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| * Use animation rather than event to drive simulationMike Krus2020-01-133-9/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using events can be problematic as they contribute to flooding of the event queue leading to issues with running animations. So we now use an actual animation which runs in a loop and triggers every 1ms (rendering still vsync locked though). If animation have not been enabled for the qt build, we fall back to using events as before. Tests were changes since frame progress is no longer driven by events, so processEvents does not trigger a frame update. Change-Id: I89b11862ef432dffae0c3dfb140eedd61754697e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
| * Fix for incorrect QML property names in GeometryRenderer docVolker Enderlein2020-01-131-2/+2
| | | | | | | | | | | | | | | | | | restartIndex property has been renamed to restartIndexValue primitiveRestart property has been renamed to primitiveRestartEnabled Fixes: QTBUG-70433 Change-Id: Ide5d01407d76bed752fb0bcaa8258e58871fafb1 Reviewed-by: Mike Krus <mike.krus@kdab.com>
| * Add viewAll support for orthographic projection modeVolker Enderlein2020-01-102-10/+26
| | | | | | | | | | | | | | | | | | | | | | - viewAll was not supported for orthographic projection mode - Fix viewAll for perspective projection mode - the bounding volume was not fully visible in the render view after applying viewAll Task-number: QTBUG-80078 Change-Id: Ibf7486e41b02997b6b7426bde9a86b2d6c0d2e06 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* | Add QRenderCapabilities to query GL about what is supportedMike Krus2020-01-2013-27/+738
| | | | | | | | | | Change-Id: I7981e7e4b514e5d15d66c82351f1ab2fe160d20d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Add Profiling OverlayMike Krus2020-01-1733-34/+29677
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Can be activated at adding a QDebugOverlay in the frame graph to identify which surface it should be renderer one (renders only once on first branch that contains such a node). Can be also activated on the forward renderer from Qt3DExtras. - Shows information about FPS and number of jobs/renderviews/commands/vertices/entities/geometries/textures... - Allows to toggle job and gl call tracing and open folder where trace files are stored - Windows to show and dump glinfo and renderview/command details to the console Change-Id: I286ff85760e8f8f0604a23458883ff22229bda94 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Replace deprecate QNetworkReply::error() callTimur Pocheptsov2020-01-151-1/+1
| | | | | | | | | | | | | | | | with QNetworkReply::networkError(). Task-number: QTBUG-80369 Change-Id: I6ab7e6b68b1bad33fc4c410894f6ba62d940255d Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
* | Fix deprecation handlingMike Krus2020-01-1431-1/+55
| | | | | | | | | | | | Change-Id: If981333f7a3d78028d4f08c59867453d4192b955 Task-number: QTBUG-81058 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Remove use of messages for RayCasterMike Krus2020-01-131-10/+2
| | | | | | | | | | Change-Id: Ibe0b38df62700608135788331adfcb7fa28159a7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Add commands to dump frame graph and scene graphMike Krus2020-01-096-1/+132
| | | | | | | | | | | | | | | | prints to the console, also dump the list of paths in the frame graph to help understand render views. Change-Id: Ic4756e09545971b224a239fafc6667b0ca3d4572 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Silence deprecation warnings and fix Qt for Python and documentation buildsFriedemann Kleint2020-01-033-3/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merely addding DEFINES -= BUILD_QT3D_MODULE to an example results in a deprecation warnings flood despite the example not using any deprecrated API since for example the flag operators and usages in the headers cause warnings by itself. Remove the deprecation from smart pointer typedefs (it should be sufficient to deprecate the pointee class) and disable warnings for usages of deprecated enumerations. This change silences the build of the simple-cpp example with BUILD_QT3D_MODULE removed, more changes might be required to fix the report. Task-number: QTBUG-81058 Change-Id: Ie70c14cfef024a25b6b1330fe013ce57c69dc962 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* | Fix compilation with MSVCFriedemann Kleint2020-01-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Remove the deprecation introduced by 6e448dd5918c70ddfd0d52f62522fa49c02e8ba8 since it does not compile with MSVC nor the clang parsers used for qdoc and Qt for Python on Windows. It should be sufficient to deprecate the pointee class. Note the error does not show within Qt3D since the define BUILD_QT3D_MODULE in .qmake.conf causes Q3D_DECL_DEPRECATED to be empty. Task-number: QTBUG-81058 Change-Id: I844cbdabc8cdd2155e7ae9c6058d93a4dd826434 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-281-1/+1
