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* ClearsBuffers: make the RenderViews store clearbuffers valuesPaul Lemire2016-07-044-17/+46
* Renderer/RenderView: store only renderTarget nodeIdPaul Lemire2016-07-045-13/+18
* Fix compilation when using QT3D_JOBS_RUN_STATSPaul Lemire2016-07-041-1/+1
* Texture: add an isDirty getterPaul Lemire2016-07-041-0/+1
* LayerFiltering: only filter using enabled layersPaul Lemire2016-07-041-1/+15
* QChangeArbiter: check delivery flag of changesPaul Lemire2016-07-041-1/+2
* Renderer: cleanup graphics resourcesPaul Lemire2016-07-048-0/+50
* QGeometryRenderer: fix notification of geometry changingPaul Lemire2016-07-042-35/+3
* Fix warnings that occur when QT3D_JOBS_RUN_STATS is not definedPaul Lemire2016-07-043-0/+6
* Remove defaultMaterial/defaultTechniquePaul Lemire2016-07-042-116/+7
* Fix race with UniformBlockBuilderPaul Lemire2016-07-042-8/+17
* Further job improvementsPaul Lemire2016-07-046-22/+63
* Use UpdateWorldTransformJobPaul Lemire2016-07-044-7/+13
* Add UpdateWorldBoundingVolumeJobPaul Lemire2016-07-044-3/+164
* Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJobPaul Lemire2016-07-047-24/+24
* JobStats write fixPaul Lemire2016-07-032-1/+1
* RenderView::sort() Use at() instead of []Paul Lemire2016-07-031-1/+1
* FrameGraphVisitor: try to build at most optimal threads parallel jobsPaul Lemire2016-07-031-18/+28
* FilterEntityByComponentJob: return a reference rather than a copyPaul Lemire2016-07-031-1/+1
* Render: remove Unknown job typePaul Lemire2016-07-031-2/+1
* Move jobs into RendererPaul Lemire2016-07-0313-104/+143
* Renderer: remove createRenderViewJob functionPaul Lemire2016-07-033-19/+7
* Entity: make containsComponentsOfType constPaul Lemire2016-07-031-2/+2
* Split RenderCommand building into more jobsPaul Lemire2016-07-036-60/+111
* Use the LightGathering jobPaul Lemire2016-07-034-16/+12
* FilterEntityByComponentJob: use Q_DECL_NOTHROWPaul Lemire2016-07-031-2/+2
* Add a LightGatherer jobPaul Lemire2016-07-034-3/+168
* Move LightSource to dedicated filePaul Lemire2016-07-035-12/+151
* MaterialParameterGatherJob: use Q_DECL_NOTHROWPaul Lemire2016-07-031-5/+5
* Use more instances of MaterialParameter when necessaryPaul Lemire2016-07-033-11/+34
* Split RenderViewJobsPaul Lemire2016-07-0310-346/+307
* RenderView -> Q_DECL_NOEXCEPT -> Q_DECL_NOTHROWPaul Lemire2016-07-031-15/+15
* Improve MaterialGatheringPaul Lemire2016-07-032-3/+5
* Add FrustumCullingJobPaul Lemire2016-07-034-3/+206
* Renderer: createRenderViewJob returning RenderViewInitializerJobPaul Lemire2016-07-033-5/+6
* RenderViewJob: renamed to RenderViewInitializerJobPaul Lemire2016-07-033-72/+29
* Add RenderViewBuilderJobPaul Lemire2016-07-034-3/+214
* FilterJobs: add shared pointer typedefPaul Lemire2016-07-024-0/+11
* Add GenericLambdaJobPaul Lemire2016-07-022-1/+92
* MaterialParameterGathererJob addedPaul Lemire2016-07-024-3/+238
* RenderViewJobUtils: small cleanupPaul Lemire2016-07-024-43/+51
* Update FilterEntityByComponentJob to use QResourcesManager::activeHandlesPaul Lemire2016-07-021-14/+7
* Update FiterLayerEntityJob to use QResourceManager::activeHandlesPaul Lemire2016-07-022-27/+23
* Add job to filter the Entity tree by component typePaul Lemire2016-07-023-2/+116
* Update the shader data world transform for lightsKevin Ottens2016-07-021-0/+5
* Fix QSpotLight direction handlingKevin Ottens2016-07-021-0/+2
* Add a new transform mode for ShaderData propertiesKevin Ottens2016-07-022-1/+7
* readPeerProperties is gone in QBackendNodeKevin Ottens2016-07-022-59/+15
* Unit tests for layer filtering jobPaul Lemire2016-07-024-1/+7
* Add FilterLayerEntity jobPaul Lemire2016-07-024-3/+214