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* Scene3D: properly handle pre-multiplied alphaPaul Lemire2015-07-121-1/+1
* QNode clone: copy the object namePaul Lemire2015-07-121-1/+3
* Scene3D: Fix when clear color has alphaPaul Lemire2015-07-121-1/+1
* QInputAspect: do not leak camera controller and input handlerPaul Lemire2015-07-122-6/+6
* Make Scene3D and Qt3D properly shutdownPaul Lemire2015-07-124-29/+67
* QChangeArbiter/QPostMan: batch frontend changesPaul Lemire2015-07-127-18/+75
* Fix obj loader out of range access with textureless facesJoni Poikelin2015-07-091-1/+1
* QScene: add a getter for the QChangeArbiterPaul Lemire2015-07-072-0/+7
* QScene is now privatePaul Lemire2015-07-0620-145/+58
* Properly shutdown the rendererPaul Lemire2015-07-0613-61/+156
* RenderView: remove a subtle memory leaksPaul Lemire2015-07-047-6/+44
* QChangeArbiter/QLockableObserverInterface: sceneChangeEventWithLock overloadPaul Lemire2015-07-043-0/+11
* Add gooch material and exampleSean Harmer2015-07-0413-2/+767
* Remove trailing comma in enumSean Harmer2015-07-031-1/+1
* QFrameAllocator add a new isEmpty methodPaul Lemire2015-07-023-0/+21
* QComponent: replace dynamic_cast with static_castPaul Lemire2015-07-021-1/+1
* Make sure makeCurrent() is only called when necessaryMike Krus2015-06-303-3/+8
* Scene3DItem: don't leak the Scene3DRendererPaul Lemire2015-06-302-3/+3
* QGraphicContext: don't use insert on textureScopes vectorPaul Lemire2015-06-301-1/+1
* Scene3DItem: resize FBOs/Textures when the item's size changesPaul Lemire2015-06-301-15/+21
* Remove unused variableMike Krus2015-06-301-2/+0
* QAbstractFrameAdvanceService: add start/stop methodsPaul Lemire2015-06-297-3/+57
* Renderer refactored to only process jobs for the current framePaul Lemire2015-06-299-241/+176
* Use tick clock service by default via service provider mechanismSean Harmer2015-06-283-14/+22
* Small improvements in RenderStateSetPaul Lemire2015-06-282-9/+12
* QNodeVisitor make sure to never visit a null nodePaul Lemire2015-06-281-2/+3
* Fix vertical sense of Scene3D itemsSean Harmer2015-06-281-1/+2
* Renderer replace wait condition by semaphorePaul Lemire2015-06-272-7/+8
* Make the AspectManager loop use the Renderer's VSyncFrameAdvanceServicePaul Lemire2015-06-273-1/+21
* VSyncFrameAdvanceService servicePaul Lemire2015-06-275-2/+173
* Introduce QAbstractFrameAdvanceService and QTickClockServicePaul Lemire2015-06-2710-18/+381
* Merge remote-tracking branch 'origin/5.5.0' into 5.5Paul Lemire2015-06-274-7/+118
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| * Doc: Add some docs for the shadow map exampleSean Harmer2015-06-252-4/+85
| * Doc: Add documentation for the Wireframe QML ExampleSean Harmer2015-06-242-2/+32
| * Map keyevents to correct signal names with namespaced argumentsSean Harmer2015-06-211-1/+1
* | Fix for shadow passTomi Korpipää2015-06-252-0/+15
* | Added missing OpenGL ES Depth texture handlingMike Krus2015-06-251-0/+3
* | Removed unused member variableMike Krus2015-06-251-2/+0
* | Support iOS FBO handlingMike Krus2015-06-243-12/+22
* | Merge branch '5.5.0' into 5.5Sean Harmer2015-06-2195-697/+1517
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| * Add some documentation about the framegraph conceptsSean Harmer2015-06-1911-5/+571
| * Use fully qualified argument types in signalsSean Harmer2015-06-181-43/+43
| * Doc: Fix multiple documentation issuesv5.5.0-rc1Topi Reinio2015-06-1527-109/+106
| * Doc: Add skeleton docs for Qt3D Input classes and QML typesTopi Reinio2015-06-156-2/+374
| * Fix crash on windowsSean Harmer2015-06-153-0/+7
| * Add an overview of Qt3D and its motivation and architectureLeena Miettinen2015-06-124-0/+273
| * Use Qt3DRenderer consistently for documentation configurationSean Harmer2015-06-116-57/+57
| * Add list of platform support levelsSean Harmer2015-06-111-0/+15
| * Move Qt3D generic index to Qt3DCore indexSean Harmer2015-06-112-90/+38
| * Move temporary window class to examplesSean Harmer2015-06-113-156/+0