summaryrefslogtreecommitdiffstats
path: root/src/render/shaders/gl3
Commit message (Expand)AuthorAgeFilesLines
* Do lighting calculation in world spaceLaszlo Agocs2015-12-1015-75/+55
* Add support for spotlightsLaszlo Agocs2015-12-091-12/+24
* Use light type in the shadersLaszlo Agocs2015-12-071-6/+12
* Indicate light typeLaszlo Agocs2015-12-071-0/+1
* Fix directional lightsLaszlo Agocs2015-12-041-15/+18
* Migrate NormalDiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-043-108/+9
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-044-80/+83
* Migrate GoochMaterial to be light-awareLaszlo Agocs2015-12-021-22/+27
* Migrate PhongAlphaMaterial to be light-awareLaszlo Agocs2015-12-021-28/+6
* Migrate DiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-021-32/+10
* Migrate PerVertexMaterial to be light-awareLaszlo Agocs2015-12-022-17/+10
* Update specular normalization factor and fix parameter listsLaszlo Agocs2015-12-011-2/+4
* Migrate DiffuseMapMaterial to be light-awareLaszlo Agocs2015-12-011-33/+9
* Rename back to adsModel()Laszlo Agocs2015-12-012-2/+2
* Unify the default and phong shadersLaszlo Agocs2015-12-014-72/+8
* Add light support to GL2/ES2 default shaderLaszlo Agocs2015-12-012-4/+2
* Clean up the shader directoryLaszlo Agocs2015-12-013-0/+88
* Add a simple unlit textured materialSean Harmer2015-07-302-0/+32
* Added PhongAlphaMaterial for qmlPaul Lemire2015-07-272-0/+65
* Add gooch material and exampleSean Harmer2015-07-042-0/+78
* Add SkyboxEntity as a QML defaultPaul Lemire2015-05-102-0/+24
* Add new material QPerVertexColorMaterialLorenz2015-03-112-0/+51
* Remove default uniform values for lightPosition and intensityLaszlo Agocs2015-02-028-16/+16
* Default cpp materials + material-cpp examplePaul Lemire2014-12-3110-1/+420
* Added QPhongMaterialPaul Lemire2014-12-222-0/+64