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* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-6/+6
* Unify the default and phong shadersLaszlo Agocs2015-12-011-2/+2
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-261-2/+0
* Added QPhongMaterialPaul Lemire2014-12-221-0/+19