| Commit message (Collapse) | Author | Age | Files | Lines |
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Also fixed QTransform to copy proper transformation matrix to work when loaded
in the backend and sent to the frontend.
Change-Id: Iec417fd49092b5e3d7971784327ff4bbfb75549b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: If23cab7c9d12b99974460d5001663d9c40e26eaa
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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If a NoDraw was defined in the FrameGraph tree, the RenderView noDraw boolean
is set to true. In the RenderViewJob, RenderCommand are build only if noDraw
is false.
Change-Id: I507da45835022421a75c4539cf39b1f626a9521b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I085353a1e2779b3283dbb99101569198c782efc3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I264f5ced16207f0a3539a4a03cebdc4e7bb2de18
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Id11de82193ea7a646e3eda58e588bbc01481a185
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This will offer a way of preventing a RenderView from processing meshes but
rather only setting rendering states and/or clearing buffers.
Change-Id: I76b9f8c0b3e8410944e9e80f3d6688416adf2edf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This avoids having each QFrameGraphNode subclass do a clone of the children in
their copy methods.
Change-Id: I2e1ef2b924a3e2a9eb7b90b69711162493dea89f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Each RenderView now has a RenderStateSet. If the FrameGraph tree contains
a StateSet node, the RenderStateSet will be created and filled correctly in
the RenderView. Otherwise the RenderView's RenderStateSet will remain null.
When comes render time, foreach RenderView, if the RenderStateSet is not null,
it will be applied before processing the rest of the RenderView.
Change-Id: Id0aecce1f77950665e17ff759336d7fc29a0afcf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I9f7a08b1315d1c2ffce1823edb52a41c33bce656
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Otherwise only renderrenderpass can create backend renderstates from a
frontend QRenderState.
Change-Id: I94b8c527af78113b1fdd5cb654db47e1ce5e3c70
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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QStateSet,Quick3DStateSet registered as an extended object under the StateSet
name.
Change-Id: I4334958ab55e403c532f3c200eb273925403dcb5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Will allow to set RenderState in a global manner instead of relying on per
Material states
Change-Id: I629a06968b07ebdc3aecbb91679c9e9f1a50db1a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I070360e5b05c7e974664ea0825f3d8ef231ef006
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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and updated tst_renderrenderpass
Change-Id: I9fae01de6c1c343cdc327cfed5ffa0cf16b01988
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Re-implemented ThreadPooler to use QRunnable and QThreadPool.
Change-Id: I3da0182489b648dcb6b671c57b4474c183bddeec
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I604236f390990285ab81634a976ae11769dd70ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I916a315254c7724796ee085e99877f96f9d95a9a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I37191b6459c6f0641ad535ceeae259b5c63350ad
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: If0d51932972189ed9cf007c12725de18764792cc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- Remove multiple \namespace commands for namespace Qt3D. QDoc in 5.5
is now able to collate namespace members from multiple modules.
- Mark 'Q...Private' classes and functions taking private arguments as
\internal
- Use correct \qtvariable for Qt 3D Core and Render
- Add src/plugins directory to Qt 3D Core documentation build to
correctly generate Assimp-related documentation.
- Ensure documentation for C++ properties is visible by
using the \property command instead of documenting the
setter/getter functions.
- Add export and logging macros to qdoc ignore directives
- Remove unnecessary use of \fn command
- Language and styling fixes
Change-Id: I2481fa30ad2f6869b85c038c20ff1730b8522d46
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Returning dbg.space() breaks formatting on streams that already
have nospace() set.
Change-Id: I645a3a06176a394921e75b56dd725f291db55fb3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I5e45f6275c69ea38866086be61a1390bbb31cb9d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The backend will never know about sub-transforms, so there is no
any sense in making them a part of the scene.
Change-Id: I575689ef4a2bbe871d16715ea6d7ff6b5858c566
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iaa45e456bf884ed53491a8add453e9c7830cd520
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: If5660b1145daefef40a861417ff2f7f0fe783bfa
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This also guarantees QTransform doesn't access a deleted sub-transform.
Change-Id: Id172caa14a5ed791cb6b22fb50fcc83e9129ae44
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Add a top-level landing (index) page for Qt3D that links to
information about the Qt3D modules, overviews, reference pages
and examples.
