| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
Taken from the qtcreator repo.
Change-Id: I5a2b55d5720dd58144ecf51979b79bad3a1b199c
|
| |
|
|
|
|
|
|
|
| |
Also remove N900 stuff and document that this is superseded by packaging
stuff in the debian directory.
Change-Id: Ic4db8524a8c6a93984e74fa0866861c353a457f2
|
|
|
|
|
|
|
|
| |
QtQuick3D puts everything into place that it needs to run during the
compile step. You should be able to build and then run, without having
to do make install.
Don't know how this got missed previously.
|
|
|
|
|
|
| |
Shown up by unit test which fails in release mode.
Casting to/from enums... no good will ever come of it.
|
|
|
|
|
|
| |
it is initialized
Change-Id: I7b97a1162dfe6ae28770382d9d5d339ac0422e8d
|
|
|
|
|
|
|
|
|
|
| |
Few fixups required for header location, and plugins not linked to
requisite libs. The rest of it is adding .desktop files and icons.
Many of the icons are duplicates but at some point some apps will likely
get their own icons, so don't share a common icon.
Many apps run just fine, a few have bogus names, bad icons and other
niggles. Apps that don't run are subject of other bug reports.
|
|\ |
|
| |
| |
| |
| | |
Change-Id: I3f249b5e58cf910ed5f4772deb276919e6fbb34a
|
| |
| |
| |
| | |
Change-Id: Ifef4fb3fb4b44f72fa41a2f9332d690db928115e
|
| |\ |
|
| | | |
|
| | | |
|
| |/
|/|
| |
| |
| |
| |
| | |
See QTBUG-17434 for more details.
Packaging on a debian desktop system works. Tested with Ubuntu 10.10
which is currently one of few with Qt 4.7.x packages.
|
|\ \ |
|
| |/ |
|
| |
| |
| |
| |
| | |
QML2 will not be available in public packages for a while so no point in
having it in here and causing support headaches.
|
|/ |
|
|\ |
|
| |\
| | |
| | |
| | |
| | | |
Conflicts:
src/private/qfactoryloader_p.h
|
| | |
| | |
| | |
| | | |
The cubehouse runs, but still needs work for the declarative stuff.
|
| |/
| |
| |
| | |
Now builds on linux, albeit with lots of warnings.
|
|/ |
|
|
|
|
|
| |
It compiles and basket runs on MacOSX - almost certainly most other apps
are broken on most other platforms. Got to start somewhere.
|
|
|
|
|
|
|
| |
Mostly doco changes, add new logo. Switch role of the Qt3D C++ API to
being a way to extend the QML3D bindings. De-emphasise the portability
and OpenGL aspects of C++ side. Also remove stereo stuff as far as
possible.
|
|
Fill repo with some of the files from the research/qt3d project. At
present the new project builds under MacOSX. To-dos include getting it
building under linux, windows, harmattan and maemo/meego; updating the
documentation to reflect the new QtQuick focus; and fixing the issues
with private headers.
|