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* QShaderGraph: disable edges connected to disabled nodesv5.15.0-rc2v5.15.0-rc1v5.15.0Nicolas Guichard2020-04-271-10/+12
* Reduce CommandBuilding/Update job spawning thresholdPaul Lemire2020-04-241-4/+4
* Add missing private warningMike Krus2020-04-241-0/+14
* Unregister the event filter when the render aspect is unregisteredAndy Shaw2020-04-241-0/+3
* Add missing include to properly resolve QT_CONFIG(vulkan)Paul Lemire2020-04-221-0/+1
* rhi: apply clang-format to the whole plug-inJean-Michaël Celerier2020-04-2238-2293/+2580
* rhi: Rework uniform processingJean-Michaël Celerier2020-04-228-207/+246
* rhi: fix another memory leakJean-Michaël Celerier2020-04-221-1/+0
* rhi: Fix a memory leakJean-Michaël Celerier2020-04-221-0/+1
* rhi: Fix texture uploadJean-Michaël Celerier2020-04-221-89/+111
* rhi: Fix upload of arrays of structuresJean-Michaël Celerier2020-04-221-3/+4
* rhi: Better handling for GLSL version detectionJean-Michaël Celerier2020-04-221-13/+31
* rhi: Make Qt3DQuickWindow work with RHIJean-Michaël Celerier2020-04-226-109/+79
* rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-2214-157/+501
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-2249-179/+991
* rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-2124-80/+1811
* Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-2124-252/+204
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| * Fix typo in phong.inc.frag100Michael Brasser2020-04-191-4/+4
| * Don't look up backend node if frontend not updated yetMike Krus2020-04-081-0/+2
| * Revert "Move calculateBoundingVolumeJob dependency on updateTreeEnabledJob"Michael Brasser2020-04-061-6/+2
| * Disable sorting commands by textures on WindowsPaul Lemire2020-04-061-0/+2
| * Fix potential crash in ShaderBuilder node syncingMichael Brasser2020-04-021-1/+1
| * Implement Mouse Click and Double Click on MouseHandlerMike Krus2020-03-202-3/+5
| * Allow for when a Scene3D item switches screensAndy Shaw2020-03-137-217/+130
| * Workaround for some odd crashesJoni Poikelin2020-03-061-0/+3
| * Fix OnDemand rendering crash when using QQuickWidgetMauro Persano2020-02-181-0/+1
| * Revert "Allow for when a Scene3D item switches screens"Paul Lemire2020-02-187-124/+218
| * Revert "Add in a call to applyAspects() that accidently got missed"Paul Lemire2020-02-181-1/+0
| * Fix and improve FBO handlingPaul Lemire2020-02-175-29/+95
| * Add in a call to applyAspects() that accidently got missedAndy Shaw2020-02-161-0/+1
| * Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-137-1/+89
| * QMetalRoughMaterial: only remove parameters if addedPaul Lemire2020-02-101-8/+21
| * Check we remove a valid node when removing from node propertiesPaul Lemire2020-02-1013-22/+42
| * Allow for when a Scene3D item switches screensAndy Shaw2020-02-077-218/+124
* | rhi: Remove unused light handlingJean-Michaël Celerier2020-04-211-22/+0
* | rhi: Fix projection matrix y directionJean-Michaël Celerier2020-04-211-4/+24
* | Fix compilation on Windows with -qt3d-simd avx2Paul Lemire2020-04-201-2/+2
* | Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-207-27/+37
* | Perform the prepareUniform step when building the commandsPaul Lemire2020-04-203-7/+4
* | Cleanup setShaderAndUniformsPaul Lemire2020-04-208-79/+144
* | Add missing job count to properly compute number of RenderViewCommandUpdaterPaul Lemire2020-04-201-1/+1
* | Animations: fix race condition on running clip animators vectorPaul Lemire2020-04-202-15/+12
* | Clean up filter debug outputMike Krus2020-04-163-3/+28
* | Shader: check frontend node still exists before synchingPaul Lemire2020-04-152-0/+5
* | Animation: remove unused m_drityChannelMapper vectorPaul Lemire2020-04-142-4/+0
* | Animations: prevent FindRunningClipAnimatorJob from running every framePaul Lemire2020-04-146-8/+16
* | Adjust number of jobs based on number of render pathsMike Krus2020-04-148-73/+170
* | setShaderAndUniforms: small improvementsPaul Lemire2020-04-141-27/+30
* | GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-146-96/+538
* | setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-142-10/+10