| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
Q_DECLARE_METATYPE() is required, even for QObject subclass pointers,
if you want to be able to call qMetaTypeId() for that type.
Task-number: QTBUG-46661
Change-Id: Iaabf758f1d3b92569a463d2a5fb13389f086bd5c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
| |
Change-Id: Ibea422bfe658c89dad919f98b7269bc801c9c295
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This should make the documentation and code terminology consistent
throughout. We can rename the source directories at a later date if
needed.
Task-number: QTBUG-46622
Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
|
|
|
|
|
|
|
|
| |
Prevents leaking of private headers and allows use of
QT3DCORE_PRIVATE_EXPORT for use with the job manager unit test.
Change-Id: I7f0c2b2e27e88eee6cb686f5ae55c78b73ea27d3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-46539
Change-Id: I0e9e2d405da2fa5ecc2fc8b8efece6f7364e1b39
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-46143
Change-Id: I1ebf37c5f78f4532749d7b432bca367c51d7efdd
Reviewed-by: Tim Blechmann <tim@klingt.org>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add documentation structure and qdoc comments for \class,
\qmltype, \property, and \qmlproperty, etc, for the Qt3DRender
C++ and QML modules.
The actual documentation (descriptions) are still missing, but this
allows the QML type documentation to be generated and reduces the
qdoc error count.
Change-Id: I9e96241f07ca2388f1a8cc2a3677fa6d02a2404d
Task-number: QTBUG-46037
Reviewed-by: Martin Smith <martin.smith@digia.com>
|
|
|
|
|
|
|
| |
Referencing a partially-constructed object is typically a bad design.
Change-Id: I48ef92452202f6c8c0014e17efd20e2ee2ae7e40
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
For classes derived from QNodePrivate, it is not used anymore.
Change-Id: I9573042500c2c7533687d251e72bac14cb793525
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
QObject does that behind the scenes, in a proper way.
Change-Id: I92561060757d36358d1e507f4335ca605f681678
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
| |
Change-Id: Ie3fc342e4901202a611ffaa4fd263a1387b908f5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Massimo Callegari <massimocallegari@yahoo.it>
|
|
|
|
|
|
|
|
|
| |
Previously the clearColor was the same for the whole frame using the first
RenderView's clear color. In some cases (FBO rendering) we may want the
renderer to set/update the clear color between RenderViews.
Change-Id: I85318d10a8ae0b03a8e5576ec39e15b14f1bc21d
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
|
|
|
|
|
|
|
| |
set to true which makes the texture unique
Change-Id: I4d7249b3021d95b31a5b93f086bc3aab54fe82da
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
Will allow to disable texture sharing in the backend when needed,
defaults to false
Change-Id: If3a75c7763db6eb479319d5c0b9356b164e0f163
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
Set enabled to true by default on a RenderMesh
Change-Id: I269505ab74f05fa81dae5eceef4c0afe24f10031
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Fix a typo in QPhongMaterial class which caused setting ambient value
to shininess parameter.
Fix a typo in ES2 version of pervertexcolor fragment shader.
Change-Id: I4623905a800ad310f19eb95d7391faaf70e9dd2b
Task-number: QTBUG-44907
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
Properly initialize the enabled flag in RenderMaterial
and use Q_AUTOTEST_EXPORT to make it available to the
unit tests
Change-Id: Ie38169815f920f828effe03b52f6f32c85030523
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
Remove Q_ENUMS in favor of the new Q_ENUM macro which provides
registration as meta enum and a debug stream operator.
Change-Id: I39c61af189daebe2bf0c7474202da9f6110441c5
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
When a RenderPass stateset overriddes the global stateset set by the current
FrameGraph branch at render time, this is done by merging the global
stateset with the RenderPass defined stateset.
Change-Id: I07baca0d50b1c02cf1298b382039aedabd6084cc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
Also added doc
Change-Id: I45d077910dc8ac3d8cd06cf6835eb41be2ae5fe3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
Check if the FrameGraph root node has a parent, if not set it to trigger a
NodeCreated notification.
Then set it as the current activeFrameGraph.
