26720647ddb9a8b596b9dd33561fb90a08
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51423
Change-Id: I8612803b238ae6a3d9242983140745ef82babcd0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- storing values in backend
- new functions being added
renamed plane to planeIndex
added QVector3D normal property
added float distance property
As per API review
Task-number: QTBUG-51435
Change-Id: Ie52804716510981af1467e96003304324fadd4d8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Carried changes into the QML examples (planets and
shadow map) for both PolygonOffset name changes
As per API review
Change-Id: Idd2676d53794eb6025696a79ddb59a26ac98b085
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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* renamed to QBlendEquationArguments
* property names expanded
Change-Id: Id25f0181415b4f093f2054238dbf3be26e36ff32
Task-number: QTBUG-51509
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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BlendMode became BlendFunction
mode became blendFunction
removed Func prefix in enums
As per API review
Change-Id: I95271abc3ba4b8d04b3caf46845e1a5e47d47322
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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enum renamed from Specification to SizeMode
removed isProgrammable
specification became sizeMode
staticValue became Fixed
Task-number: QTBUG-51428
Change-Id: I5932bf4c0622243e032593ba72da70159eeb3304
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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red -> redMasked
green -> greenMasked
blue -> blueMasked
alpha -> alphaMasked
Change-Id: I5df99a6cf79b77ee344c9b9e45c940b084b65ad7
Task-number: QTBUG-51437
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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func renamed to stencilFunction
ref renamed to referenceValue
mask renamed to comparisonMask
As per API review
Task-number: QTBUG-51423
Change-Id: Ic792e191767ffd88c96d6398536fbe83fc800d5b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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FrontMask renamed to FrontOutputMask
BackMask renamed to BackOutputMask
As per API review
Change-Id: I26290c0be2e0df51f70a8d4f5e6a4fe0d84e85c8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As per API review
Change-Id: Ic7b35b711ce21fe964601f93a85eefd31211a760
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Also renamed the enum from AlphaFunc to AlphaFunction
As per API review
Change-Id: I5f44284d12bd15534e77a1e7ee7a870b1c98b83a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As per API review
Change-Id: Idd13c87b27a49f19d9f37f223a137ca85d957a2f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As per API review
Change-Id: Iea3cbdb16618b248e221817000b71822a588bf6a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Besides being unnecessary, these also trigger runtime warnings in
QMetaObject.
Change-Id: Iae9769b797e22430c36f8ae0e8401d1ff84ebccf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I339d19966c2dd850d01f5a0737fea566ca23a96d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Most RenderStateImpls are cached globally, and created only
if no state with given values existed yet. Some states are
still allocated on the heap on a per-frontend-node-basis.
This applies only to RenderStates that may result in a large
number of different values (e.g. when float parameters are
involved)
Change-Id: I3eabdeae6ec46ed86689338cf00315590c26b3fe
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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RenderStateNode is the backend node for QRenderStates. The actual
state-dependent behavior is implemented in subclasses of
RenderStateImpl. Backend nodes for QRenderPass and QStateSet now hold
IDs of the RenderState-nodes that they contain, instead of pointers.
This means that every frame the RenderView has to get the actual
backend nodes while building the RenderStateSets. This needs to be
fixed.
Change-Id: I908ce9763fdb9f4e851df8dbcecf5dc6ce5a4f49
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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There are 3 ways blending can be configured, depending on GL version:
pre-3.0: Globally
3.0-3.3: Individual GL_BLEND for each Draw Buffer, one glBlendFunc
4.0- : Individual GL_BLEND and glBlendFunci for each DrawBuffer
QBlendStates now allow to specify whether the blend state should be
enabled or not, and what Draw Buffer it is specifying. Defaults are
global and enabled.
Removed backend BlendStateSeparate, BlendState is going to handle
both calls.
Task-number: QTBUG-50005
Change-Id: I0059a53db0d629ef9818d933c3f14e5662c1d3df
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Point Sizes may be specified 2 ways: either statically via
glPointSize() (OpenGL 2.0+) or by enabling GL_PROGRAM_POINT_SIZE.
Task-number: QTBUG-49997
Change-Id: I98887484cf31df01b98801e1f324487ee7bf7492
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0829c42283d6a25e9b3ec623f45739ea266718cf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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