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* RenderView: completed Compute code pathPaul Lemire2016-01-131-10/+26
* Entity: add reference to QComputeJob componentPaul Lemire2016-01-132-0/+31
* QRenderAspect: register backend type for QComputeJobPaul Lemire2016-01-131-0/+3
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-137-115/+155
* QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-135-58/+39
* show() is not virtual in QWindowKevin Ottens2016-01-133-19/+24
* ComputeJobManager addedPaul Lemire2016-01-134-0/+29
* ComputeJob: backend for QComputeJobPaul Lemire2016-01-133-2/+157
* QComputeJob component addedPaul Lemire2016-01-134-2/+220
* RenderView Compute handlingPaul Lemire2016-01-134-15/+39
* GLBuffer: modified to be used as a generic GL bufferPaul Lemire2016-01-133-9/+50
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-1310-35/+35
* Shaders: retrieve SSBO blockPaul Lemire2016-01-1316-42/+221
* Android: handle image from assetsBogDan Vatra2016-01-111-1/+5
* Replace QTextStream with QString::splitRefMauro Persano2016-01-071-38/+52
* Avoid unnecessary detaching.Volker Krause2016-01-072-4/+4
* Fix RenderViewJob crash on Renderer shutdownMauro Persano2016-01-071-0/+2
* Add glBlendFunci() to GraphicsContext + GraphicsHelperWieland Hagen2016-01-0713-0/+53
* Sort GraphicsContext + GraphicsHelper methodsWieland Hagen2016-01-077-210/+211
* Add a few more QVector::reserve calls.Volker Krause2016-01-072-0/+3
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Fix dynamic texture provider property handlingLaszlo Agocs2016-01-065-8/+10
* Use QList::reserve.Volker Krause2016-01-062-0/+7
* Use QString::splitRef rather than QString::split.Volker Krause2016-01-061-1/+1
* Avoid expensive QHash::keys() call in obj loader.Volker Krause2016-01-051-6/+4
* Fix parameter mismatch in QDiffuseMapMaterialLaszlo Agocs2016-01-051-1/+1
* Move QTextStream creation out of the loop.Volker Krause2016-01-051-1/+2
* Fix target type for Texture3DSean Harmer2016-01-041-1/+1
* Added QPointSize RenderStateWieland Hagen2015-12-278-3/+255
* Add glPointSize() helper functionsWieland Hagen2015-12-2713-0/+67
* Fix slow down seen with long running applicationSean Harmer2015-12-221-1/+7
* Make parentEntityId privateKevin Ottens2015-12-181-1/+3
* The Renderer depends only on the QServiceLocatorKevin Ottens2015-12-185-11/+9
* Move the time property to the rendererKevin Ottens2015-12-187-12/+21
* Pass the QBackendNodeFactory to setSceneRootKevin Ottens2015-12-184-7/+5
* Destroy allocators in aspect not the rendererKevin Ottens2015-12-184-3/+4
* Make QBackendNodeFactory privateKevin Ottens2015-12-171-8/+9
* Move services() and jobManager() to the pimplKevin Ottens2015-12-173-7/+11
* Remove QAbstractAspect::setRootEntityKevin Ottens2015-12-172-5/+3
* Remove useless reimplementationsKevin Ottens2015-12-162-10/+0
* Change the idiom to clear null job dependenciesKevin Ottens2015-12-162-2/+2
* Add we mean it headersLaszlo Agocs2015-12-151-0/+11
* Add missing precision qualifiersLaszlo Agocs2015-12-153-3/+3
* Remove initialize/shutdown from APIv5.6.0-beta1Kevin Ottens2015-12-141-1/+0
* Turn all services private for nowKevin Ottens2015-12-126-5/+6
* Rename Q3D*Event to Q*Event and handle namespaceMike Krus2015-12-102-2/+0
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-1025-143/+886
* Bring the GLSL 1.00 fallback shader up-to-dateLaszlo Agocs2015-12-101-35/+170
* Reduce specular reflectivity defaultsLaszlo Agocs2015-12-106-7/+7
* Do lighting calculation in world spaceLaszlo Agocs2015-12-1033-155/+116