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* Add missing precision qualifiersLaszlo Agocs2015-12-153-3/+3
* Bring the GLSL 1.00 fallback shader up-to-dateLaszlo Agocs2015-12-101-35/+170
* Do lighting calculation in world spaceLaszlo Agocs2015-12-1030-147/+110
* Add support for spotlightsLaszlo Agocs2015-12-092-24/+48
* Separate GLSL 1.00 and newer shader snippets for lightsLaszlo Agocs2015-12-072-52/+321
* Use light type in the shadersLaszlo Agocs2015-12-072-9/+19
* Indicate light typeLaszlo Agocs2015-12-071-0/+1
* Fix directional lightsLaszlo Agocs2015-12-042-30/+33
* Migrate NormalDiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-046-207/+20
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-048-154/+164
* Migrate GoochMaterial to be light-awareLaszlo Agocs2015-12-022-29/+33
* Migrate PhongAlphaMaterial to be light-awareLaszlo Agocs2015-12-022-55/+12
* Migrate DiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-022-63/+20
* Migrate PerVertexMaterial to be light-awareLaszlo Agocs2015-12-024-32/+20
* Update specular normalization factor and fix parameter listsLaszlo Agocs2015-12-012-4/+8
* Migrate DiffuseMapMaterial to be light-awareLaszlo Agocs2015-12-012-64/+18
* Rename back to adsModel()Laszlo Agocs2015-12-014-4/+4
* Unify the default and phong shadersLaszlo Agocs2015-12-018-139/+16
* Add light support to GL2/ES2 default shaderLaszlo Agocs2015-12-014-17/+56
* Clean up the shader directoryLaszlo Agocs2015-12-0120-561/+0
* Let There Be LightLaszlo Agocs2015-12-012-18/+27
* Add shader fragment for basic lightingLaszlo Agocs2015-11-301-0/+33
* Purge spurious execute permissions.Edward Welbourne2015-09-292-0/+0
* Add a simple unlit textured materialSean Harmer2015-07-304-0/+60
* Added PhongAlphaMaterial for qmlPaul Lemire2015-07-274-0/+125
* Add gooch material and exampleSean Harmer2015-07-044-0/+152
* Fix some small typosUnai IRIGOYEN2015-05-141-1/+1
* Add SkyboxEntity as a QML defaultPaul Lemire2015-05-104-0/+44
* Add new material QPerVertexColorMaterialLorenz2015-03-116-0/+147
* Remove default uniform values for lightPosition and intensityLaszlo Agocs2015-02-0218-36/+36
* Supply ES2 versions of the default material shadersLaszlo Agocs2015-02-022-0/+39
* Clean up GL2-ES2 shadersLaszlo Agocs2015-01-266-107/+101
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-2611-28/+18
* Default cpp materials + material-cpp examplePaul Lemire2014-12-3119-1/+816
* Added QPhongMaterialPaul Lemire2014-12-224-0/+126
* Add an example demonstrating more materialsSean Harmer2014-11-139-0/+419
* Add rollerball example to show rendering and physics basicsSean Harmer2014-07-182-0/+64
* Automatic uniform bindingPaul Lemire2014-07-071-6/+6
* Relocate the render aspect outside of coreSean Harmer2014-03-294-0/+73