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* Restore ObjectLevelLockingPolicy on ShaderManagerPaul Lemire2021-03-221-1/+1
* ObjectPicker: ensure pristine pickers are handledNicolas Guichard2021-02-261-0/+5
* Minor fixes to compile against 5.15Paul Lemire2021-02-012-3/+6
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-293-7/+7
* Only declare staticVulkanInstance if QT_CONFIG(vulkan)Paul Lemire2021-01-271-0/+5
* Fix parameter priorization documentationAntti Määttä2021-01-185-21/+30
* Remove QFrameAllocator (again)Mike Krus2021-01-111-2/+0
* Handle changes in QMetaType APIMike Krus2021-01-084-0/+32
* Drop use of QVector in GLTFSkeletonLoaderMike Krus2021-01-052-24/+24
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-053-3/+11
* Restore use of QVector in private APIMike Krus2021-01-057-21/+21
* qpicktriangleevent_p.h Add missing private API warningPaul Lemire2021-01-041-0/+11
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-2210-13/+13
* Load rhi backend by defaultPaul Lemire2020-12-181-1/+1
* Doc: Fix qdoc syntax errorNico Vertriest2020-12-161-2/+2
* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-111-1/+1
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-1/+1
* QShaderProgram: fix documentationPaul Lemire2020-12-101-2/+2
* Add documentation for RHI portingPaul Lemire2020-12-071-0/+188
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* Force command filtering based on frustum culling resultPaul Lemire2020-12-011-2/+5
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-011-1/+2
* Convert containers to use std::vectorMike Krus2020-12-012-13/+12
* Handle API changes for event handlingMike Krus2020-12-012-5/+15
* RHI: handle uniforms of type arrays properlyPaul Lemire2020-11-282-1/+7
* Handle changes in OpenGL classesMike Krus2020-11-271-0/+4
* Only set the state flag after having merged with the other statesPaul Lemire2020-11-261-1/+1
* QShaderProgram: handle binding = auto replacement for raw shader codePaul Lemire2020-11-263-46/+78
* Doc: Fix documentation warningsTopi Reinio2020-11-255-23/+14
* QAbstractTexture: expose mipLevelPaul Lemire2020-11-243-1/+30
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-234-31/+9
* Introduce QGeometryRenderer::sortIndexMike Krus2020-11-205-0/+78
* Fix deprecated API usage and compile warningsMike Krus2020-11-2016-44/+42
* Add mipmaps count to QAbstracTexturePrivateJuan José Casafranca2020-11-053-0/+3
* Fix taking pending texture data updatesJuan José Casafranca2020-11-051-1/+2
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+2
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-023-6/+17
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-0222-100/+100
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-283-5/+112
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-271-1/+1
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-273-6/+7
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-2/+15
* Use internal CMake APIMike Krus2020-10-071-4/+4
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Make DebugOverlay accessible from QMLMichael Brasser2020-10-021-0/+29
* Add missing QSequentialIterable headerPaul Lemire2020-09-281-0/+1
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-283-0/+26
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-283-0/+25
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+12