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* Force command filtering based on frustum culling resultPaul Lemire2020-12-021-2/+5
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-0211-66/+30
* Add RHI technique for distance field rendererMike Krus2020-11-302-0/+21
* Only set the state flag after having merged with the other statesPaul Lemire2020-11-271-1/+1
* Scene3D: handle flipping based on the RHI backend in usePaul Lemire2020-11-275-3/+28
* CMake: Build docs for Qt 3DTopi Reinio2020-11-2644-102/+82
* Doc: Fix documentation warningsTopi Reinio2020-11-2620-191/+82
* RHI: handle compute commandsPaul Lemire2020-11-253-153/+61
* QAbstractTexture: expose mipLevelPaul Lemire2020-11-253-1/+30
* RHI: add attr name/type when issuing warning about unsupported typePaul Lemire2020-11-241-1/+1
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-2311-79/+59
* Update qmake to match configuration flag changesMike Krus2020-11-233-9/+9
* Update documentationMike Krus2020-11-232-8/+54
* Update attributionsMike Krus2020-11-231-1/+1
* Fix deprecated API usage and compile warningsMike Krus2020-11-2338-149/+131
* Follow up on change of QQmlListProperty to qsizetypeMike Krus2020-11-2362-170/+169
* Rename "Porting" pages to "Changes"Jerome Pasion2020-11-092-2/+2
* Normalise configuration nameMike Krus2020-11-093-19/+19
* Add mipmaps count to QAbstracTexturePrivateJuan José Casafranca2020-11-053-0/+3
* Fix taking pending texture data updatesJuan José Casafranca2020-11-051-1/+2
* Make ObjectPicker optional for Scene2DMichael Brasser2020-11-041-23/+25
* Fix GLTexture cleanupPaul Lemire2020-11-041-0/+1
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+2
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-023-6/+17
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-0249-315/+315
* Finish removing traces of Scene3DViewMike Krus2020-10-283-12/+1
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-283-5/+112
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-279-12/+36
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-273-6/+7
* Fix compilation with latest QMutexLocker changedPaul Lemire2020-10-261-1/+1
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-2/+15
* Document the origin of extruded textMichael Brasser2020-10-212-0/+8
* Trigger an update on the quick window when creating a render aspectSean Harmer2020-10-211-0/+3
* Render enough frames to flush the Qt3D pipeline when dirtySean Harmer2020-10-212-4/+19
* RHI: fix face index for texture uploadPaul Lemire2020-10-201-1/+1
* RHI: add warnings when pipeline resource bindings mismatchPaul Lemire2020-10-201-1/+31
* Avoid multiple animation updatesMike Krus2020-10-161-3/+6
* Adapt to platform API renameMike Krus2020-10-101-1/+1
* Use internal CMake APIMike Krus2020-10-0724-55/+55
* Fix QtQml integration for basic typesMike Krus2020-10-074-292/+937
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Make DebugOverlay accessible from QMLMichael Brasser2020-10-022-0/+31
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Fix the assimp scene parser clausev6.0.0-alpha1Sean Harmer2020-10-011-1/+1
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-011-0/+5
* Only set the format to 1.0 if it was not changed due to OpenGLAndy Shaw2020-09-301-1/+1