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* Quick3D: QMatrix4x4 add translate overloadPaul Lemire2015-12-071-0/+1
* MouseController: various fixesPaul Lemire2015-12-074-10/+26
* KeyboardController: fix PageUp positionPaul Lemire2015-12-071-1/+1
* Input: fix, event filters can't be registered with the same priorityPaul Lemire2015-12-071-2/+2
* Expose QDispatchCompute to QMLPaul Lemire2015-12-071-0/+2
* QRenderAspect: register ComputeDispatch backend nodePaul Lemire2015-12-071-0/+3
* BackendNode for QComputeDispatchPaul Lemire2015-12-074-3/+179
* Add QDispatchCompute framegraph nodePaul Lemire2015-12-073-2/+216
* QMouseController: converted to QAbstractPhysicalDevicePaul Lemire2015-12-077-15/+138
* Input: make KeyboardController a physical devicePaul Lemire2015-12-0711-13/+910
* Fix QCamera projectionTypeChanged signal connectionMiikka Heikkinen2015-12-071-2/+2
* Doc: Remove duplicated examplesinstallpathTopi Reinio2015-12-071-2/+0
* Avoid class - struct mismatch with MSVCLaszlo Agocs2015-12-071-1/+1
* Separate GLSL 1.00 and newer shader snippets for lightsLaszlo Agocs2015-12-075-55/+331
* Warn if uint index type is not supported on ES2Laszlo Agocs2015-12-071-0/+10
* Use light type in the shadersLaszlo Agocs2015-12-072-9/+19
* Indicate light typeLaszlo Agocs2015-12-078-8/+44
* QThreadPooler: few improvementsPaul Lemire2015-12-063-26/+18
* QAxisInput/QActionInput: use list of int rather than int maskPaul Lemire2015-12-049-31/+53
* QAbstractPhysicalDevice: Remove axis/buttons methodsPaul Lemire2015-12-041-3/+0
* AxisActionHandlerJob: use better names for better understandingPaul Lemire2015-12-044-20/+21
* Further improve axis/action dispatchPaul Lemire2015-12-047-60/+122
* Changes to make buttons able to trigger actionsSean Harmer2015-12-045-4/+25
* Transmit axis/action updates to QAxisActionHandlerPaul Lemire2015-12-049-14/+371
* Store vector of active AxisActionHandlersPaul Lemire2015-12-044-4/+59
* QAxisActionHandler: make ctor explicitPaul Lemire2015-12-041-1/+1
* Add backend class for axis-action handlerSean Harmer2015-12-048-2/+181
* Add signal and normalise signatures in QAxisActionHandlerSean Harmer2015-12-041-2/+3
* Rename QActionHandler to QAxisActionhandlerSean Harmer2015-12-045-30/+30
* Export QActionHandler to QMLSean Harmer2015-12-041-0/+2
* Store logical device in QActionHandlerSean Harmer2015-12-043-19/+5
* Add started() and finished() signals to QActionSean Harmer2015-12-041-0/+3
* Store logical device in QActionHandlerSean Harmer2015-12-043-4/+46
* Add QActionHandler frontend classSean Harmer2015-12-044-2/+227
* Temporarily disable triangle based pickingSean Harmer2015-12-041-1/+2
* Set lightCount properly with multiple Light componentsLaszlo Agocs2015-12-041-5/+4
* Fix directional lightsLaszlo Agocs2015-12-042-30/+33
* Add a default value for direction in QDirectionalLightLaszlo Agocs2015-12-041-0/+1
* QParameterMapping: Add enum values for UBO/SSBOPaul Lemire2015-12-041-1/+3
* Migrate NormalDiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-0412-231/+28
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-0413-174/+164
* Make QNodeVisitor privateKevin Ottens2015-12-037-281/+213
* Factor out in QAbstractAspect common behaviorKevin Ottens2015-12-038-105/+39
* Move core/io content to render/geometry and ioKevin Ottens2015-12-0236-139/+123
* QAxisAlignedBoundingBox is used only in ObjLoaderKevin Ottens2015-12-027-25/+14
* Turns out QAbstractFunctor is specific to Qt3DRenderKevin Ottens2015-12-027-16/+16
* Add command support on aspects and QAspectEngineKevin Ottens2015-12-024-0/+41
* Migrate GoochMaterial to be light-awareLaszlo Agocs2015-12-024-33/+34
* Migrate PhongAlphaMaterial to be light-awareLaszlo Agocs2015-12-025-64/+13
* Migrate DiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-025-75/+20