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* Use qmath functionsSean Harmer2015-02-183-15/+15
* Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
* Make shadow mapping functional on ES 3Laszlo Agocs2015-02-182-0/+34
* Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
* Fix default OpenGL filter settingsLaszlo Agocs2015-02-181-2/+3
* Fix default material shaders for non-core OpenGLLaszlo Agocs2015-02-161-3/+14
* Do not build render jobs without a surfaceLaszlo Agocs2015-02-166-17/+17
* Fix QOpenGLFilter version comparisonLaszlo Agocs2015-02-131-4/+4
* Avoid warning with MSVCLaszlo Agocs2015-02-132-2/+2
* Make scene parsers operate on URLs instead of raw filenamesLaszlo Agocs2015-02-1312-30/+37
* Make mesh source url resolving compatible with QuickLaszlo Agocs2015-02-133-6/+6
* Remove dependency on the obsolete opengl moduleLaszlo Agocs2015-02-131-1/+1
* Fix image format for texturesLaszlo Agocs2015-02-111-3/+3
* Create forwarding QTexture headerSean Harmer2015-02-111-0/+6
* Stop qmake from complaining about missing namespace macrosLaszlo Agocs2015-02-101-0/+4
* Make sure the context is current when neededLaszlo Agocs2015-02-093-7/+24
* Avoid rendering to non-exposed windowsLaszlo Agocs2015-02-091-0/+6
* Copyright header change.Mika Salmela2015-02-09331-6339/+4684
* Skybox/QWrapMode: update doc and remove r wrap mode on SkyboxPaul Lemire2015-02-081-0/+2
* RenderTexture: wrapping on R is only available on 3D texturesPaul Lemire2015-02-081-3/+1
* RenderView: remove default sorting if no sort was specifiedPaul Lemire2015-02-081-3/+1
* QAbstractTextureProvided: Q_ENUMS on CubeMapFace enumsPaul Lemire2015-02-081-0/+1
* QGraphicContext: texture sharing and smart use of TUPaul Lemire2015-02-083-32/+47
* RenderTexture/TextureImage: provide unique dna for sharingPaul Lemire2015-02-083-3/+48
* Make textures functional with GLES2Laszlo Agocs2015-02-081-7/+27
* QAbstractTextureProvider: remove leftover methodsPaul Lemire2015-02-082-38/+0
* Texture API refactoringPaul Lemire2015-02-0820-112/+659
* RenderTexture: update list of texture image id to texture image handlesPaul Lemire2015-02-083-8/+83
* Register backend functor creator for RenderTextureImagePaul Lemire2015-02-081-0/+2
* RenderTexture: contains list of TextureImage idPaul Lemire2015-02-082-13/+55
* TextureImageManager in RendererPaul Lemire2015-02-082-0/+4
* TextureImageManager for RenderTextureImagePaul Lemire2015-02-082-0/+13
* RenderTextureImage backend class for QAbstractTextureImagePaul Lemire2015-02-083-2/+189
* Make ctor of QAbstractTextureProvider protectedPaul Lemire2015-02-086-33/+34
* No need to depend on managers from RenderParameterKevin Ottens2015-02-083-47/+3
* Make QBackendNode use QBackendNodeFactoryKevin Ottens2015-02-0813-16/+23
* QTextureProviders addedPaul Lemire2015-02-086-31/+399
* QAbstractTextureImage: add update methodPaul Lemire2015-02-083-0/+18
* Add list of QAbstractTextureImages to QAbstractTextureProviderPaul Lemire2015-02-083-8/+58
* Move QAbstractTextureImage, QTextureImage to dedicated filesPaul Lemire2015-02-087-224/+428
* Moved QAbstractTextureProvider/QWrapMode to proper filesPaul Lemire2015-02-088-868/+1161
* QAbstractTextureImage + QAbstractTextureDataFunctorPaul Lemire2015-02-082-43/+347
* QTexture renamed to QAbstractTextureProviderPaul Lemire2015-02-0831-249/+372
* TextureData add setter for CubeMapFacePaul Lemire2015-02-081-0/+5
* Avoid issue draw calls when the buffer is not yet readyLaszlo Agocs2015-02-041-20/+24
* Do not swap when targeting an FBOLaszlo Agocs2015-02-033-4/+5
* Cleanup a double identical check when creating VAOsGiuseppe D'Angelo2015-02-031-14/+3
* Fix whitespace issueKevin Ottens2015-02-031-1/+1
* RenderParameter variant must have backend nodesKevin Ottens2015-02-034-77/+87
* Provide our own RenderParameterFunctorKevin Ottens2015-02-033-1/+68