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* Move QCamera/QCameraLens to Qt3DRenderPaul Lemire2016-01-1628-1028/+96
* Remove the Quick3DConfiguration HackPaul Lemire2016-01-164-192/+0
* Make ObjLoader available to unit tests/benchmarksTobias Koenig2016-01-161-1/+1
* Added QML bindings for new aggregate actionsColin Ogilvie2016-01-164-2/+184
* Added link for inputs between sequential front and back endColin Ogilvie2016-01-163-4/+37
* Backend Nodes for Aggregate ActionsColin Ogilvie2016-01-1610-2/+405
* Added initial parameters to input sequence and inputchordColin Ogilvie2016-01-164-0/+96
* Support for DDS texturesMauro Persano2016-01-1613-124/+1013
* Say hello to GenericDeviceBogDan Vatra2016-01-1618-28/+542
* Merge "Merge branch '5.6' into dev" into refs/staging/devBogDan Vatra2016-01-1613-129/+57
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| * Merge branch '5.6' into devSean Harmer2016-01-1513-129/+57
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| | * Revert "Fix crash when Scene3DItem is removed from scene"Mauro Persano2016-01-152-34/+32
| | * centralize + fix use of system assimpOswald Buddenhagen2016-01-143-10/+14
| | * Make axisIdentifier & buttonIdentifier constBogDan Vatra2016-01-145-10/+10
| | * "cleanup" method needs to be virtual.BogDan Vatra2016-01-121-1/+1
| | * Remove unused ListAllocationPolicy.Volker Krause2016-01-122-74/+0
* | | Link examples against static libPaul Lemire2016-01-161-0/+1
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* | Don't use deprecated API for plugin loadingSean Harmer2016-01-152-4/+4
* | QBlendState: Target particular Draw Buffers (glBlendFunci())Wieland Hagen2016-01-155-39/+127
* | Add GraphicsContext::supportsDrawBuffersBlend()Wieland Hagen2016-01-144-2/+9
* | Added glEnablei, glDisablei, glBlendFuncSeparateiWieland Hagen2016-01-1413-1/+144
* | Fixed RenderView Uniform setting for QNode valuesWieland Hagen2016-01-141-2/+2
* | Use a more suitable name for qt3d input devices.BogDan Vatra2016-01-142-1/+2
* | Fix missing QML registration for AbstractActionInputColin Ogilvie2016-01-141-0/+1
* | Renderer: handle compute and draw render commandsPaul Lemire2016-01-134-138/+161
* | Technique: cleanup properly clears thingsPaul Lemire2016-01-131-0/+3
* | RenderViewJobUtils: fix technique filter wasn't setPaul Lemire2016-01-131-1/+1
* | GraphicsHelper: add dispatch compute functionPaul Lemire2016-01-1313-3/+53
* | RenderCommand: add a type flag (Draw/Compute)Paul Lemire2016-01-132-0/+8
* | RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-1322-115/+231
* | Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-1310-21/+21
* | GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-136-133/+162
* | Add handle type for GLBufferPaul Lemire2016-01-131-0/+2
* | QBackendNode make simple getter Q_DECL_NOEXCEPTPaul Lemire2016-01-132-4/+4
* | RenderView: completed Compute code pathPaul Lemire2016-01-131-10/+26
* | Entity: add reference to QComputeJob componentPaul Lemire2016-01-132-0/+31
* | QRenderAspect: register backend type for QComputeJobPaul Lemire2016-01-131-0/+3
* | RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-137-115/+155
* | QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-135-58/+39
* | show() is not virtual in QWindowKevin Ottens2016-01-133-19/+24
* | ComputeJobManager addedPaul Lemire2016-01-134-0/+29
* | QComputeJob exported to QMLPaul Lemire2016-01-131-0/+4
* | ComputeJob: backend for QComputeJobPaul Lemire2016-01-133-2/+157
* | QComputeJob component addedPaul Lemire2016-01-134-2/+220
* | RenderView Compute handlingPaul Lemire2016-01-134-15/+39
* | GLBuffer: modified to be used as a generic GL bufferPaul Lemire2016-01-133-9/+50
* | Rename UniformBuffer to GLBufferPaul Lemire2016-01-1310-35/+35
* | Shaders: retrieve SSBO blockPaul Lemire2016-01-1316-42/+221
* | Added front end classes as a start to support aggregate actionsColin Ogilvie2016-01-128-2/+533
* | Start at implementing QAbstractAction InputColin Ogilvie2016-01-1210-32/+151
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