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path:
root
/
src
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render
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shaders
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add missing precision qualifiers
Laszlo Agocs
2015-12-15
3
-3
/
+3
*
Bring the GLSL 1.00 fallback shader up-to-date
Laszlo Agocs
2015-12-10
1
-35
/
+170
*
Do lighting calculation in world space
Laszlo Agocs
2015-12-10
30
-147
/
+110
*
Add support for spotlights
Laszlo Agocs
2015-12-09
2
-24
/
+48
*
Separate GLSL 1.00 and newer shader snippets for lights
Laszlo Agocs
2015-12-07
2
-52
/
+321
*
Use light type in the shaders
Laszlo Agocs
2015-12-07
2
-9
/
+19
*
Indicate light type
Laszlo Agocs
2015-12-07
1
-0
/
+1
*
Fix directional lights
Laszlo Agocs
2015-12-04
2
-30
/
+33
*
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Laszlo Agocs
2015-12-04
6
-207
/
+20
*
Migrate NormalDiffuseMap(Alpha)Material to be lights-aware
Laszlo Agocs
2015-12-04
8
-154
/
+164
*
Migrate GoochMaterial to be light-aware
Laszlo Agocs
2015-12-02
2
-29
/
+33
*
Migrate PhongAlphaMaterial to be light-aware
Laszlo Agocs
2015-12-02
2
-55
/
+12
*
Migrate DiffuseSpecularMapMaterial to be light-aware
Laszlo Agocs
2015-12-02
2
-63
/
+20
*
Migrate PerVertexMaterial to be light-aware
Laszlo Agocs
2015-12-02
4
-32
/
+20
*
Update specular normalization factor and fix parameter lists
Laszlo Agocs
2015-12-01
2
-4
/
+8
*
Migrate DiffuseMapMaterial to be light-aware
Laszlo Agocs
2015-12-01
2
-64
/
+18
*
Rename back to adsModel()
Laszlo Agocs
2015-12-01
4
-4
/
+4
*
Unify the default and phong shaders
Laszlo Agocs
2015-12-01
8
-139
/
+16
*
Add light support to GL2/ES2 default shader
Laszlo Agocs
2015-12-01
4
-17
/
+56
*
Clean up the shader directory
Laszlo Agocs
2015-12-01
20
-561
/
+0
*
Let There Be Light
Laszlo Agocs
2015-12-01
2
-18
/
+27
*
Add shader fragment for basic lighting
Laszlo Agocs
2015-11-30
1
-0
/
+33
*
Purge spurious execute permissions.
Edward Welbourne
2015-09-29
2
-0
/
+0
*
Add a simple unlit textured material
Sean Harmer
2015-07-30
4
-0
/
+60
*
Added PhongAlphaMaterial for qml
Paul Lemire
2015-07-27
4
-0
/
+125
*
Add gooch material and example
Sean Harmer
2015-07-04
4
-0
/
+152
*
Fix some small typos
Unai IRIGOYEN
2015-05-14
1
-1
/
+1
*
Add SkyboxEntity as a QML default
Paul Lemire
2015-05-10
4
-0
/
+44
*
Add new material QPerVertexColorMaterial
Lorenz
2015-03-11
6
-0
/
+147
*
Remove default uniform values for lightPosition and intensity
Laszlo Agocs
2015-02-02
18
-36
/
+36
*
Supply ES2 versions of the default material shaders
Laszlo Agocs
2015-02-02
2
-0
/
+39
*
Clean up GL2-ES2 shaders
Laszlo Agocs
2015-01-26
6
-107
/
+101
*
Start fixing up the ES2 shaders
Laszlo Agocs
2015-01-26
11
-28
/
+18
*
Default cpp materials + material-cpp example
Paul Lemire
2014-12-31
19
-1
/
+816
*
Added QPhongMaterial
Paul Lemire
2014-12-22
4
-0
/
+126
*
Add an example demonstrating more materials
Sean Harmer
2014-11-13
9
-0
/
+419
*
Add rollerball example to show rendering and physics basics
Sean Harmer
2014-07-18
2
-0
/
+64
*
Automatic uniform binding
Paul Lemire
2014-07-07
1
-6
/
+6
*
Relocate the render aspect outside of core
Sean Harmer
2014-03-29
4
-0
/
+73