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qt/qt3d.git
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6.7.1
dev
qt4
wip/animation
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Commit message (
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Author
Age
Files
Lines
*
Force command filtering based on frustum culling result
Paul Lemire
2020-12-02
1
-2
/
+5
*
Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1
Paul Lemire
2020-12-02
11
-66
/
+30
*
Add RHI technique for distance field renderer
Mike Krus
2020-11-30
2
-0
/
+21
*
Only set the state flag after having merged with the other states
Paul Lemire
2020-11-27
1
-1
/
+1
*
Scene3D: handle flipping based on the RHI backend in use
Paul Lemire
2020-11-27
5
-3
/
+28
*
CMake: Build docs for Qt 3D
Topi Reinio
2020-11-26
44
-102
/
+82
*
Doc: Fix documentation warnings
Topi Reinio
2020-11-26
20
-191
/
+82
*
RHI: handle compute commands
Paul Lemire
2020-11-25
3
-153
/
+61
*
QAbstractTexture: expose mipLevel
Paul Lemire
2020-11-25
3
-1
/
+30
*
RHI: add attr name/type when issuing warning about unsupported type
Paul Lemire
2020-11-24
1
-1
/
+1
*
Handle fallout from QEvent loosing it's copy constructor
Mike Krus
2020-11-23
11
-79
/
+59
*
Update qmake to match configuration flag changes
Mike Krus
2020-11-23
3
-9
/
+9
*
Update documentation
Mike Krus
2020-11-23
2
-8
/
+54
*
Update attributions
Mike Krus
2020-11-23
1
-1
/
+1
*
Fix deprecated API usage and compile warnings
Mike Krus
2020-11-23
38
-149
/
+131
*
Follow up on change of QQmlListProperty to qsizetype
Mike Krus
2020-11-23
62
-170
/
+169
*
Rename "Porting" pages to "Changes"
Jerome Pasion
2020-11-09
2
-2
/
+2
*
Normalise configuration name
Mike Krus
2020-11-09
3
-19
/
+19
*
Add mipmaps count to QAbstracTexturePrivate
Juan José Casafranca
2020-11-05
3
-0
/
+3
*
Fix taking pending texture data updates
Juan José Casafranca
2020-11-05
1
-1
/
+2
*
Make ObjectPicker optional for Scene2D
Michael Brasser
2020-11-04
1
-23
/
+25
*
Fix GLTexture cleanup
Paul Lemire
2020-11-04
1
-0
/
+1
*
Check if texture upload is full sized
Juan Casafranca
2020-11-03
1
-6
/
+23
*
Handle invalid entity names in QSceneLoader::component
Michael Brasser
2020-11-02
1
-0
/
+2
*
Add dedicated Qt3D.Renderer.ShaderCache logging category
Paul Lemire
2020-11-02
3
-6
/
+17
*
Replace old Q_DECL statements with modern C++
Allan Sandfeld Jensen
2020-11-02
49
-315
/
+315
*
Finish removing traces of Scene3DView
Mike Krus
2020-10-28
3
-12
/
+1
*
Add caching mechanism to ShaderBuilder
Paul Lemire
2020-10-28
3
-5
/
+112
*
Make QAbstractFrontEndNodeManager private
Mike Krus
2020-10-27
9
-12
/
+36
*
Pass the raw data to the texture data extractor
Juan José Casafranca
2020-10-27
3
-6
/
+7
*
Fix compilation with latest QMutexLocker changed
Paul Lemire
2020-10-26
1
-1
/
+1
*
Update QShaderFormat matching logic to account for RHI shader snippets
Michael Brasser
2020-10-23
1
-0
/
+3
*
Document how the font is used for extruded text
Michael Brasser
2020-10-23
2
-0
/
+16
*
Expand QPaintedTextureImage documentation
Michael Brasser
2020-10-22
1
-2
/
+15
*
Document the origin of extruded text
Michael Brasser
2020-10-21
2
-0
/
+8
*
Trigger an update on the quick window when creating a render aspect
Sean Harmer
2020-10-21
1
-0
/
+3
*
Render enough frames to flush the Qt3D pipeline when dirty
Sean Harmer
2020-10-21
2
-4
/
+19
*
RHI: fix face index for texture upload
Paul Lemire
2020-10-20
1
-1
/
+1
*
RHI: add warnings when pipeline resource bindings mismatch
Paul Lemire
2020-10-20
1
-1
/
+31
*
Avoid multiple animation updates
Mike Krus
2020-10-16
1
-3
/
+6
*
Adapt to platform API rename
Mike Krus
2020-10-10
1
-1
/
+1
*
Use internal CMake API
Mike Krus
2020-10-07
24
-55
/
+55
*
Fix QtQml integration for basic types
Mike Krus
2020-10-07
4
-292
/
+937
*
RenderView: remove warning about no CameraSelector being set
Paul Lemire
2020-10-07
1
-2
/
+0
*
QFrameGraphNodePrivate: add private export
Paul Lemire
2020-10-05
1
-1
/
+2
*
Make DebugOverlay accessible from QML
Michael Brasser
2020-10-02
2
-0
/
+31
*
Fix OpenGL ES 3 shaders for QDebugOverlay
Michael Brasser
2020-10-02
1
-3
/
+5
*
Fix the assimp scene parser clause
v6.0.0-alpha1
Sean Harmer
2020-10-01
1
-1
/
+1
*
Fix a crash when node is added and destroyed immediately
Sean Harmer
2020-10-01
1
-0
/
+5
*
Only set the format to 1.0 if it was not changed due to OpenGL
Andy Shaw
2020-09-30
1
-1
/
+1
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