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* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-271-1/+1
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-273-6/+7
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-2/+15
* Use internal CMake APIMike Krus2020-10-071-4/+4
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Make DebugOverlay accessible from QMLMichael Brasser2020-10-021-0/+29
* Add missing QSequentialIterable headerPaul Lemire2020-09-281-0/+1
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-283-0/+26
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-283-0/+25
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+12
* qtextureimagedata.h: Fix include directiveFriedemann Kleint2020-09-171-5/+1
* Update dependencies on dev in qt/qt3dLars Knoll2020-09-151-1/+1
* Doc: Fix simple qdoc warningsPaul Wicking2020-09-091-1/+1
* Add QCoreSettings classMike Krus2020-08-271-0/+12
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-266-3/+567
* FilterProximityDistanceJob/FrustumCullingJob: reimplement QAspectJob::isRequiredPaul Lemire2020-08-264-0/+12
* Fix compilation with newer qtbaseFabian Kosmale2020-08-254-0/+4
* Job Graph dump improvementsPaul Lemire2020-08-245-4/+24
* ClearBuffers: fix member initialization from uninitialized valuePaul Lemire2020-08-242-2/+2
* Add missing includeMike Krus2020-08-171-0/+1
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-132-0/+4
* Remove useless virtual methodMike Krus2020-08-131-4/+0
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-134-47/+1
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-133-7/+21
* Complete UBO/SSBO supportPaul Lemire2020-08-051-1/+1
* CMake: Prepare for removal of Threads::Threads special casesAlexandru Croitor2020-08-051-4/+7
* Merge "Merge remote-tracking branch 'origin/5.15' into dev"Qt Forward Merge Bot2020-08-032-0/+6
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| * Merge remote-tracking branch 'origin/5.15' into devQt Forward Merge Bot2020-05-142-0/+17
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| | * QShaderGraph: disable edges connected to disabled nodesv5.15.0-rc2v5.15.0-rc1v5.15.0Nicolas Guichard2020-04-271-10/+12
| | * Add missing private warningMike Krus2020-04-241-0/+14
| | * Unregister the event filter when the render aspect is unregisteredAndy Shaw2020-04-241-0/+3
* | | QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-311-58/+28
* | | Add support for synchronous pickingMike Krus2020-07-3010-25/+149
* | | Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-294-28/+16
* | | Update buffer visitorMike Krus2020-07-271-165/+10
* | | Fix vS2019 build issuesMike Krus2020-07-201-1/+1
* | | Use QList instead of QVector in renderJarek Kobus2020-07-09102-320/+312
* | | Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-085-2/+403
* | | Isolate picking event processingMike Krus2020-07-084-117/+137
* | | Use QList instead of QVectorJarek Kobus2020-07-0731-69/+69
* | | Move and adapt RendererCache to share amongst renderer pluginsPaul Lemire2020-07-073-1/+212
* | | GLTexture: change internals to use std::vectorPaul Lemire2020-07-071-2/+2
* | | RenderQueue: reset now destroys RenderViewsPaul Lemire2020-07-071-0/+2
* | | Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-073-1/+164
* | | Share code between renderer pluginsPaul Lemire2020-07-0710-2/+1104
* | | OpenGL Renderer: replace std::find by Qt3DCore::containsPaul Lemire2020-07-072-6/+4
* | | RenderQueue: switch to std::vectorPaul Lemire2020-07-033-8/+5
* | | PickBoundingVolumeJob/RayCastingJob: switch to std::vectorPaul Lemire2020-07-039-53/+80
* | | GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-038-19/+21