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Commit message (
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Author
Age
Files
Lines
*
QMeshData: move default attribute names getter to cpp
Paul Lemire
2015-01-26
2
-5
/
+30
*
Register backend functor creator for QFrameGraphSelector
Paul Lemire
2015-01-26
3
-0
/
+12
*
FrameGraphSubtreeSelector backend FrameGraphNode
Paul Lemire
2015-01-26
4
-3
/
+151
*
QFrameGraphSelector framegraph node added
Paul Lemire
2015-01-26
4
-2
/
+268
*
Clean up GL2-ES2 shaders
Laszlo Agocs
2015-01-26
7
-108
/
+102
*
FramePreparationJob: remove left over qDebug()
Paul Lemire
2015-01-26
1
-1
/
+0
*
RenderView: minimize uniform changes after sorting
Paul Lemire
2015-01-26
3
-3
/
+53
*
Fix phong material for shaders without default uniform values
Laszlo Agocs
2015-01-26
1
-11
/
+6
*
Fix viewport when using an external FBO
Laszlo Agocs
2015-01-26
1
-1
/
+5
*
Start fixing up the ES2 shaders
Laszlo Agocs
2015-01-26
11
-28
/
+18
*
Allow to control the aspects used by a Scene3D
Kevin Ottens
2015-01-25
3
-3
/
+30
*
Add convenience to register aspects by name
Kevin Ottens
2015-01-25
3
-1
/
+31
*
Register all the standard aspects to the factory
Kevin Ottens
2015-01-25
4
-0
/
+14
*
QAspectFactory: fix namespaced build
Giuseppe D'Angelo
2015-01-24
1
-1
/
+2
*
RenderCommand sorting
Paul Lemire
2015-01-24
6
-27
/
+26
*
Register QColorMask as ColorMask to QML
Paul Lemire
2015-01-24
1
-0
/
+2
*
ColorMask backend state for QColorMask
Paul Lemire
2015-01-24
4
-1
/
+33
*
Fix: PolygonOffsetState was never reset
Paul Lemire
2015-01-24
1
-0
/
+4
*
QPolygonOffset: remove unused include
Paul Lemire
2015-01-24
1
-1
/
+0
*
QColorMask render state
Paul Lemire
2015-01-24
3
-2
/
+288
*
RenderShaderData: ModelToEye/ModelToWorld property transform
Paul Lemire
2015-01-24
15
-88
/
+331
*
Print warning when Component shareable violated
Paul Lemire
2015-01-24
2
-2
/
+8
*
FrameGraph check if backend nodes are enabled when traversing the tree
Paul Lemire
2015-01-24
9
-113
/
+144
*
FrameGraphNode: add enabled property + setter/getter
Paul Lemire
2015-01-24
3
-1
/
+23
*
Input: check enabled flag before changing focused element
Paul Lemire
2015-01-24
3
-1
/
+23
*
Renderer: check enabled flags on components
Paul Lemire
2015-01-24
13
-12
/
+45
*
QComponent: add the enabled property
Paul Lemire
2015-01-24
3
-1
/
+58
*
QAspectFactory: code tidies
Giuseppe D'Angelo
2015-01-24
3
-23
/
+26
*
Make ES2 support dynamic
Laszlo Agocs
2015-01-24
3
-41
/
+24
*
Add QAspectFactory class, creates aspects by name
Kevin Ottens
2015-01-23
4
-0
/
+292
*
Have Scene3DItem deal with input events
Kevin Ottens
2015-01-23
3
-2
/
+8
*
Use the const_cast once at renderer creation
Kevin Ottens
2015-01-23
1
-5
/
+5
*
Remove unneeded forward declare
Kevin Ottens
2015-01-23
1
-3
/
+0
*
The input aspect don't need QWindow anymore
Kevin Ottens
2015-01-23
4
-25
/
+21
*
Remove the now useless QuickWindow
Kevin Ottens
2015-01-23
3
-150
/
+1
*
Move CameraController in the input aspect
Kevin Ottens
2015-01-23
13
-39
/
+75
*
Move the camera update logic in CameraController
Kevin Ottens
2015-01-23
4
-28
/
+23
*
Turn CameraController into an event filter
Kevin Ottens
2015-01-23
4
-45
/
+29
*
Allow to query the aspects on the engine
Kevin Ottens
2015-01-23
3
-0
/
+10
*
Allow the scene to know its engine
Kevin Ottens
2015-01-23
3
-5
/
+16
*
Don't leak the d-pointer of QScene
Kevin Ottens
2015-01-23
2
-1
/
+8
*
Fix dependencies in src.pro
Paul Lemire
2015-01-22
1
-1
/
+1
*
Fix building with OpenGL ES2
Andy Nichols
2015-01-20
4
-8
/
+7
*
Make it work with the threaded QSG render loop
Kevin Ottens
2015-01-19
2
-11
/
+34
*
QForwardRender: default forward rendering framegraph
Paul Lemire
2015-01-18
4
-2
/
+345
*
Add ForwardRenderer.qml in the QML defaults
Paul Lemire
2015-01-18
3
-2
/
+75
*
Handles QShaderData for setting arrays and struct for uniform in default block
Paul Lemire
2015-01-18
2
-5
/
+45
*
RenderShader: store hash<name, value> for uniforms in default block
Paul Lemire
2015-01-18
1
-1
/
+7
*
RenderShaderData handling entirely reworked
Paul Lemire
2015-01-18
29
-219
/
+631
*
Add a Scene3D item to wrap Qt3D scenes in QQ2
Kevin Ottens
2015-01-18
7
-0
/
+380
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