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Commit message (
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Author
Age
Files
Lines
*
ClearsBuffers: make the RenderViews store clearbuffers values
Paul Lemire
2016-07-04
4
-17
/
+46
*
Renderer/RenderView: store only renderTarget nodeId
Paul Lemire
2016-07-04
5
-13
/
+18
*
Fix compilation when using QT3D_JOBS_RUN_STATS
Paul Lemire
2016-07-04
1
-1
/
+1
*
Texture: add an isDirty getter
Paul Lemire
2016-07-04
1
-0
/
+1
*
LayerFiltering: only filter using enabled layers
Paul Lemire
2016-07-04
1
-1
/
+15
*
QChangeArbiter: check delivery flag of changes
Paul Lemire
2016-07-04
1
-1
/
+2
*
Renderer: cleanup graphics resources
Paul Lemire
2016-07-04
8
-0
/
+50
*
QGeometryRenderer: fix notification of geometry changing
Paul Lemire
2016-07-04
2
-35
/
+3
*
Fix warnings that occur when QT3D_JOBS_RUN_STATS is not defined
Paul Lemire
2016-07-04
3
-0
/
+6
*
Remove defaultMaterial/defaultTechnique
Paul Lemire
2016-07-04
2
-116
/
+7
*
Fix race with UniformBlockBuilder
Paul Lemire
2016-07-04
2
-8
/
+17
*
Further job improvements
Paul Lemire
2016-07-04
6
-22
/
+63
*
Use UpdateWorldTransformJob
Paul Lemire
2016-07-04
4
-7
/
+13
*
Add UpdateWorldBoundingVolumeJob
Paul Lemire
2016-07-04
4
-3
/
+164
*
Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJob
Paul Lemire
2016-07-04
7
-24
/
+24
*
JobStats write fix
Paul Lemire
2016-07-03
2
-1
/
+1
*
RenderView::sort() Use at() instead of []
Paul Lemire
2016-07-03
1
-1
/
+1
*
FrameGraphVisitor: try to build at most optimal threads parallel jobs
Paul Lemire
2016-07-03
1
-18
/
+28
*
FilterEntityByComponentJob: return a reference rather than a copy
Paul Lemire
2016-07-03
1
-1
/
+1
*
Render: remove Unknown job type
Paul Lemire
2016-07-03
1
-2
/
+1
*
Move jobs into Renderer
Paul Lemire
2016-07-03
13
-104
/
+143
*
Renderer: remove createRenderViewJob function
Paul Lemire
2016-07-03
3
-19
/
+7
*
Entity: make containsComponentsOfType const
Paul Lemire
2016-07-03
1
-2
/
+2
*
Split RenderCommand building into more jobs
Paul Lemire
2016-07-03
6
-60
/
+111
*
Use the LightGathering job
Paul Lemire
2016-07-03
4
-16
/
+12
*
FilterEntityByComponentJob: use Q_DECL_NOTHROW
Paul Lemire
2016-07-03
1
-2
/
+2
*
Add a LightGatherer job
Paul Lemire
2016-07-03
4
-3
/
+168
*
Move LightSource to dedicated file
Paul Lemire
2016-07-03
5
-12
/
+151
*
MaterialParameterGatherJob: use Q_DECL_NOTHROW
Paul Lemire
2016-07-03
1
-5
/
+5
*
Use more instances of MaterialParameter when necessary
Paul Lemire
2016-07-03
3
-11
/
+34
*
Split RenderViewJobs
Paul Lemire
2016-07-03
10
-346
/
+307
*
RenderView -> Q_DECL_NOEXCEPT -> Q_DECL_NOTHROW
Paul Lemire
2016-07-03
1
-15
/
+15
*
Improve MaterialGathering
Paul Lemire
2016-07-03
2
-3
/
+5
*
Add FrustumCullingJob
Paul Lemire
2016-07-03
4
-3
/
+206
*
Renderer: createRenderViewJob returning RenderViewInitializerJob
Paul Lemire
2016-07-03
3
-5
/
+6
*
RenderViewJob: renamed to RenderViewInitializerJob
Paul Lemire
2016-07-03
3
-72
/
+29
*
Add RenderViewBuilderJob
Paul Lemire
2016-07-03
4
-3
/
+214
*
FilterJobs: add shared pointer typedef
Paul Lemire
2016-07-02
4
-0
/
+11
*
Add GenericLambdaJob
Paul Lemire
2016-07-02
2
-1
/
+92
*
MaterialParameterGathererJob added
Paul Lemire
2016-07-02
4
-3
/
+238
*
RenderViewJobUtils: small cleanup
Paul Lemire
2016-07-02
4
-43
/
+51
*
Update FilterEntityByComponentJob to use QResourcesManager::activeHandles
Paul Lemire
2016-07-02
1
-14
/
+7
*
Update FiterLayerEntityJob to use QResourceManager::activeHandles
Paul Lemire
2016-07-02
2
-27
/
+23
*
Add job to filter the Entity tree by component type
Paul Lemire
2016-07-02
3
-2
/
+116
*
Update the shader data world transform for lights
Kevin Ottens
2016-07-02
1
-0
/
+5
*
Fix QSpotLight direction handling
Kevin Ottens
2016-07-02
1
-0
/
+2
*
Add a new transform mode for ShaderData properties
Kevin Ottens
2016-07-02
2
-1
/
+7
*
readPeerProperties is gone in QBackendNode
Kevin Ottens
2016-07-02
2
-59
/
+15
*
Unit tests for layer filtering job
Paul Lemire
2016-07-02
4
-1
/
+7
*
Add FilterLayerEntity job
Paul Lemire
2016-07-02
4
-3
/
+214
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