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* QBlendState: Target particular Draw Buffers (glBlendFunci())Wieland Hagen2016-01-155-39/+127
* Add GraphicsContext::supportsDrawBuffersBlend()Wieland Hagen2016-01-144-2/+9
* Added glEnablei, glDisablei, glBlendFuncSeparateiWieland Hagen2016-01-1413-1/+144
* Fixed RenderView Uniform setting for QNode valuesWieland Hagen2016-01-141-2/+2
* Renderer: handle compute and draw render commandsPaul Lemire2016-01-134-138/+161
* Technique: cleanup properly clears thingsPaul Lemire2016-01-131-0/+3
* RenderViewJobUtils: fix technique filter wasn't setPaul Lemire2016-01-131-1/+1
* GraphicsHelper: add dispatch compute functionPaul Lemire2016-01-1313-3/+53
* RenderCommand: add a type flag (Draw/Compute)Paul Lemire2016-01-132-0/+8
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-1322-115/+231
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-1310-21/+21
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-136-133/+162
* Add handle type for GLBufferPaul Lemire2016-01-131-0/+2
* RenderView: completed Compute code pathPaul Lemire2016-01-131-10/+26
* Entity: add reference to QComputeJob componentPaul Lemire2016-01-132-0/+31
* QRenderAspect: register backend type for QComputeJobPaul Lemire2016-01-131-0/+3
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-137-115/+155
* QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-135-58/+39
* show() is not virtual in QWindowKevin Ottens2016-01-133-19/+24
* ComputeJobManager addedPaul Lemire2016-01-134-0/+29
* ComputeJob: backend for QComputeJobPaul Lemire2016-01-133-2/+157
* QComputeJob component addedPaul Lemire2016-01-134-2/+220
* RenderView Compute handlingPaul Lemire2016-01-134-15/+39
* GLBuffer: modified to be used as a generic GL bufferPaul Lemire2016-01-133-9/+50
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-1310-35/+35
* Shaders: retrieve SSBO blockPaul Lemire2016-01-1316-42/+221
* Android: handle image from assetsBogDan Vatra2016-01-111-1/+5
* Replace QTextStream with QString::splitRefMauro Persano2016-01-071-38/+52
* Avoid unnecessary detaching.Volker Krause2016-01-072-4/+4
* Fix RenderViewJob crash on Renderer shutdownMauro Persano2016-01-071-0/+2
* Add glBlendFunci() to GraphicsContext + GraphicsHelperWieland Hagen2016-01-0713-0/+53
* Sort GraphicsContext + GraphicsHelper methodsWieland Hagen2016-01-077-210/+211
* Add a few more QVector::reserve calls.Volker Krause2016-01-072-0/+3
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Fix dynamic texture provider property handlingLaszlo Agocs2016-01-065-8/+10
* Use QList::reserve.Volker Krause2016-01-062-0/+7
* Use QString::splitRef rather than QString::split.Volker Krause2016-01-061-1/+1
* Avoid expensive QHash::keys() call in obj loader.Volker Krause2016-01-051-6/+4
* Fix parameter mismatch in QDiffuseMapMaterialLaszlo Agocs2016-01-051-1/+1
* Move QTextStream creation out of the loop.Volker Krause2016-01-051-1/+2
* Fix target type for Texture3DSean Harmer2016-01-041-1/+1
* Added QPointSize RenderStateWieland Hagen2015-12-278-3/+255
* Add glPointSize() helper functionsWieland Hagen2015-12-2713-0/+67
* Fix slow down seen with long running applicationSean Harmer2015-12-221-1/+7
* Make parentEntityId privateKevin Ottens2015-12-181-1/+3
* The Renderer depends only on the QServiceLocatorKevin Ottens2015-12-185-11/+9
* Move the time property to the rendererKevin Ottens2015-12-187-12/+21
* Pass the QBackendNodeFactory to setSceneRootKevin Ottens2015-12-184-7/+5
* Destroy allocators in aspect not the rendererKevin Ottens2015-12-184-3/+4
* Make QBackendNodeFactory privateKevin Ottens2015-12-171-8/+9