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* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-2/+15
* Document the origin of extruded textMichael Brasser2020-10-212-0/+8
* Avoid multiple animation updatesMike Krus2020-10-161-3/+6
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-051-0/+5
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Set upload options for compressed texturesJuan José Casafranca2020-10-021-1/+1
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-022-4/+5
* Fix the assimp scene parser clauseSean Harmer2020-10-011-1/+1
* Ensure Scene3D re-renders when a backend node is updatedSean Harmer2020-10-013-3/+20
* Only set the format to 1.0 if it was not changed due to OpenGLAndy Shaw2020-09-301-1/+1
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-282-0/+16
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-283-6/+10
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-241-0/+19
* Only release context if we own itMike Krus2020-09-231-1/+2
* evaluateClipAtLocalTime: prevent negative indices for keyframes lookupPaul Lemire2020-09-181-1/+1
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+12
* Remove the unneeded QScene2D qualifier for the renderPolicy propertyAndy Shaw2020-09-171-1/+1
* Fix compilation error with -no-avx2Laurent Rineau2020-08-312-4/+4
* Improve third-party license information about assimpKai Koehne2020-08-276-14/+255
* Fix third-party license information about imguiKai Koehne2020-08-273-1/+74
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* Rework Scene3D to fix potential crash on shutdownPaul Lemire2020-08-257-209/+333
* Scene3DRenderer: remove use of deprecated createTextureFromIdPaul Lemire2020-08-251-1/+5
* Job Graph dump improvementsPaul Lemire2020-08-259-21/+47
* EnvLight uniforms add name aliasesPaul Lemire2020-08-251-2/+12
* ClearBuffers: fix member initialization from uninitialized valuePaul Lemire2020-08-242-2/+2
* Protect accesses to the Render cachePaul Lemire2020-08-041-1/+4
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-311-58/+28
* rhi: fix SubmissionContext::loadShader for Unicode filesNicolas Guichard2020-07-161-7/+12
* ES2: Clarify warnings about MSAAPaul Lemire2020-07-101-2/+4
* Fix crash when picking entity with boundingPositionAttribute setVolker Enderlein2020-07-011-2/+0
* QLogicAspect: use QAspectJob::postFrame to drive FrameAction updatesPaul Lemire2020-07-016-62/+42
* Animation Handler: assign iterator on erasePaul Lemire2020-07-011-3/+3
* Delete offscreen surface when doneMike Krus2020-06-301-0/+2
* Fix boundingVolumePositionAttribute handlingVolker Enderlein2020-06-261-27/+31
* Fix QBuffer::updateData being called several times in a rowPaul Lemire2020-06-183-8/+23
* Blit: Fix attachment binding pointPaul Lemire2020-06-161-2/+19
* Disconnect the context connection when the GLShader is deletedAndy Shaw2020-06-152-0/+7
* Fix a broken merge resolutionGiuseppe D'Angelo2020-06-091-18/+16
* Fix a QString::arg() placeholderGiuseppe D'Angelo2020-06-081-1/+1
* ShaderParameterPack: use std::vectorPaul Lemire2020-06-045-46/+59
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-06-0412-430/+576
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-0416-62/+66
* Use surfaceSize as this will always be validAndy Shaw2020-05-291-1/+1
* RenderViewBuilder improvementsPaul Lemire2020-05-286-61/+134