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* Use type() instead of the if+cast cascadeKevin Ottens2015-02-021-54/+76
* Add QRenderState::type() for quick RTTIKevin Ottens2015-02-0216-16/+43
* Remove unneeded public ctorKevin Ottens2015-02-022-6/+0
* Don't keep that much public in RenderRenderPassKevin Ottens2015-02-021-2/+4
* Remove default uniform values for lightPosition and intensityLaszlo Agocs2015-02-0231-38/+82
* Supply ES2 versions of the default material shadersLaszlo Agocs2015-02-024-4/+52
* Fix viewport when using an external FBO againLaszlo Agocs2015-01-281-4/+10
* Minor improvements to Qt-Assimp briging codeKonstantin Ritt2015-01-282-25/+25
* Add QServiceLocator and skeleton system and OpenGL info servicesSean Harmer2015-01-2817-1/+977
* Make sure Scene3DItem shuts the sync renderer downKevin Ottens2015-01-282-0/+6
* Allow to properly shutdown in sync modeKevin Ottens2015-01-283-1/+11
* On component removal only deal with the idKevin Ottens2015-01-283-15/+20
* Unit tests for RenderEntity sceneChangeEventKevin Ottens2015-01-281-7/+7
* Cleanup entities component lists on destructionKevin Ottens2015-01-281-0/+6
* Fix static buildsGiuseppe D'Angelo2015-01-277-21/+49
* QMeshData: move default attribute names getter to cppPaul Lemire2015-01-262-5/+30
* Register backend functor creator for QFrameGraphSelectorPaul Lemire2015-01-263-0/+12
* FrameGraphSubtreeSelector backend FrameGraphNodePaul Lemire2015-01-264-3/+151
* QFrameGraphSelector framegraph node addedPaul Lemire2015-01-264-2/+268
* Clean up GL2-ES2 shadersLaszlo Agocs2015-01-267-108/+102
* FramePreparationJob: remove left over qDebug()Paul Lemire2015-01-261-1/+0
* RenderView: minimize uniform changes after sortingPaul Lemire2015-01-263-3/+53
* Fix phong material for shaders without default uniform valuesLaszlo Agocs2015-01-261-11/+6
* Fix viewport when using an external FBOLaszlo Agocs2015-01-261-1/+5
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-2611-28/+18
* Allow to control the aspects used by a Scene3DKevin Ottens2015-01-253-3/+30
* Add convenience to register aspects by nameKevin Ottens2015-01-253-1/+31
* Register all the standard aspects to the factoryKevin Ottens2015-01-254-0/+14
* QAspectFactory: fix namespaced buildGiuseppe D'Angelo2015-01-241-1/+2
* RenderCommand sortingPaul Lemire2015-01-246-27/+26
* Register QColorMask as ColorMask to QMLPaul Lemire2015-01-241-0/+2
* ColorMask backend state for QColorMaskPaul Lemire2015-01-244-1/+33
* Fix: PolygonOffsetState was never resetPaul Lemire2015-01-241-0/+4
* QPolygonOffset: remove unused includePaul Lemire2015-01-241-1/+0
* QColorMask render statePaul Lemire2015-01-243-2/+288
* RenderShaderData: ModelToEye/ModelToWorld property transformPaul Lemire2015-01-2415-88/+331
* Print warning when Component shareable violatedPaul Lemire2015-01-242-2/+8
* FrameGraph check if backend nodes are enabled when traversing the treePaul Lemire2015-01-249-113/+144
* FrameGraphNode: add enabled property + setter/getterPaul Lemire2015-01-243-1/+23
* Input: check enabled flag before changing focused elementPaul Lemire2015-01-243-1/+23
* Renderer: check enabled flags on componentsPaul Lemire2015-01-2413-12/+45
* QComponent: add the enabled propertyPaul Lemire2015-01-243-1/+58
* QAspectFactory: code tidiesGiuseppe D'Angelo2015-01-243-23/+26
* Make ES2 support dynamicLaszlo Agocs2015-01-243-41/+24
* Add QAspectFactory class, creates aspects by nameKevin Ottens2015-01-234-0/+292
* Have Scene3DItem deal with input eventsKevin Ottens2015-01-233-2/+8
* Use the const_cast once at renderer creationKevin Ottens2015-01-231-5/+5
* Remove unneeded forward declareKevin Ottens2015-01-231-3/+0
* The input aspect don't need QWindow anymoreKevin Ottens2015-01-234-25/+21
* Remove the now useless QuickWindowKevin Ottens2015-01-233-150/+1