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qt4
wip/animation
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path:
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render
Commit message (
Expand
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Author
Age
Files
Lines
*
Restore ObjectLevelLockingPolicy on ShaderManager
Paul Lemire
2021-03-22
1
-1
/
+1
*
ObjectPicker: ensure pristine pickers are handled
Nicolas Guichard
2021-02-26
1
-0
/
+5
*
Minor fixes to compile against 5.15
Paul Lemire
2021-02-01
2
-3
/
+6
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
3
-7
/
+7
*
Only declare staticVulkanInstance if QT_CONFIG(vulkan)
Paul Lemire
2021-01-27
1
-0
/
+5
*
Fix parameter priorization documentation
Antti Määttä
2021-01-18
5
-21
/
+30
*
Remove QFrameAllocator (again)
Mike Krus
2021-01-11
1
-2
/
+0
*
Handle changes in QMetaType API
Mike Krus
2021-01-08
4
-0
/
+32
*
Drop use of QVector in GLTFSkeletonLoader
Mike Krus
2021-01-05
2
-24
/
+24
*
Enable compiling non-QML API against Qt 5.15
Mike Krus
2021-01-05
3
-3
/
+11
*
Restore use of QVector in private API
Mike Krus
2021-01-05
7
-21
/
+21
*
qpicktriangleevent_p.h Add missing private API warning
Paul Lemire
2021-01-04
1
-0
/
+11
*
Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Andreas Buhr
2020-12-22
10
-13
/
+13
*
Load rhi backend by default
Paul Lemire
2020-12-18
1
-1
/
+1
*
Doc: Fix qdoc syntax error
Nico Vertriest
2020-12-16
1
-2
/
+2
*
Fix sampler2DArrayShadow uniform in QShaderGenerator
Jim Albamont
2020-12-11
1
-1
/
+1
*
Fix disabling shader cache via environment variable
Jim Albamont
2020-12-10
1
-1
/
+1
*
QShaderProgram: fix documentation
Paul Lemire
2020-12-10
1
-2
/
+2
*
Add documentation for RHI porting
Paul Lemire
2020-12-07
1
-0
/
+188
*
QShaderProgramBuilder: add documentation related to caching
Paul Lemire
2020-12-07
1
-0
/
+32
*
Force command filtering based on frustum culling result
Paul Lemire
2020-12-01
1
-2
/
+5
*
Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1
Paul Lemire
2020-12-01
1
-1
/
+2
*
Convert containers to use std::vector
Mike Krus
2020-12-01
2
-13
/
+12
*
Handle API changes for event handling
Mike Krus
2020-12-01
2
-5
/
+15
*
RHI: handle uniforms of type arrays properly
Paul Lemire
2020-11-28
2
-1
/
+7
*
Handle changes in OpenGL classes
Mike Krus
2020-11-27
1
-0
/
+4
*
Only set the state flag after having merged with the other states
Paul Lemire
2020-11-26
1
-1
/
+1
*
QShaderProgram: handle binding = auto replacement for raw shader code
Paul Lemire
2020-11-26
3
-46
/
+78
*
Doc: Fix documentation warnings
Topi Reinio
2020-11-25
5
-23
/
+14
*
QAbstractTexture: expose mipLevel
Paul Lemire
2020-11-24
3
-1
/
+30
*
Handle fallout from QEvent loosing it's copy constructor
Mike Krus
2020-11-23
4
-31
/
+9
*
Introduce QGeometryRenderer::sortIndex
Mike Krus
2020-11-20
5
-0
/
+78
*
Fix deprecated API usage and compile warnings
Mike Krus
2020-11-20
16
-44
/
+42
*
Add mipmaps count to QAbstracTexturePrivate
Juan José Casafranca
2020-11-05
3
-0
/
+3
*
Fix taking pending texture data updates
Juan José Casafranca
2020-11-05
1
-1
/
+2
*
Handle invalid entity names in QSceneLoader::component
Michael Brasser
2020-11-02
1
-0
/
+2
*
Add dedicated Qt3D.Renderer.ShaderCache logging category
Paul Lemire
2020-11-02
3
-6
/
+17
*
Replace old Q_DECL statements with modern C++
Allan Sandfeld Jensen
2020-11-02
22
-100
/
+100
*
Add caching mechanism to ShaderBuilder
Paul Lemire
2020-10-28
3
-5
/
+112
*
Make QAbstractFrontEndNodeManager private
Mike Krus
2020-10-27
1
-1
/
+1
*
Pass the raw data to the texture data extractor
Juan José Casafranca
2020-10-27
3
-6
/
+7
*
Update QShaderFormat matching logic to account for RHI shader snippets
Michael Brasser
2020-10-23
1
-0
/
+3
*
Expand QPaintedTextureImage documentation
Michael Brasser
2020-10-22
1
-2
/
+15
*
Use internal CMake API
Mike Krus
2020-10-07
1
-4
/
+4
*
QFrameGraphNodePrivate: add private export
Paul Lemire
2020-10-05
1
-1
/
+2
*
Make DebugOverlay accessible from QML
Michael Brasser
2020-10-02
1
-0
/
+29
*
Add missing QSequentialIterable header
Paul Lemire
2020-09-28
1
-0
/
+1
*
Allow to specify a functor to extract data from QTextureImageData
Juan Casafranca
2020-09-28
3
-0
/
+26
*
Allow to set alignment requirement for an image
Juan Casafranca
2020-09-28
3
-0
/
+25
*
QShaderGenerator: add a #define LAYER_name for each layer
Paul Lemire
2020-09-18
1
-0
/
+12
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