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* QMeshData: move default attribute names getter to cppPaul Lemire2015-01-262-5/+30
* Register backend functor creator for QFrameGraphSelectorPaul Lemire2015-01-263-0/+12
* FrameGraphSubtreeSelector backend FrameGraphNodePaul Lemire2015-01-264-3/+151
* QFrameGraphSelector framegraph node addedPaul Lemire2015-01-264-2/+268
* Clean up GL2-ES2 shadersLaszlo Agocs2015-01-267-108/+102
* FramePreparationJob: remove left over qDebug()Paul Lemire2015-01-261-1/+0
* RenderView: minimize uniform changes after sortingPaul Lemire2015-01-263-3/+53
* Fix phong material for shaders without default uniform valuesLaszlo Agocs2015-01-261-11/+6
* Fix viewport when using an external FBOLaszlo Agocs2015-01-261-1/+5
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-2611-28/+18
* Allow to control the aspects used by a Scene3DKevin Ottens2015-01-253-3/+30
* Add convenience to register aspects by nameKevin Ottens2015-01-253-1/+31
* Register all the standard aspects to the factoryKevin Ottens2015-01-254-0/+14
* QAspectFactory: fix namespaced buildGiuseppe D'Angelo2015-01-241-1/+2
* RenderCommand sortingPaul Lemire2015-01-246-27/+26
* Register QColorMask as ColorMask to QMLPaul Lemire2015-01-241-0/+2
* ColorMask backend state for QColorMaskPaul Lemire2015-01-244-1/+33
* Fix: PolygonOffsetState was never resetPaul Lemire2015-01-241-0/+4
* QPolygonOffset: remove unused includePaul Lemire2015-01-241-1/+0
* QColorMask render statePaul Lemire2015-01-243-2/+288
* RenderShaderData: ModelToEye/ModelToWorld property transformPaul Lemire2015-01-2415-88/+331
* Print warning when Component shareable violatedPaul Lemire2015-01-242-2/+8
* FrameGraph check if backend nodes are enabled when traversing the treePaul Lemire2015-01-249-113/+144
* FrameGraphNode: add enabled property + setter/getterPaul Lemire2015-01-243-1/+23
* Input: check enabled flag before changing focused elementPaul Lemire2015-01-243-1/+23
* Renderer: check enabled flags on componentsPaul Lemire2015-01-2413-12/+45
* QComponent: add the enabled propertyPaul Lemire2015-01-243-1/+58
* QAspectFactory: code tidiesGiuseppe D'Angelo2015-01-243-23/+26
* Make ES2 support dynamicLaszlo Agocs2015-01-243-41/+24
* Add QAspectFactory class, creates aspects by nameKevin Ottens2015-01-234-0/+292
* Have Scene3DItem deal with input eventsKevin Ottens2015-01-233-2/+8
* Use the const_cast once at renderer creationKevin Ottens2015-01-231-5/+5
* Remove unneeded forward declareKevin Ottens2015-01-231-3/+0
* The input aspect don't need QWindow anymoreKevin Ottens2015-01-234-25/+21
* Remove the now useless QuickWindowKevin Ottens2015-01-233-150/+1
* Move CameraController in the input aspectKevin Ottens2015-01-2313-39/+75
* Move the camera update logic in CameraControllerKevin Ottens2015-01-234-28/+23
* Turn CameraController into an event filterKevin Ottens2015-01-234-45/+29
* Allow to query the aspects on the engineKevin Ottens2015-01-233-0/+10
* Allow the scene to know its engineKevin Ottens2015-01-233-5/+16
* Don't leak the d-pointer of QSceneKevin Ottens2015-01-232-1/+8
* Fix dependencies in src.proPaul Lemire2015-01-221-1/+1
* Fix building with OpenGL ES2Andy Nichols2015-01-204-8/+7
* Make it work with the threaded QSG render loopKevin Ottens2015-01-192-11/+34
* QForwardRender: default forward rendering framegraphPaul Lemire2015-01-184-2/+345
* Add ForwardRenderer.qml in the QML defaultsPaul Lemire2015-01-183-2/+75
* Handles QShaderData for setting arrays and struct for uniform in default blockPaul Lemire2015-01-182-5/+45
* RenderShader: store hash<name, value> for uniforms in default blockPaul Lemire2015-01-181-1/+7
* RenderShaderData handling entirely reworkedPaul Lemire2015-01-1829-219/+631
* Add a Scene3D item to wrap Qt3D scenes in QQ2Kevin Ottens2015-01-187-0/+380