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* QViewport: set rect to 0,0,1,1 by defaultPaul Lemire2015-05-101-2/+3
* FrameGraph: allow the FrameGraph tree to contain any kind of NodesPaul Lemire2015-05-103-37/+15
* Fix: Allow StateSet to not contain any Qt3D::QRenderStatePaul Lemire2015-05-104-6/+31
* Qt3D.Render.RenderStates logging category used to monitor RenderState changesPaul Lemire2015-05-103-1/+7
* RenderShader: protect fragOutput hash with mutexPaul Lemire2015-05-102-7/+26
* Renderer: glDrawBuffers using QRenderTargetSelector drawBufferPaul Lemire2015-05-106-7/+49
* QRenderTargetSelector: takes list of active drawBuffersPaul Lemire2015-05-106-1/+55
* Added QBlendStateSeparate render statePaul Lemire2015-05-096-9/+55
* RenderView: lookup RenderPassFilter/TechniqueFilter ParametersPaul Lemire2015-05-093-21/+37
* QTechniqueFilter: add/remove QParameterPaul Lemire2015-05-095-0/+65
* QRenderPassFilter: add/remove QParameterPaul Lemire2015-05-095-1/+65
* RenderViewJobs: process local Parameters per RenderPassPaul Lemire2015-05-093-5/+22
* QRenderPass: add/remove ParametersPaul Lemire2015-05-095-12/+70
* Fix typo in QPhongMaterialPaul Lemire2015-05-091-1/+1
* NoDraw/QNoDraw registered in QRenderAspectPaul Lemire2015-04-271-0/+3
* RenderView handle NoDraw casePaul Lemire2015-04-274-1/+12
* NoDraw backend node for QNoDraw addedPaul Lemire2015-04-274-3/+142
* QNoDraw: added missing export and Q_OBJECT macrosPaul Lemire2015-04-271-1/+2
* QNoDraw FrameGraph node addedPaul Lemire2015-04-253-2/+133
* QFrameGraphNode copy takes care of copying FrameGraphNode childrenPaul Lemire2015-04-2510-20/+5
* Renderer: apply per RenderView global RenderStatePaul Lemire2015-04-256-9/+35
* StateSetNode: backend framegraph node for QStateSetPaul Lemire2015-04-254-3/+190
* Move RenderState creator to renderstate for further reusePaul Lemire2015-04-253-85/+91
* QStateSet FrameGraph Node addedPaul Lemire2015-04-254-2/+282
* QTechnique use private slot to send OpenGLFilter ChangesPaul Lemire2015-04-253-11/+13
* QRenderPass use QNodePtr to send clonesPaul Lemire2015-04-252-2/+3
* Doc: Fix multiple C++ documentation issuesTopi Reinio2015-04-1453-362/+545
* Fill the whole window on retina Macs.Gunnar Sletta2015-03-211-0/+4
* Doc: Add Qt3D landing pageTopi Reinio2015-03-171-1/+1
* Doc: Add skeleton documentation for the examplesTopi Reinio2015-03-172-3/+18
* Doc: Review doc Qt3DNico Vertriest2015-03-162-1/+16
* Prefer q_func() over direct access to q_ptrKonstantin Ritt2015-03-167-7/+7
* [.*SceneParser] Minor clean-upKonstantin Ritt2015-03-164-27/+25
* Do not update eye position if there's no cameraKonstantin Ritt2015-03-161-3/+1
* Correct use of std::numeric_limits::maxThiago Macieira2015-03-121-1/+1
* Fix MSVC warnings.Friedemann Kleint2015-03-121-1/+1
* Add another missing limits includev5.5.0-alpha1Laszlo Agocs2015-03-111-0/+2
* Log the actual context formatLaszlo Agocs2015-03-111-1/+3
* Add new material QPerVertexColorMaterialLorenz2015-03-1111-2/+457
* Fix for ShaderDataPaul Lemire2015-03-094-7/+20
* Units test for RenderViewUtils and RenderViewPaul Lemire2015-03-093-9/+24
* Nano optimization to GLTFParserKonstantin Ritt2015-03-041-3/+3
* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* Logging Category for ShadersPaul Lemire2015-02-282-0/+2
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2815-50/+50
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-2813-41/+41
* Unit Tests for RenderShaderPaul Lemire2015-02-282-2/+20
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-2813-41/+41
* Include limits header for numeric_limitsLaszlo Agocs2015-02-271-0/+2