|\| | | | | | | Change-Id: I41981a6e58046ad1b8e9870c789f6d46dce9accc
| * QDistanceFieldMaterial: Use a smaller Z offsetMartin Andersson2019-12-181-1/+1
| | | | | | | | | | | | | | | | The previous Z offset was too large because it sometimes caused the text to be placed on top of objects it was supposed to be under. Change-Id: I99bde5a93ea8c6443b1195d818075cebf3d082a4 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* | QSortPolicy: add Uniform sorting modePaul Lemire2019-12-203-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | We used to perform uniform minization between adjacent render commands all the time. Since this can yield to a higher CPU usages (but more efficient rendering submission), we now make this step optional. [ChangeLog] QSortPolicy add Uniform mode (to control whether uniform minization should be performed) Change-Id: I5c0e0dba22400a9884ee1d75426fd76b073fdcb5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Expand System InformationMike Krus2019-12-182-4/+31
| | | | | | | | | | | | | | | | | | Add methods to: - Reveal folder where trace files are saved in the file browser - Dump the output of commands to the console Change-Id: Iaad76b4db93dbf60df170aa53212a8f4df1b2283 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Merge "Merge branch '5.14' into 5.15"Paul Lemire2019-12-184-26/+14
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| * | Merge branch '5.14' into 5.15Paul Lemire2019-12-184-26/+14
| |\| | | | | | | | | | Change-Id: Iee3ca407250b942208f3beaf21d0e58a632f1095
| | * RenderViewBuilder: fix leak with EntityRenderCommandDataPaul Lemire2019-12-164-26/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EntityRenderCommandData would only be released in a separate job than the one it was allocated in. However this would only happen if there was at least a single renderable objects after filtering. In case there was no renderable following filtering, the EntityRenderCommandData was leaked. To fix the issue and make it less error prone, we now switch to using shared pointers to avoid having to handle all possible leak cases with raw pointers. Change-Id: I842d50d2b35ebba8303f6d6c4e72a2427ce31da3 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* | | Make GL profiling a runtime optionMike Krus2019-12-186-62/+138
|/ / | | | | | | | | Change-Id: I6cf9007132aa9867fd7046e7e641d849ee141e28 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Expose number of jobs is last updateMike Krus2019-12-174-5/+10
| | | | | | | | | | | | | | Useful for tracking amount of work done Change-Id: I1d6e0394c35fffc4b33991373e4d16e4651987c7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Move AspectCommandDebugger to system service, activate command executerMike Krus2019-12-1712-96/+67
| | | | | | | | | | | | | | | | | | | | | | - Always compile in AspectCommandDebugger and CommandExecuter - AspectCommandDebugger start when QT3D_COMMAND_SERVER_ENABLED is set - System information service becomes entry point for commands from the debugger - Added commands to enable and disable tracing Change-Id: Ic0d7fe72fa8a118a43ca348ca4284595a71827a4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Update textures and disables in postJobsMike Krus2019-12-162-22/+13
| | | | | | | | | | | | | | | | Work was done in postFrame() in main thread anyway, so reduce amount of jobs slightly Change-Id: I8bbb3efcaf9246eb8df1033bde133bc16233f889 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-1419-66/+183
|\| | | | | | | Change-Id: I5a5b1d497430afdd0fe11933832a2477a7efbe30
| * RenderView: fix leak with m_statesetPaul Lemire2019-12-131-0/+1
| | | | | | | | | | Change-Id: I368935178c285b9beb609083b93ae4621c70e28e Reviewed-by: Mike Krus <mike.krus@kdab.com>
| * QText2DEntity: Support display of empty stringsVolker Enderlein2019-12-131-8/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | The DistantFieldTextRenderer of a QText2DEntity was not properly updated for empty strings. The dereferencing of previous QGlyphRuns needs to be done before the number of DistantFieldTextRenderers is adjusted as a DistandFieldTextRenderer may be the parent of a QTextureAtlas that is referenced by a Glyph. Task-number: QTBUG-80569 Change-Id: I0dba8b749148bef088864dc7200ae0513965745a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
| * Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-136-11/+41
| |\ | | | | | | | | | Change-Id: Ibf5f508eec94be4bae2df3ce2e1511de696dcd72
| | * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-046-11/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When using OnDemand rendering, Scene3D would lock if nothing in the scene were to change. By being blocked, it would also not process jobs for other aspects (input, logics). That would prevent things like a CameraController from running, which in turn would make it impossible to move the camera and trigger a change in the scene to request rendering. Additionally, Scene3D would ignore whether the Qt3D renderer actually needed rendering or not as it was watching on its own the changeArbiter for changes to decide whether rendering was required or not. This would ignore the case where Qt3D needs multiple frames to render a correct frame (e.g loading buffers, shaders at frame n, rebuilding commands at frame n+1) Scene3D now asks the Qt3D renderer by calling the shouldRender() function to decide whether rendering is needed or not, in addition to watching the changeArbiter. Regardless of whether rendering is needed, it now let each aspect process jobs. This ensures things like FrameAction/Input are processed. Then, Scene3D decides whether full rendering is required or whether it only has to be called to allow the Qt3D simulation loop to proceed for the next frame. If the latter, it does it so as not to have QtQuick trigger a redraw. Change-Id: I870f773c224286d6b7ec0f6045319e51e09cbf8e Task-number: QTBUG-80521 Reviewed-by: Mike Krus <mike.krus@kdab.com>
| * | Fix picking with primitive restart for line loopsMike Krus2019-12-131-26/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous fix was not closing the loop on every primitive, just the last one. Task-number: QTBUG-71919 Change-Id: I22d52258477b0c4777118ee36a0b3868da982885 Reviewed-by: Volker Enderlein <volker.enderlein@ifm-chemnitz.de> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
| * | Always get the estimate primitive count from the attributeMike Krus2019-12-131-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously were checking that the attribute was actually but due to refactoring the shader is not yet examined at this point. With this change, we always get the estimated number of points from the attributes. Potentially it means we're getting it from an attribute that is not being used but the user should then set the correct number on the geometry renderer anyway. Task-number: QTBUG-80697 Change-Id: Ie34131fe3ff41b34609a2f2eb95c4ff678424036 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
| * | qquaternionanimation.cpp: Fix warning suppressionFriedemann Kleint2019-12-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quote the option, fixing g++ 8.3 warning about: qquaternionanimation.cpp: In member function ‘void Qt3DCore::Quick::QQuaternionAnimation::setType(Qt3DCore::Quick::QQuaternionAnimation::Type)’: qquaternionanimation.cpp:147:44: warning: missing option after ‘#pragma GCC diagnostic’ kind [-Wpragmas] QT_WARNING_DISABLE_GCC(-Wcast-function-type) ^ qquaternionanimation.cpp:148:107: warning: cast between incompatible function types from ‘QVariant (*)(const QQuaternion&, const QQuaternion&, qreal)’ {aka ‘QVariant (*)(const QQuaternion&, const QQuaternion&, double)’} to ‘QVariantAnimation::Interpolator’ {aka ‘QVariant (*)(const void*, const void*, double)’} [-Wcast-function-type] d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&q_quaternionNlerpInterpolator); Amends 698bd5f22c79ecf777a0abe57a36676dc49fa8f3. Change-Id: Ia68e2b5b198e658ef7ce9e930d8f3d4bd77fd2d2 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
| * | Doc: Add note about implementation specific property meaningPaul Wicking2019-12-104-18/+84
| | | | | | | | | | | | | | | | | | Fixes: QTBUG-73095 Change-Id: I843b0376ed0e4ece6ef949acb596a0303aac977d Reviewed-by: Andy Shaw <andy.shaw@qt.io>
| * | QDistanceFieldMaterial: Don't scale rgb colors with distance field alphaMartin Andersson2019-12-092-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Scaling the rbg colors with the calculated distance field alpha value can result in faint text and different colors across the same text. These issues are most obvious when the text is small. Change-Id: Ia12e54e3f344cb918575739a15e519e34d67e0f1 Reviewed-by: Wieland Hagen <wieland.hagen@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
| * | Fix picking with primitive restartMike Krus2019-12-094-2/+22
| | | | | | | | | | | | | | | | | | Task-number: QTBUG-71919 Change-Id: If7923fab6c43f5d7139d1bbdceb73c17bf489099 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Use jobsDone to sync render capture back to frontendMike Krus2019-12-1314-221/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes the jobs who's only purpose was to send a message to the frontend. Now added a jobsDone() call to render which is called from main thread when jobs are completed, so it's safe to sync data to frontend. Added a task trace for the backend to front end synching. Change-Id: I587462bea353c5d5a0065b542adcacef4dedb05f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Implement getting list of aspects from system information classMike Krus2019-12-138-27/+53
