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Commit message (
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Age
Files
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*
Merge remote-tracking branch 'origin/tqtc/lts-5.15.4' into tqtc/lts-5.15-open...
v5.15.4-lts-lgpl
Tarja Sundqvist
2022-04-07
1
-1
/
+1
|
\
|
*
Restore ObjectLevelLockingPolicy on ShaderManager
Paul Lemire
2021-03-31
1
-1
/
+1
*
|
Revert "Update commercial license headers"
v5.15.3-lts-lgpl
Tarja Sundqvist
2021-03-23
616
-12280
/
+12280
|
/
*
Update commercial license headers
Tarja Sundqvist
2021-02-02
616
-12280
/
+12280
*
Fix parameter priorization documentation
Antti Määttä
2021-01-18
5
-21
/
+30
*
qpicktriangleevent_p.h Add missing private API warning
Paul Lemire
2021-01-04
1
-0
/
+11
*
Fix sampler2DArrayShadow uniform in QShaderGenerator
Jim Albamont
2020-12-28
1
-1
/
+1
*
Fix disabling shader cache via environment variable
Jim Albamont
2020-12-09
1
-1
/
+1
*
QShaderProgramBuilder: add documentation related to caching
Paul Lemire
2020-12-07
1
-0
/
+32
*
Only set the state flag after having merged with the other states
Paul Lemire
2020-12-01
1
-1
/
+1
*
Introduce QGeometryRendererPrivate::sortIndex
Mike Krus
2020-11-22
4
-1
/
+32
*
Add mipmaps count to QAbstracTexturePrivate
Juan José Casafranca
2020-11-05
3
-0
/
+3
*
Handle invalid entity names in QSceneLoader::component
Michael Brasser
2020-11-02
1
-0
/
+2
*
Add dedicated Qt3D.Renderer.ShaderCache logging category
Paul Lemire
2020-11-02
3
-6
/
+17
*
Add caching mechanism to ShaderBuilder
Paul Lemire
2020-11-02
3
-5
/
+112
*
Update QShaderFormat matching logic to account for RHI shader snippets
Michael Brasser
2020-10-23
1
-0
/
+3
*
Expand QPaintedTextureImage documentation
Michael Brasser
2020-10-22
1
-2
/
+15
*
QFrameGraphNodePrivate: add private export
Paul Lemire
2020-10-05
1
-1
/
+2
*
Pass the raw data to the texture data extractor
Juan José Casafranca
2020-10-02
2
-4
/
+5
*
Allow to specify a functor to extract data from QTextureImageData
Juan Casafranca
2020-09-28
2
-0
/
+16
*
Allow to set alignment requirement for an image
Juan Casafranca
2020-09-28
2
-0
/
+3
*
QShaderGenerator: add a #define LAYER_name for each layer
Paul Lemire
2020-09-18
1
-0
/
+12
*
Rework Scene3D to fix potential crash on shutdown
Paul Lemire
2020-08-25
1
-1
/
+2
*
Job Graph dump improvements
Paul Lemire
2020-08-25
5
-4
/
+24
*
ClearBuffers: fix member initialization from uninitialized value
Paul Lemire
2020-08-24
2
-2
/
+2
*
QShaderGenerator: generate node headers in the same order as statements
Nicolas Guichard
2020-07-31
1
-58
/
+28
*
Fix crash when picking entity with boundingPositionAttribute set
Volker Enderlein
2020-07-01
1
-2
/
+0
*
Fix boundingVolumePositionAttribute handling
Volker Enderlein
2020-06-26
1
-27
/
+31
*
Fix QBuffer::updateData being called several times in a row
Paul Lemire
2020-06-18
3
-8
/
+23
*
Fix a QString::arg() placeholder
Giuseppe D'Angelo
2020-06-08
1
-1
/
+1
*
QResourcesManager: switch to std::vector
Paul Lemire
2020-06-04
8
-9
/
+9
*
Add missing override
Alexander Volkov
2020-05-25
2
-2
/
+2
*
Fix Clang 10 warning about creating copies in range-for
Thiago Macieira
2020-05-20
3
-3
/
+3
*
QShaderGraph: disable edges connected to disabled nodes
v5.15.0-rc2
v5.15.0-rc1
v5.15.0
Nicolas Guichard
2020-04-27
1
-10
/
+12
*
Add missing private warning
Mike Krus
2020-04-24
1
-0
/
+14
*
Unregister the event filter when the render aspect is unregistered
Andy Shaw
2020-04-24
1
-0
/
+3
*
Add missing include to properly resolve QT_CONFIG(vulkan)
Paul Lemire
2020-04-22
1
-0
/
+1
*
rhi: Rework uniform processing
Jean-Michaël Celerier
2020-04-22
2
-2
/
+2
*
rhi: Work needed for PBR material support in RHI
Jean-Michaël Celerier
2020-04-22
5
-1
/
+140
*
rhi: Port most of Qt3DExtras materials to RHI
Jean-Michaël Celerier
2020-04-22
2
-17
/
+107
*
rhi: Handle RHI-required information in QShaderGraph
Jean-Michaël Celerier
2020-04-21
4
-79
/
+374
*
Merge remote-tracking branch 'origin/5.14' into 5.15
Antti Määttä
2020-04-21
13
-22
/
+41
|
\
|
*
Revert "Move calculateBoundingVolumeJob dependency on updateTreeEnabledJob"
Michael Brasser
2020-04-06
1
-6
/
+2
|
*
Disable sorting commands by textures on Windows
Paul Lemire
2020-04-06
1
-0
/
+2
|
*
Fix potential crash in ShaderBuilder node syncing
Michael Brasser
2020-04-02
1
-1
/
+1
|
*
Workaround for some odd crashes
Joni Poikelin
2020-03-06
1
-0
/
+3
|
*
Fix and improve FBO handling
Paul Lemire
2020-02-17
5
-29
/
+95
|
*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
7
-1
/
+89
|
*
Check we remove a valid node when removing from node properties
Paul Lemire
2020-02-10
12
-21
/
+40
*
|
Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
2
-2
/
+2
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