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* NoDraw/QNoDraw registered in QRenderAspectPaul Lemire2015-04-271-0/+3
* RenderView handle NoDraw casePaul Lemire2015-04-274-1/+12
* NoDraw backend node for QNoDraw addedPaul Lemire2015-04-274-3/+142
* QNoDraw: added missing export and Q_OBJECT macrosPaul Lemire2015-04-271-1/+2
* QNoDraw FrameGraph node addedPaul Lemire2015-04-253-2/+133
* QFrameGraphNode copy takes care of copying FrameGraphNode childrenPaul Lemire2015-04-2510-20/+5
* Renderer: apply per RenderView global RenderStatePaul Lemire2015-04-256-9/+35
* StateSetNode: backend framegraph node for QStateSetPaul Lemire2015-04-254-3/+190
* Move RenderState creator to renderstate for further reusePaul Lemire2015-04-253-85/+91
* QStateSet FrameGraph Node addedPaul Lemire2015-04-254-2/+282
* QTechnique use private slot to send OpenGLFilter ChangesPaul Lemire2015-04-253-11/+13
* QRenderPass use QNodePtr to send clonesPaul Lemire2015-04-252-2/+3
* Doc: Fix multiple C++ documentation issuesTopi Reinio2015-04-1453-362/+545
* Fill the whole window on retina Macs.Gunnar Sletta2015-03-211-0/+4
* Doc: Add Qt3D landing pageTopi Reinio2015-03-171-1/+1
* Doc: Add skeleton documentation for the examplesTopi Reinio2015-03-172-3/+18
* Doc: Review doc Qt3DNico Vertriest2015-03-162-1/+16
* Prefer q_func() over direct access to q_ptrKonstantin Ritt2015-03-167-7/+7
* [.*SceneParser] Minor clean-upKonstantin Ritt2015-03-164-27/+25
* Do not update eye position if there's no cameraKonstantin Ritt2015-03-161-3/+1
* Correct use of std::numeric_limits::maxThiago Macieira2015-03-121-1/+1
* Fix MSVC warnings.Friedemann Kleint2015-03-121-1/+1
* Add another missing limits includev5.5.0-alpha1Laszlo Agocs2015-03-111-0/+2
* Log the actual context formatLaszlo Agocs2015-03-111-1/+3
* Add new material QPerVertexColorMaterialLorenz2015-03-1111-2/+457
* Fix for ShaderDataPaul Lemire2015-03-094-7/+20
* Units test for RenderViewUtils and RenderViewPaul Lemire2015-03-093-9/+24
* Nano optimization to GLTFParserKonstantin Ritt2015-03-041-3/+3
* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* Logging Category for ShadersPaul Lemire2015-02-282-0/+2
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2815-50/+50
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-2813-41/+41
* Unit Tests for RenderShaderPaul Lemire2015-02-282-2/+20
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-2813-41/+41
* Include limits header for numeric_limitsLaszlo Agocs2015-02-271-0/+2
* Fix build with gcc 4.4Laszlo Agocs2015-02-261-11/+11
* Merge remote-tracking branch 'origin/dev' into 5.5Oswald Buddenhagen2015-02-239-20/+58
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| * Avoid crashing when becoming non-exposedLaszlo Agocs2015-02-191-1/+4
| * Use qmath functionsSean Harmer2015-02-183-15/+15
| * Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
| * Make shadow mapping functional on ES 3Laszlo Agocs2015-02-182-0/+34
| * Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
| * Fix default OpenGL filter settingsLaszlo Agocs2015-02-181-2/+3
* | Fix index buffer size for spheresLaszlo Agocs2015-02-201-1/+1
* | Don't override pure virtual with a pure virtualSergio Martins2015-02-181-2/+0
* | Fix inconsistent override warnings [-Winconsistent-missing-override]Sergio Martins2015-02-186-6/+6
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* Fix default material shaders for non-core OpenGLLaszlo Agocs2015-02-161-3/+14
* Do not build render jobs without a surfaceLaszlo Agocs2015-02-166-17/+17
* Fix QOpenGLFilter version comparisonLaszlo Agocs2015-02-131-4/+4