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Qt expects the export macros to have Q_ prefixes, otherwise the symbol
versioning script won't find them and mark them.
Also remove non-exising QT3DLOGIC_PRIVATE_EXPORT macro from
src/doc/qt3d.qdocconf
Task-number: QTBUG-74752
Change-Id: I71b9e85ff09c002fb283824aa51a5a8f50e937f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
.qmake.conf
Change-Id: I248aa369ba98659a61e563fd29cc811c76ea1e2d
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The convention <QtModule/QClass> should be used. Among other things,
this makes generating Python bindings possible.
Task-number: PYSIDE-487
Change-Id: I32f114377dd70d27dee71a44b05c81474eb5dac3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I92c955068e233c50043ad7d06a32300dd386c24d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This is a combination of 60 commits.
qlockableobserverinterface_p.h: add LCOV exclusion comments
qobserverinterface_p.h: add LCOV exclusion comments
qpostman_p.h: add LCOV exclusion comments
qsceneobserverinterface_p.h: add LCOV exclusion comments
qscene_p.h: add LCOV exclusion comments
qnodeid.h: add LCOV exclusion comments
quick3dshaderdataarray_p.h: add LCOV exclusion comments
quick3dshaderdata_p.h: add LCOV exclusion comments
qquaternionanimation_p.h: add LCOV exclusion comments
qabstractphysicaldeviceproxy_p.h: add LCOV exclusion comments
qmouseevent.h: add LCOV exclusion comments
qmousedevice.h: add LCOV exclusion comments
qaxisaccumulator.h: add LCOV exclusion comments
qtextureimagedatagenerator.h: add LCOV exclusion comments
qtexturewrapmode.h: add LCOV exclusion comments
qabstracttexture.h: add LCOV exclusion comments
qtextureimage.h: add LCOV exclusion comments
texture_p.h: add LCOV exclusion comments
qtexturegenerator.h: add LCOV exclusion comments
qsortpolicy.h: add LCOV exclusion comments
qrendertargetselector.h: add LCOV exclusion comments
qsortcriterion.h: add LCOV exclusion comments
qclearbuffers.h: add LCOV exclusion comments
qrendercapture_p.h: add LCOV exclusion comments
uniform_p.h: add LCOV exclusion comments
triangleboundingvolume_p.h: add LCOV exclusion comments
qgeometryfactory.h: add LCOV exclusion comments
qbuffer_p.h: add LCOV exclusion comments
qbuffer.h: add LCOV exclusion comments
qgeometryrenderer.h: add LCOV exclusion comments
qbufferdatagenerator.h: add LCOV exclusion comments
qattribute.h: add LCOV exclusion comments
qsceneiohandler_p.h: add LCOV exclusion comments
qsceneloader.h: add LCOV exclusion comments
qrendersettings.h: add LCOV exclusion comments
qcamera.h: add LCOV exclusion comments
qcameralens.h: add LCOV exclusion comments
sphere_p.h: add LCOV exclusion comments
shaderdata_p.h: add LCOV exclusion comments
qshaderdata.h: add LCOV exclusion comments
qgraphicsapifilter.h: add LCOV exclusion comments
qshaderprogram.h: add LCOV exclusion comments
qpointsize.h: add LCOV exclusion comments
qblendequation.h: add LCOV exclusion comments
qstenciltestarguments.h: add LCOV exclusion comments
qalphatest.h: add LCOV exclusion comments
qstenciloperationarguments.h: add LCOV exclusion comments
qdepthtest.h: add LCOV exclusion comments
qblendequationarguments.h: add LCOV exclusion comments
qfrontface.h: add LCOV exclusion comments
qcullface.h: add LCOV exclusion comments
qray3d_p.h: add LCOV exclusion comments
qboundingvolume_p.h: add LCOV exclusion comments
qabstractcollisionqueryservice_p.h: add LCOV exclusion comments
qpickevent.h: add LCOV exclusion comments
qabstractlight.h: add LCOV exclusion comments
light_p.h: add LCOV exclusion comments
qt3dquickwindow.h: add LCOV exclusion comments
scene3ditem_p.h: add LCOV exclusion comments
qgraphicsapifilter_p.h: add LCOV exclusion comments
Change-Id: I3af0e2a4d85685c919dbfaa8b3f384777f026542
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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This allows controlling this behavior as cube maps for example don't want the
images to be mirrored.