Add the Core and Render modules into a 'qt3d-modules' group so
they will be listed on the index page.
Change-Id: I18f0ec82a676f24e89c5eb068463482a6bd9e59d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Add a skeleton version of the example documentation for each example,
create a group page for them and link to it from the module landing
pages.
This allows browsing the example code from the docs and also enables
listing them in Qt Creator's Welcome mode.
Change-Id: I1ba16399b115bb8c5503bc91d2a8dee46417cd01
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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There were several bugs in a single place:
- aiCamera::GetCameraMatrix() produces a viewing matrix flipped around Y
- additional QMatrix4x4::lookAt() transformation has been applied
- and moreover, QMatrix4x4::lookAt(.., .., QVector3D(0, 0, 0)) produces
an invalid matrix at all.
Change-Id: Ie2a80810d76df0f0c39c3ae53adfdf52b06aafc1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Also move some code around to simplify forthcoming patches.
Change-Id: I300955af323baf97ab0f9a9e3a890013ad31814d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-44180
Change-Id: Ia5ce031397f9b03c5ba692aa30b6097dc60e59e3
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Similarly to d_ptr/d_func(), q_ptr should be accessed from the base class,
whilst q_func() is a Qt'ish way to access it from subclasses.
Change-Id: Iab2cf870f7b3f7d1aea89e827b52b8a7c958b907
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I171a3e44383f2f5160b24113de6d92725ed19fe9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I8ae10d2eb13de9755fe0fb2683a2dfdd51cee674
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Id50a6e7c95980edbc98f1f1b9d08d6175ceba517
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ifc608386b9af2660b6e11d21a323854b32c6196d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Sorting by depth wouldn't make sense in this case.
Change-Id: I02ceef82970ead2a84170ffe4e559f2281408915
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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It requires #include <limits> and extra set of parentheses due to
windows.h max() macro.
Change-Id: Iee8cbc07c4434ce9b560ffff13ca7dd7c94a7af1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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aspects\qabstractaspect.cpp(50) : warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data
resources\qframeallocator.cpp(276) : warning C4267: 'argument' : conversion from 'size_t' to 'uint', possible loss of data
resources\qframeallocator.cpp(284) : warning C4267: 'argument' : conversion from 'size_t' to 'uint', possible loss of data
qchangearbiter.cpp(108) : warning C4267: 'initializing' : conversion from 'size_t' to 'int', possible loss of data
qt3d/src/render/backend/jobs/renderviewjobutils_p.h(64) : warning C4099: 'Qt3D::Render::ShaderUniform' : type name first seen using 'struct' now seen using 'class'
Change-Id: I055f2021cbecf0765a811aedd87eb2cee97e6431
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is a preparation step for dropping QLookAtTransform.
Also get rid of unused viewVector and matrix properties.
Change-Id: I48e2be2c63f8eb6f7fafc63ea470721ac14d14f9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia11e7d53e95b2575f4ba9100c36a9d203979213a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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What we get may differ from what was requested. To ease debugging we must
dump format() after create().
Change-Id: If6bc99096679b222f41283a229c42095a73846cf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The new QPerVertexColorMaterial class provides color per vertex rendering.
Change-Id: Idc87c21a07c2c8cd1ebfd5bed54c300c55e307ba
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Wasn't using the right index to retrieve the ShaderUniformBlock. Combined with
the use of resize instead of reserve this lead to an unexpected behavior.
Task-number: QTBUG-44874
Change-Id: If66554cf0ea133df33a72a63b256d80a4c4ce823
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Mostly focused on ShaderData for now, RenderView unit tests will be completed
over time.
Change-Id: I279a49a294ff83d5ab5ec06c48e14796cf00b7b0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Do not load a identity matrix if we're going to
initialize its values by hand.
Change-Id: I7d745f4090a78ab4ecca99c313f15d689d32fc92
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I44d91eb99f4fbcd94a7f99cf70d1c66070c15a57
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- Also added debug logging in RenderShader for the Shaders logging category
- This restores the deferred-example rendering which was broken since
3abbf9227ada8f68821a5ad473bba4f52e625fb5
Change-Id: Ie1b39c903f8c33f7d9b859317ae185c42043a9e2
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Will help have logs only related to shaders
Change-Id: I74df08a247e0af075fa14dcf10596dc141a6eaa1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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