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* QBlendState: Target particular Draw Buffers (glBlendFunci())Wieland Hagen2016-01-155-39/+127
* Add GraphicsContext::supportsDrawBuffersBlend()Wieland Hagen2016-01-144-2/+9
* Added glEnablei, glDisablei, glBlendFuncSeparateiWieland Hagen2016-01-1413-1/+144
* Fixed RenderView Uniform setting for QNode valuesWieland Hagen2016-01-141-2/+2
* Use a more suitable name for qt3d input devices.BogDan Vatra2016-01-142-1/+2
* Fix missing QML registration for AbstractActionInputColin Ogilvie2016-01-141-0/+1
* Renderer: handle compute and draw render commandsPaul Lemire2016-01-134-138/+161
* Technique: cleanup properly clears thingsPaul Lemire2016-01-131-0/+3
* RenderViewJobUtils: fix technique filter wasn't setPaul Lemire2016-01-131-1/+1
* GraphicsHelper: add dispatch compute functionPaul Lemire2016-01-1313-3/+53
* RenderCommand: add a type flag (Draw/Compute)Paul Lemire2016-01-132-0/+8
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-1322-115/+231
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-1310-21/+21
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-136-133/+162
* Add handle type for GLBufferPaul Lemire2016-01-131-0/+2
* QBackendNode make simple getter Q_DECL_NOEXCEPTPaul Lemire2016-01-132-4/+4
* RenderView: completed Compute code pathPaul Lemire2016-01-131-10/+26
* Entity: add reference to QComputeJob componentPaul Lemire2016-01-132-0/+31
* QRenderAspect: register backend type for QComputeJobPaul Lemire2016-01-131-0/+3
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-137-115/+155
* QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-135-58/+39
* show() is not virtual in QWindowKevin Ottens2016-01-133-19/+24
* ComputeJobManager addedPaul Lemire2016-01-134-0/+29
* QComputeJob exported to QMLPaul Lemire2016-01-131-0/+4
* ComputeJob: backend for QComputeJobPaul Lemire2016-01-133-2/+157
* QComputeJob component addedPaul Lemire2016-01-134-2/+220
* RenderView Compute handlingPaul Lemire2016-01-134-15/+39
* GLBuffer: modified to be used as a generic GL bufferPaul Lemire2016-01-133-9/+50
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-1310-35/+35
* Shaders: retrieve SSBO blockPaul Lemire2016-01-1316-42/+221
* Added front end classes as a start to support aggregate actionsColin Ogilvie2016-01-128-2/+533
* Start at implementing QAbstractAction InputColin Ogilvie2016-01-1210-32/+151
* Android: handle image from assetsBogDan Vatra2016-01-111-1/+5
* Fix crash when Scene3DItem is removed from sceneMauro Persano2016-01-112-32/+34
* Fix race on QAspectManager shutdownMauro Persano2016-01-082-0/+5
* Replace QTextStream with QString::splitRefMauro Persano2016-01-071-38/+52
* Use QFuture::waitForFinished directly.Volker Krause2016-01-071-7/+2
* Avoid unnecessary detaching.Volker Krause2016-01-072-4/+4
* Fix RenderViewJob crash on Renderer shutdownMauro Persano2016-01-071-0/+2
* Add glBlendFunci() to GraphicsContext + GraphicsHelperWieland Hagen2016-01-0713-0/+53
* Sort GraphicsContext + GraphicsHelper methodsWieland Hagen2016-01-077-210/+211
* Add a few more QVector::reserve calls.Volker Krause2016-01-073-0/+4
* Support KHR_materials_common in the glTF parserLaszlo Agocs2016-01-072-13/+123
* Use .qgltf extension for qgltf-generated glTF filesLaszlo Agocs2016-01-071-1/+1
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Fix dynamic texture provider property handlingLaszlo Agocs2016-01-065-8/+10
* Use QList::reserve.Volker Krause2016-01-062-0/+7
* Use QString::splitRef rather than QString::split.Volker Krause2016-01-061-1/+1
* Fix leak, less copyingFrank Meerkoetter2016-01-051-2/+3
* Avoid frequent method lookups by name.Volker Krause2016-01-051-2/+11