Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add new material QPerVertexColorMaterial | Lorenz | 2015-03-11 | 6 | -0/+147 |
* | Remove default uniform values for lightPosition and intensity | Laszlo Agocs | 2015-02-02 | 18 | -36/+36 |
* | Supply ES2 versions of the default material shaders | Laszlo Agocs | 2015-02-02 | 2 | -0/+39 |
* | Clean up GL2-ES2 shaders | Laszlo Agocs | 2015-01-26 | 6 | -107/+101 |
* | Start fixing up the ES2 shaders | Laszlo Agocs | 2015-01-26 | 11 | -28/+18 |
* | Default cpp materials + material-cpp example | Paul Lemire | 2014-12-31 | 19 | -1/+816 |
* | Added QPhongMaterial | Paul Lemire | 2014-12-22 | 4 | -0/+126 |
* | Add an example demonstrating more materials | Sean Harmer | 2014-11-13 | 9 | -0/+419 |
* | Add rollerball example to show rendering and physics basics | Sean Harmer | 2014-07-18 | 2 | -0/+64 |
* | Automatic uniform binding | Paul Lemire | 2014-07-07 | 1 | -6/+6 |
* | Relocate the render aspect outside of core | Sean Harmer | 2014-03-29 | 4 | -0/+73 |