Change-Id: Ife652391bc8520b42d35a8469b55bf067e1e08a2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
C++ equivalent of SkyboxEntity
Change-Id: I560b6f5f19660370fb9f3e3edfb596879cf17382
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
Cpp classes to follow
Change-Id: If2479917aa516cf5da37111ae6a5886a8e24e9e7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I1a1098ab45d118a01001a8d86e9de8326ecae76f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ib5a6ea27610dfad3352adacd57c8f0f02c97f31f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
This offers a way to explicitly request every render states to be disabled.
Also updated the doc to be clear about how render states are defined.
Change-Id: I91af58dd3ede7ffd7fc9cc022c5e007104791151
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I04222a255c4c1872d2e9dae883d51bdb40e0ff02
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
Also recompute the shader dna when the fragOutput changes and use those to
as part of the dna as well.
Change-Id: I800d9554142d108f74a8123ef9b0ace5038d3e4c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I760401c7749ca97801e2254cda6b306b1748e10d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I63ea3ddcd16034b4fb2d75cb8d5a90e7f557fd5e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
| |
Change-Id: Ifd7254c9a60df3043029229a568de72c0dd4e9fb
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
These will override the Parameters defined in
Material/Effect/Technique/RenderPass with RenderPassFilter having a higher
priority than TechniqueFilter.
Change-Id: I39e31b989ea2a752d4bab7b4023c6e0a0167e75d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ia198b01555bbeeaecc7062dbdd05275b49b43b62
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I1862723b56ab99ad286c70955c5d21eb1800a52d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I78a3625a9f195150e224a1f03ef35999af572300
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ibccaa97c9cd1d9e8229ea59228ef2535b23b64b7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
| |
Change-Id: I46c2e8a8be187c0c296c3ad0d7e7148e2cd1406c
Task-number: QTBUG-44907
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: If23cab7c9d12b99974460d5001663d9c40e26eaa
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
If a NoDraw was defined in the FrameGraph tree, the RenderView noDraw boolean
is set to true. In the RenderViewJob, RenderCommand are build only if noDraw
is false.
Change-Id: I507da45835022421a75c4539cf39b1f626a9521b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I085353a1e2779b3283dbb99101569198c782efc3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Id11de82193ea7a646e3eda58e588bbc01481a185
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
| |
This will offer a way of preventing a RenderView from processing meshes but
rather only setting rendering states and/or clearing buffers.
Change-Id: I76b9f8c0b3e8410944e9e80f3d6688416adf2edf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
This avoids having each QFrameGraphNode subclass do a clone of the children in
their copy methods.
Change-Id: I2e1ef2b924a3e2a9eb7b90b69711162493dea89f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Each RenderView now has a RenderStateSet. If the FrameGraph tree contains
a StateSet node, the RenderStateSet will be created and filled correctly in
the RenderView. Otherwise the RenderView's RenderStateSet will remain null.
When comes render time, foreach RenderView, if the RenderStateSet is not null,
it will be applied before processing the rest of the RenderView.
Change-Id: Id0aecce1f77950665e17ff759336d7fc29a0afcf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I9f7a08b1315d1c2ffce1823edb52a41c33bce656
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
Otherwise only renderrenderpass can create backend renderstates from a
frontend QRenderState.
Change-Id: I94b8c527af78113b1fdd5cb654db47e1ce5e3c70
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
Will allow to set RenderState in a global manner instead of relying on per
Material states
Change-Id: I629a06968b07ebdc3aecbb91679c9e9f1a50db1a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I070360e5b05c7e974664ea0825f3d8ef231ef006
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
| |
and updated tst_renderrenderpass
Change-Id: I9fae01de6c1c343cdc327cfed5ffa0cf16b01988
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Remove multiple \namespace commands for namespace Qt3D. QDoc in 5.5
is now able to collate namespace members from multiple modules.
- Mark 'Q...Private' classes and functions taking private arguments as
\internal
- Use correct \qtvariable for Qt 3D Core and Render
- Add src/plugins directory to Qt 3D Core documentation build to
correctly generate Assimp-related documentation.
- Ensure documentation for C++ properties is visible by
using the \property command instead of documenting the
setter/getter functions.
- Add export and logging macros to qdoc ignore directives
- Remove unnecessary use of \fn command
- Language and styling fixes
Change-Id: I2481fa30ad2f6869b85c038c20ff1730b8522d46
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|