Change-Id: Ia5353074a4a24760476d57b845733d6052e08588
Task-number: QTBUG-54881
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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By making the destructor (usually the first non-inline, non-pure,
virtual function, and therefore the trigger for most compilers to
emit the vtable and type_info structures for the class in that TU)
out-of-line, vtables and, more importantly, type_info structures for
the class are pinned to a single TU. This prevents false negative
dynamic_cast and catch evaluation.
It also allows to add code to them later, if necessary.
Change-Id: I0da301cd788162abba6cdbbb21910090a22adb9a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I4def54a11de0f9c676ef6b2d7bd8e723ded25ab9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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QT3D_CLONEABLE now implements a default dtor that calls _q_ cleanup
QT3D_CLONEABLE_CUSTOM_DTOR is used for classes that really need to implement
their own dtor but they need to invoke _q_cleanup manually
Change-Id: I2937a3b9edeb5a763749f0044360d78ab4461a5e
Task-number: QTBUG-51464
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia0bd06803a87735dff6d5ce8f1010da06c61ac3b
Task-number: QTBUG-51453
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
examples/qt3d/examples-common/qorbitcontrol.h
src/core/qnodecreatedchange.cpp
src/core/qnodecreatedchange.h
src/input/frontend/qaxisactionhandler.h
src/input/frontend/qinputaspect.h
src/input/frontend/qkeyboardhandler.h
src/input/frontend/qmousedevice.h
src/input/frontend/qmousehandler.h
src/input/frontend/qphysicaldevicecreatedchange.h
src/input/input.pro
src/logic/qframeaction.h
src/plugins/sceneparsers/assimp/assimp.pro
src/quick3d/imports/input/importsinput.pro
src/quick3d/imports/render/importsrender.pro
src/render/backend/trianglesextractor.cpp
src/render/framegraph/qclearbuffer.h
src/render/framegraph/qlighting.h
src/render/framegraph/qstateset.h
src/render/frontend/qrenderattachment.h
src/render/geometry/qabstractattribute.h
src/render/geometry/qabstractbuffer.h
src/render/geometry/qattribute.h
src/render/geometry/qboundingvolumespecifier.h
src/render/geometry/qbuffer.h
src/render/materialsystem/qfilterkey.h
src/render/materialsystem/qparameter.h
src/render/materialsystem/qparametermapping.h
src/render/renderstates/qblendstate.h
src/render/renderstates/qdepthmask.h
src/render/renderstates/qpointsize.cpp
src/render/renderstates/qrenderstatecreatedchange.cpp
src/render/renderstates/qstencilop.h
src/render/renderstates/qstencilopseparate.h
src/render/renderstates/qstenciltestseparate.h
src/render/texture/qabstracttexture.h
src/render/texture/qabstracttextureimage.h
src/render/texture/qtextureproviders.h
Change-Id: I894d7781042cabdaa0cac690c198b57a41127bd4
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... or equivalent.
Task-number: QTBUG-45291
Change-Id: I1453477ad718335ca6c5c0c3447539cb93e21176
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Status property added (added None)
Made dataGenerator private
Change-Id: Id8de22911a119ed266708a77aa188a7ef1b2d41c
Task-number: QTBUG-51429
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51447
Change-Id: I3cb1cd3e2e225288e781c04f274518dde483a69a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1
Task-number: QTBUG-49797
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I026cad678b06d8d785f7652f42d1dccc2fede88a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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