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* Doc: Add skeleton documentation for the examplesTopi Reinio2015-03-174-4/+20
* [Assimp scene loader] Fix loaded camera orientationKonstantin Ritt2015-03-161-12/+8
* [QTransform] Get rid of dead code and bogus includesKonstantin Ritt2015-03-163-74/+41
* Doc: Review doc Qt3DNico Vertriest2015-03-169-33/+63
* Prefer q_func() over direct access to q_ptrKonstantin Ritt2015-03-1612-24/+27
* [.*SceneParser] Minor clean-upKonstantin Ritt2015-03-166-48/+38
* Nano-optimization to QUrlHelper::urlToLocalFileOrQrc(..)Konstantin Ritt2015-03-161-2/+3
* [QFrameAllocator] Do not leak private dataKonstantin Ritt2015-03-161-1/+2
* [QAbstractAspectJobManager] Instantiate a respective Private in c-torKonstantin Ritt2015-03-161-1/+1
* Do not update eye position if there's no cameraKonstantin Ritt2015-03-161-3/+1
* Correct use of std::numeric_limits::maxThiago Macieira2015-03-121-1/+1
* Fix MSVC warnings.Friedemann Kleint2015-03-124-5/+5
* [QCamera] Minor refactoring & clean-upKonstantin Ritt2015-03-123-65/+27
* Add another missing limits includev5.5.0-alpha1Laszlo Agocs2015-03-111-0/+2
* Log the actual context formatLaszlo Agocs2015-03-111-1/+3
* Add new material QPerVertexColorMaterialLorenz2015-03-1114-2/+562
* Fix for ShaderDataPaul Lemire2015-03-094-7/+20
* Units test for RenderViewUtils and RenderViewPaul Lemire2015-03-093-9/+24
* Nano optimization to GLTFParserKonstantin Ritt2015-03-041-3/+3
* Expose QComponent to QML as Component3D to avoid names clash with QuickKonstantin Ritt2015-03-041-1/+1
* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* Logging Category for ShadersPaul Lemire2015-02-282-0/+2
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2821-69/+69
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-2825-124/+81
* Unit Tests for RenderShaderPaul Lemire2015-02-282-2/+20
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-2817-49/+49
* Added NodeInstantiatorSean Harmer2015-02-286-3/+701
* Dependency handling fix for ThreadPoolerMika Salmela2015-02-271-0/+1
* Include limits header for numeric_limitsLaszlo Agocs2015-02-271-0/+2
* Fix for ThreadPooler flushMika Salmela2015-02-262-1/+3
* Fix build with gcc 4.4Laszlo Agocs2015-02-261-11/+11
* License header change.Mika Salmela2015-02-261-10/+13
* Merge remote-tracking branch 'origin/dev' into 5.5Oswald Buddenhagen2015-02-23140-13077/+1029
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| * Removes ThreadWeaver code from Qt3DMika Salmela2015-02-1994-11381/+31
| * Remove incomplete bullet and OpenAL aspectsSean Harmer2015-02-1930-1936/+0
| * Avoid crashing when becoming non-exposedLaszlo Agocs2015-02-191-1/+4
| * Reset the state the Qt Quick scenegraph relies on in Scene3DLaszlo Agocs2015-02-191-1/+9
| * Fix modifier key handling in input aspectLaszlo Agocs2015-02-191-16/+3
| * ThreadPooler to replace ThreadWeaverMika Salmela2015-02-1912-2/+1202
| * Use qmath functionsSean Harmer2015-02-183-15/+15
| * Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
| * Make shadow mapping functional on ES 3Laszlo Agocs2015-02-182-0/+34
| * Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
| * Fix default OpenGL filter settingsLaszlo Agocs2015-02-181-2/+3
| * Hardwire input aspect into Scene3D when requestedLaszlo Agocs2015-02-172-1/+6
* | Fix index buffer size for spheresLaszlo Agocs2015-02-201-1/+1
* | headersclean: don't shadow members with variablesThiago Macieira2015-02-193-6/+6
* | Don't override pure virtual with a pure virtualSergio Martins2015-02-181-2/+0
* | Mark it constSergio Martins2015-02-183-3/+3