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* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-3/+3
* Rename back to adsModel()Laszlo Agocs2015-12-011-1/+1
* Unify the default and phong shadersLaszlo Agocs2015-12-011-28/+6
* Clean up GL2-ES2 shadersLaszlo Agocs2015-01-261-16/+15
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-261-3/+3
* Added QPhongMaterialPaul Lemire2014-12-221-0/+43