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* Add Armature backend node to renderer aspectSean Harmer2017-08-088-2/+202
* Add QArmature componentSean Harmer2017-08-084-2/+342
* Add QSkeleton and QSkeletonLoaderSean Harmer2017-08-0710-2/+936
* Add QJoint frontend typeSean Harmer2017-08-074-4/+439
* Add -qt3d-simd option to enable SIMD instructionsPaul Lemire2017-08-071-1/+20
* Add missing #includeSean Harmer2017-08-061-0/+1
* Properly use QT_CONFIG for Qt3D profiling optionsPaul Lemire2017-08-0313-50/+45
* Accept/Drop entities and filter recursivelyJuan José Casafranca2017-08-0215-9/+272
* Fix Qt3DAnimation::Animation::Clock::playbackRateChip Collier2017-08-025-42/+15
* Remove repeat src_animation targetSean Harmer2017-08-021-1/+0
* Fix config for importing buildsMike Krus2017-08-022-2/+2
* Make ThreadPool thread count configurable with QT3D_MAX_THREAD_COUNTPaul Lemire2017-08-021-0/+7
* Allow to disable aspects at configure timePaul Lemire2017-08-026-28/+123
* Add skinned mesh support to glTF mesh loadingSean Harmer2017-07-281-2/+4
* Add default attribute names for joint indices and joint weightsSean Harmer2017-07-282-0/+22
* Initial support for loading glTF 2 meshesSean Harmer2017-07-282-19/+235
* Properly check that the functor has actually changedSean Harmer2017-07-281-4/+9
* Only create the functor if the engine is availableSean Harmer2017-07-281-1/+3
* Fix: set renderer dirty flag on initializationPaul Lemire2017-07-286-1/+8
* Add clock property to QAbstractClipAnimatorChip Collier2017-07-2417-6/+93
* Add QClock to Qt3DAnimationChip Collier2017-07-248-4/+434
* Initialize QBackendNodes after setting arbiterJan Marker2017-07-181-2/+3
* This method has no implementationKevin Ottens2017-07-171-1/+0
* Merge "Merge remote-tracking branch 'origin/5.9' into dev" into refs/staging/devSean Harmer2017-07-1124-61/+135
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| * Merge remote-tracking branch 'origin/5.9' into devAndy Nichols2017-07-1124-61/+135
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| | * Apply slight z-offsets to distance field glyphsWieland Hagen2017-07-073-10/+11
| | * QTextureAtlas: pad sub-images with zeroes instead of border pixelsWieland Hagen2017-07-071-12/+11
| | * Avoid crashing when there is one single keyframeLaszlo Agocs2017-07-051-0/+2
| | * Match the DDS/PKM file extension case-insensitivelyGiuseppe D'Angelo2017-07-031-1/+1
| | * Fix ClipAnimator crash when removing animatorsLaszlo Agocs2017-06-303-0/+30
| | * Make sure Qt3D gets a clean OpenGL state in Scene3D itemWieland Hagen2017-06-291-0/+4
| | * Fix renderer crash when camera is not set via CameraSelectorWieland Hagen2017-06-271-8/+12
| | * SkyboxEntity: Shaders should be usable by OpenGL 3.0Wieland Hagen2017-06-272-2/+2
| | * RenderCapture: fix race + random crashPaul Lemire2017-06-232-1/+4
| | * Fix QRenderCaptureReply deallocationMäättä Antti2017-06-212-0/+35
| | * Add warnings to readFramebufferMäättä Antti2017-06-201-1/+5
| | * Doc: link errorsNico Vertriest2017-06-202-2/+2
| | * Doc: correct \property statementsNico Vertriest2017-06-202-2/+2
| | * Doc: correct \property and \qmlproperty statementsNico Vertriest2017-06-193-22/+16
* | | Introduce QSpriteSheetMike Krus2017-07-0817-11/+1085
* | | Introduce QSpriteGridMike Krus2017-07-088-0/+672
* | | Add a GLES 3.2 graphics helperLaszlo Agocs2017-07-074-2/+190
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* | Add QLineWidth::smoothed propertyWieland Hagen2017-07-066-2/+37
* | Add uniform buffer support for GLES 3.0+Laszlo Agocs2017-07-0616-26/+374
* | Add renderbuffer support for FBO attachments with OpenGL ESLaszlo Agocs2017-07-0517-10/+371
* | Port Metal/Rough materials to shader graphsKevin Ottens2017-07-0511-459/+1206
* | Renderer: process ShaderBuildersKevin Ottens2017-07-051-0/+50
* | Shader: factor out the logic to change shader codeKevin Ottens2017-07-052-36/+27
* | Shader: don't mark dirty if code didn't changeKevin Ottens2017-07-051-17/+27
* | Implement code generation in ShaderBuilderKevin Ottens2017-07-055-1/+205