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* Move last remaining pieces of examples-common to Qt3DExtrasPaul Lemire2016-05-0118-7/+2091
* QNode: initialize m_typeInfo to Q_NULLPTRPaul Lemire2016-05-011-0/+1
* ShaderData: Comment out NodeAdded/Removed sectionsPaul Lemire2016-04-301-14/+16
* geometries: use QSharedPointer::create() for QBufferDataGeneratorsMarc Mutz2016-04-306-30/+30
* GenericDeviceBackendNode: aggregate mutex by valueMarc Mutz2016-04-302-7/+7
* QThreadPooler: aggregate mutex by valueMarc Mutz2016-04-302-9/+7
* QRayCastingService: don't iterate over QHash::values()Marc Mutz2016-04-301-3/+2
* QItemModelBuffer: don't iterate over QHash::keys()Marc Mutz2016-04-301-2/+2
* InputChord: replace a Q_FOREACH with assignmentMarc Mutz2016-04-301-3/+1
* QAspectEngine: replace a Q_FOREACH loop with qDeleteAll()Marc Mutz2016-04-301-2/+1
* input/backend: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-04-3011-25/+42
* render/jobs: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-04-308-23/+38
* PickBoundingVolumeJob: optimize EntityGathererMarc Mutz2016-04-301-7/+7
* Make QNodeDestroyedChange publicPaul Lemire2016-04-295-17/+6
* Move QNodeIdPair into qnode.hPaul Lemire2016-04-292-16/+16
* QLayer/Layer create and handle creation changesSean Harmer2016-04-295-2/+28
* QRenderTarget/RenderTarget create and handles creation changesSean Harmer2016-04-295-0/+24
* QNodeCreation overhaulPaul Lemire2016-04-294-40/+96
* Strip out cloning subsystemSean Harmer2016-04-29171-1239/+99
* Fix memory leaks in render aspectMäättä Antti2016-04-292-0/+7
* Fix memory leaks in rendererMäättä Antti2016-04-291-0/+4
* render/frontend: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-04-283-9/+9
* QSortPolicy: fix argument passingMarc Mutz2016-04-282-5/+5
* Adapt the assimp scene parser to use the node factorySean Harmer2016-04-281-22/+69
* Only try to move scene subtree if non nullSean Harmer2016-04-281-1/+2
* QSortPolicy fixPaul Lemire2016-04-281-1/+1
* Fix direction for directional and spot lightsKevin Ottens2016-04-282-6/+6
* Repair attenuation handlingKevin Ottens2016-04-281-7/+15
* QAbstractLight now inherits directly QComponentKevin Ottens2016-04-2815-101/+121
* Don’t expose QGenericInputDevice to QMLMike Krus2016-04-281-1/+1
* Whitespace fixKevin Ottens2016-04-281-1/+1
* QShaderData also recognizes dynamic propertiesKevin Ottens2016-04-282-0/+23
* Prevent QAbstractLight instances creationKevin Ottens2016-04-284-13/+2
* Make the type property read-only on QAbstractLightKevin Ottens2016-04-282-12/+1
* Don't copy non-writable propertiesKevin Ottens2016-04-281-3/+7
* Rename QLight to QAbstractLightKevin Ottens2016-04-2818-86/+86
* MouseEventFilter: handle HoverMove eventsPaul Lemire2016-04-281-0/+8
* Scene3DItem: add the hoverEnabled propertyPaul Lemire2016-04-282-2/+17
* Fix memory leaks in inputMäättä Antti2016-04-281-0/+15
* Fix memory leaks in openglvertexarrayobjectMäättä Antti2016-04-281-10/+9
* De-inline some polymorphic dtorsMarc Mutz2016-04-2813-0/+105
* Fix: restore FilterKeyManagerPaul Lemire2016-04-281-0/+7
* Fix forward declare of struct GraphicsApiFilterDataPaul Lemire2016-04-281-1/+1
* Render::Renderer: eradicate remaining Q_FOREACH loopMarc Mutz2016-04-281-1/+1
* render/backend: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-04-287-40/+55
* QThreadPooler: QVector::clear() no longer sheds capacityMarc Mutz2016-04-281-2/+0
* QThreadPooler: minimize critical sectionMarc Mutz2016-04-281-1/+1
* Fix static buildsMike Krus2016-04-273-2/+5
* Make public headers compile with -Wzero-as-null-pointer-constantMarc Mutz2016-04-2711-26/+26
* GeometryRenderer use new added/removed change typesSean Harmer2016-04-272-16/+16