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Commit message (
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Author
Age
Files
Lines
*
QShaderGraph: disable edges connected to disabled nodes
v5.15.0-rc2
v5.15.0-rc1
v5.15.0
Nicolas Guichard
2020-04-27
1
-10
/
+12
*
Reduce CommandBuilding/Update job spawning threshold
Paul Lemire
2020-04-24
1
-4
/
+4
*
Add missing private warning
Mike Krus
2020-04-24
1
-0
/
+14
*
Unregister the event filter when the render aspect is unregistered
Andy Shaw
2020-04-24
1
-0
/
+3
*
Add missing include to properly resolve QT_CONFIG(vulkan)
Paul Lemire
2020-04-22
1
-0
/
+1
*
rhi: apply clang-format to the whole plug-in
Jean-Michaël Celerier
2020-04-22
38
-2293
/
+2580
*
rhi: Rework uniform processing
Jean-Michaël Celerier
2020-04-22
8
-207
/
+246
*
rhi: fix another memory leak
Jean-Michaël Celerier
2020-04-22
1
-1
/
+0
*
rhi: Fix a memory leak
Jean-Michaël Celerier
2020-04-22
1
-0
/
+1
*
rhi: Fix texture upload
Jean-Michaël Celerier
2020-04-22
1
-89
/
+111
*
rhi: Fix upload of arrays of structures
Jean-Michaël Celerier
2020-04-22
1
-3
/
+4
*
rhi: Better handling for GLSL version detection
Jean-Michaël Celerier
2020-04-22
1
-13
/
+31
*
rhi: Make Qt3DQuickWindow work with RHI
Jean-Michaël Celerier
2020-04-22
6
-109
/
+79
*
rhi: Work needed for PBR material support in RHI
Jean-Michaël Celerier
2020-04-22
14
-157
/
+501
*
rhi: Port most of Qt3DExtras materials to RHI
Jean-Michaël Celerier
2020-04-22
49
-179
/
+991
*
rhi: Handle RHI-required information in QShaderGraph
Jean-Michaël Celerier
2020-04-21
24
-80
/
+1811
*
Merge remote-tracking branch 'origin/5.14' into 5.15
Antti Määttä
2020-04-21
24
-252
/
+204
|
\
|
*
Fix typo in phong.inc.frag100
Michael Brasser
2020-04-19
1
-4
/
+4
|
*
Don't look up backend node if frontend not updated yet
Mike Krus
2020-04-08
1
-0
/
+2
|
*
Revert "Move calculateBoundingVolumeJob dependency on updateTreeEnabledJob"
Michael Brasser
2020-04-06
1
-6
/
+2
|
*
Disable sorting commands by textures on Windows
Paul Lemire
2020-04-06
1
-0
/
+2
|
*
Fix potential crash in ShaderBuilder node syncing
Michael Brasser
2020-04-02
1
-1
/
+1
|
*
Implement Mouse Click and Double Click on MouseHandler
Mike Krus
2020-03-20
2
-3
/
+5
|
*
Allow for when a Scene3D item switches screens
Andy Shaw
2020-03-13
7
-217
/
+130
|
*
Workaround for some odd crashes
Joni Poikelin
2020-03-06
1
-0
/
+3
|
*
Fix OnDemand rendering crash when using QQuickWidget
Mauro Persano
2020-02-18
1
-0
/
+1
|
*
Revert "Allow for when a Scene3D item switches screens"
Paul Lemire
2020-02-18
7
-124
/
+218
|
*
Revert "Add in a call to applyAspects() that accidently got missed"
Paul Lemire
2020-02-18
1
-1
/
+0
|
*
Fix and improve FBO handling
Paul Lemire
2020-02-17
5
-29
/
+95
|
*
Add in a call to applyAspects() that accidently got missed
Andy Shaw
2020-02-16
1
-0
/
+1
|
*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
7
-1
/
+89
|
*
QMetalRoughMaterial: only remove parameters if added
Paul Lemire
2020-02-10
1
-8
/
+21
|
*
Check we remove a valid node when removing from node properties
Paul Lemire
2020-02-10
13
-22
/
+42
|
*
Allow for when a Scene3D item switches screens
Andy Shaw
2020-02-07
7
-218
/
+124
*
|
rhi: Remove unused light handling
Jean-Michaël Celerier
2020-04-21
1
-22
/
+0
*
|
rhi: Fix projection matrix y direction
Jean-Michaël Celerier
2020-04-21
1
-4
/
+24
*
|
Fix compilation on Windows with -qt3d-simd avx2
Paul Lemire
2020-04-20
1
-2
/
+2
*
|
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
7
-27
/
+37
*
|
Perform the prepareUniform step when building the commands
Paul Lemire
2020-04-20
3
-7
/
+4
*
|
Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
8
-79
/
+144
*
|
Add missing job count to properly compute number of RenderViewCommandUpdater
Paul Lemire
2020-04-20
1
-1
/
+1
*
|
Animations: fix race condition on running clip animators vector
Paul Lemire
2020-04-20
2
-15
/
+12
*
|
Clean up filter debug output
Mike Krus
2020-04-16
3
-3
/
+28
*
|
Shader: check frontend node still exists before synching
Paul Lemire
2020-04-15
2
-0
/
+5
*
|
Animation: remove unused m_drityChannelMapper vector
Paul Lemire
2020-04-14
2
-4
/
+0
*
|
Animations: prevent FindRunningClipAnimatorJob from running every frame
Paul Lemire
2020-04-14
6
-8
/
+16
*
|
Adjust number of jobs based on number of render paths
Mike Krus
2020-04-14
8
-73
/
+170
*
|
setShaderAndUniforms: small improvements
Paul Lemire
2020-04-14
1
-27
/
+30
*
|
GLShader: store lights uniform name ids in their own vector
Paul Lemire
2020-04-14
6
-96
/
+538
*
|
setShaderAndUniforms: use const ref for vectors
Paul Lemire
2020-04-14
2
-10
/
+10
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