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render
Commit message (
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Author
Age
Files
Lines
*
Avoid expensive multiple QString::arg usage on this hot path.
Volker Krause
2016-01-06
1
-4
/
+3
*
Fix dynamic texture provider property handling
Laszlo Agocs
2016-01-06
5
-8
/
+10
*
Use QList::reserve.
Volker Krause
2016-01-06
2
-0
/
+7
*
Use QString::splitRef rather than QString::split.
Volker Krause
2016-01-06
1
-1
/
+1
*
Avoid expensive QHash::keys() call in obj loader.
Volker Krause
2016-01-05
1
-6
/
+4
*
Fix parameter mismatch in QDiffuseMapMaterial
Laszlo Agocs
2016-01-05
1
-1
/
+1
*
Move QTextStream creation out of the loop.
Volker Krause
2016-01-05
1
-1
/
+2
*
Fix target type for Texture3D
Sean Harmer
2016-01-04
1
-1
/
+1
*
Added QPointSize RenderState
Wieland Hagen
2015-12-27
8
-3
/
+255
*
Add glPointSize() helper functions
Wieland Hagen
2015-12-27
13
-0
/
+67
*
Fix slow down seen with long running application
Sean Harmer
2015-12-22
1
-1
/
+7
*
Make parentEntityId private
Kevin Ottens
2015-12-18
1
-1
/
+3
*
The Renderer depends only on the QServiceLocator
Kevin Ottens
2015-12-18
5
-11
/
+9
*
Move the time property to the renderer
Kevin Ottens
2015-12-18
7
-12
/
+21
*
Pass the QBackendNodeFactory to setSceneRoot
Kevin Ottens
2015-12-18
4
-7
/
+5
*
Destroy allocators in aspect not the renderer
Kevin Ottens
2015-12-18
4
-3
/
+4
*
Make QBackendNodeFactory private
Kevin Ottens
2015-12-17
1
-8
/
+9
*
Move services() and jobManager() to the pimpl
Kevin Ottens
2015-12-17
3
-7
/
+11
*
Remove QAbstractAspect::setRootEntity
Kevin Ottens
2015-12-17
2
-5
/
+3
*
Remove useless reimplementations
Kevin Ottens
2015-12-16
2
-10
/
+0
*
Change the idiom to clear null job dependencies
Kevin Ottens
2015-12-16
2
-2
/
+2
*
Add we mean it headers
Laszlo Agocs
2015-12-15
1
-0
/
+11
*
Add missing precision qualifiers
Laszlo Agocs
2015-12-15
3
-3
/
+3
*
Remove initialize/shutdown from API
v5.6.0-beta1
Kevin Ottens
2015-12-14
1
-1
/
+0
*
Turn all services private for now
Kevin Ottens
2015-12-12
6
-5
/
+6
*
Rename Q3D*Event to Q*Event and handle namespace
Mike Krus
2015-12-10
2
-2
/
+0
*
Move all raycasting code as private in Qt3DRender
Kevin Ottens
2015-12-10
25
-143
/
+886
*
Bring the GLSL 1.00 fallback shader up-to-date
Laszlo Agocs
2015-12-10
1
-35
/
+170
*
Reduce specular reflectivity defaults
Laszlo Agocs
2015-12-10
6
-7
/
+7
*
Do lighting calculation in world space
Laszlo Agocs
2015-12-10
33
-155
/
+116
*
Add support for spotlights
Laszlo Agocs
2015-12-09
7
-34
/
+59
*
Fix Rendering to Scene3D on Raspberry Pi (maybe other ES2 devices)
Andy Nichols
2015-12-09
1
-0
/
+4
*
Added parameters to signals and made setters Q_SLOTS
Tomi Korpipää
2015-12-09
142
-708
/
+1080
*
Make QFrameAllocator private
Kevin Ottens
2015-12-08
3
-3
/
+3
*
QRenderAspect: register ComputeDispatch backend node
Paul Lemire
2015-12-07
1
-0
/
+3
*
BackendNode for QComputeDispatch
Paul Lemire
2015-12-07
4
-3
/
+179
*
Add QDispatchCompute framegraph node
Paul Lemire
2015-12-07
3
-2
/
+216
*
Separate GLSL 1.00 and newer shader snippets for lights
Laszlo Agocs
2015-12-07
5
-55
/
+331
*
Warn if uint index type is not supported on ES2
Laszlo Agocs
2015-12-07
1
-0
/
+10
*
Use light type in the shaders
Laszlo Agocs
2015-12-07
2
-9
/
+19
*
Indicate light type
Laszlo Agocs
2015-12-07
8
-8
/
+44
*
Temporarily disable triangle based picking
Sean Harmer
2015-12-04
1
-1
/
+2
*
Set lightCount properly with multiple Light components
Laszlo Agocs
2015-12-04
1
-5
/
+4
*
Fix directional lights
Laszlo Agocs
2015-12-04
2
-30
/
+33
*
Add a default value for direction in QDirectionalLight
Laszlo Agocs
2015-12-04
1
-0
/
+1
*
QParameterMapping: Add enum values for UBO/SSBO
Paul Lemire
2015-12-04
1
-1
/
+3
*
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Laszlo Agocs
2015-12-04
10
-221
/
+24
*
Migrate NormalDiffuseMap(Alpha)Material to be lights-aware
Laszlo Agocs
2015-12-04
11
-162
/
+164
*
Factor out in QAbstractAspect common behavior
Kevin Ottens
2015-12-03
2
-32
/
+2
*
Move core/io content to render/geometry and io
Kevin Ottens
2015-12-02
26
-45
/
+924
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