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* GLTexture: change internals to use std::vectorPaul Lemire2020-07-071-2/+2
* RenderQueue: reset now destroys RenderViewsPaul Lemire2020-07-071-0/+2
* Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-073-1/+164
* Share code between renderer pluginsPaul Lemire2020-07-0710-2/+1104
* OpenGL Renderer: replace std::find by Qt3DCore::containsPaul Lemire2020-07-072-6/+4
* RenderQueue: switch to std::vectorPaul Lemire2020-07-033-8/+5
* PickBoundingVolumeJob/RayCastingJob: switch to std::vectorPaul Lemire2020-07-039-53/+80
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-038-19/+21
* APIShaderManager: switch to std::vectorPaul Lemire2020-07-031-12/+28
* AttachmentPack: use std::vectorPaul Lemire2020-07-032-8/+8
* QAspectJob: switch to using std::vectorPaul Lemire2020-07-026-29/+29
* Fix crash when picking entity with boundingPositionAttribute setVolker Enderlein2020-07-011-2/+0
* Input Aspect: Dispatch events directlyMike Krus2020-07-011-1/+0
* Renderer: move QVector to std::vector changesPaul Lemire2020-07-015-28/+35
* Render aspect: Dispatch events directlyMike Krus2020-06-307-28/+53
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-3014-35/+38
* Fix boundingVolumePositionAttribute handlingVolker Enderlein2020-06-251-27/+31
* Buffer: only remove references if createdPaul Lemire2020-06-251-2/+4
* rhi: allow to enable Vulkan validation with an environment variableJean-Michaël Celerier2020-06-251-12/+7
* Private export RenderBackendResourceAccessorPaul Lemire2020-06-251-1/+1
* Make sure computed radius is positivePaul Lemire2020-06-251-1/+1
* Update dependencies on 'dev' in qt/qt3dQt Submodule Update Bot2020-06-241-0/+1
* Add ; to Q_UNUSEDLars Schmertmann2020-06-249-14/+14
* Clean input event handlingMike Krus2020-06-233-13/+5
* Fix AVX2 AlignedAllocatorPaul Lemire2020-06-194-84/+1
* Remove the OpenGL Render ThreadMike Krus2020-06-1911-218/+43
* Handle config flags to turn aspects on or offMike Krus2020-06-183-32/+0
* Fix compile warningsMike Krus2020-06-172-6/+6
* Fix handling of SSE/AVX sourceMike Krus2020-06-172-2/+4
* Qt6: Port Qt3D QStringRef to QStringViewKarsten Heimrich2020-06-101-1/+1
* Fix compile warnings related to deprecations or unused variablesPaul Lemire2020-06-083-4/+4
* Fix QBuffer::updateData being called several times in a rowPaul Lemire2020-06-081-7/+11
* Fix a QString::arg() placeholderGiuseppe D'Angelo2020-06-081-1/+1
* Rework ShaderData/UniformBlockValueBuilder to minimize String lookupsPaul Lemire2020-06-082-30/+94
* Link pthreads for stringtointMike Krus2020-06-051-0/+8
* Fix some more compile warningsPaul Lemire2020-06-041-1/+1
* StringToInt: use std::shared_mutex instead of QReadWriteLockPaul Lemire2020-06-022-12/+12
* Add missing overrideAlexander Volkov2020-05-252-2/+2
* Add support for building with CMakeMike Krus2020-05-223-0/+376
* QResourcesManager: switch to std::vectorPaul Lemire2020-05-207-8/+8
* Return children handle by referenceMike Krus2020-05-197-7/+7
* Fix Clang 10 warning about creating copies in range-forThiago Macieira2020-05-113-3/+3
* QShaderGraph: disable edges connected to disabled nodesNicolas Guichard2020-05-111-10/+12
* Fix build for Qt6Mike Krus2020-05-0614-23/+18
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-2763-97/+3810
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| * Add missing include to properly resolve QT_CONFIG(vulkan)Paul Lemire2020-04-221-0/+1
| * rhi: Rework uniform processingJean-Michaël Celerier2020-04-222-2/+2
| * rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-225-1/+140
| * rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-222-17/+107
| * rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-214-79/+374