| | | | | | | | | | | | | | | Change-Id: I999dfbb5c139ff8af2b1de9255f76ac132ae2dc0 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Fix deprecation syntaxMike Krus2019-12-133-3/+3
| | | | | | | | | | | | | | | Change-Id: I9fe77a56fdc754132cf5da0e3e2361f62dc9a857 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Remove device pixel ratio adjustmentsMike Krus2019-12-132-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | Device pixel ratio was not set on the renderview, so it was always 1. Setting it reveal a bug where the surface size was being adjusted using the pixel ratio. However, the surface size is already in actual pixels. Change-Id: Ia00b2adedb547ec4fa493e1731794d1d8b6a6a18 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Make tracing a runtime optionMike Krus2019-12-1339-351/+436
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Moved most of the code QSystemInformationService (private class for now) - Tracing can be enabled by setting QT3D_TRACE_ENABLED or calling QSystemInformationService::setTraceEnabled(bool) - Introduced QTaskLogger class to easy logging (RAII) Change-Id: I2a3e08e4371fcee3e9ef3cf575725f13f57d1a94 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Deprecate message APIMike Krus2019-12-0929-81/+94
| | | | | | | | | | | | | | | | | | | | | | | | Deprecates the message classes and the public APIs to send/receive them. (deprecates the constructors as deprecating classes breaks syncqt) Change-Id: I4908f15c3c5f1d63969a0f2e11f6ecb22e2e3748 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* | | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-0714-183/+324
|\| | | | | | | | | | | Change-Id: I6682d27cc7c4f54158fa6813b1de6edce77bea33
| * | Shader: record standard uniform at loading timePaul Lemire2019-12-044-44/+139
| | | | | | | | | | | | | | | | | | | | | | | | Avoids having to check for each uniform (for each frame, each geometry) whether it is a standard uniform or a user defined one. Change-Id: I76cff7869aacc1343a9acf991f8035b8118581ed Reviewed-by: Mike Krus <mike.krus@kdab.com>
| * | GraphicsContext: remove left overs from GL command threadPaul Lemire2019-12-031-6/+4
| | | | | | | | | | | | | | | | | | | | | Was needlessly creating a second glHelper instance Change-Id: Id2e7f4a7be77b52cef628ba84ae4a1ff4a3d3b2e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| * | Fill as much as what we can when building the RCPaul Lemire2019-12-032-69/+75
| | | | | | | | | | | | | | | | | | | | | | | | Avoids repeating that process over and over again in the submission phase. Change-Id: Ie2fa36842cd7280f7c966381238e90dd2dbaa821 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| * | Adequately split work among RenderViewCommandBuilderPaul Lemire2019-12-036-37/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | Try to give at least 100 entities per worker. Ideally we'd find a way to only add the required number of jobs but ThreadPooler doesn't easily allow that. Change-Id: Ieaf21b66eefd6c3e3b85b949917ea93b73834838 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| * | RenderViewCommandUpdaterJob: stop copying renderables dataPaul Lemire2019-12-025-30/+37
| | | | | | | | | | | | | | | | | | | | | | | | This makes the post command update synchronization job a lot faster. Change-Id: I845c39cd4e2c0e56e8eefa05bbdd20d0bc3d2454 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| * | Make QThreadPooler use the global thread poolPaul Lemire2019-12-022-6/+9
| | | | | | | | | | | | | | | | | | | | | This should ensure we don't have too many idling threads Change-Id: Ia533fc07140a4944a1149aca1565b0d8ae3cda22 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | | Make NodeRelationshipChange struct privateMike Krus2019-12-067-27/+13
| | | | | | | | | | | | | | | | | | | | | Was private in 5.14, should remain so in 5.15 Change-Id: I74231d349e60f498d8ffb4ff39cc1e95fa3f0567 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Fix usages of text stream operatorsAlexandru Croitor2019-12-0611-36/+36
| | | | | | | | | | | | | | | | | | Change-Id: I8f3fe9475749f10f33c8eb750befa8845ccc37d6 (cherry picked from commit 58db7d01e0d424fdf46baa70e2e41b8009429c78) Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* | | Add Q3D_DECL_DEPRECATED macroMike Krus2019-12-051-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | This defines to empty when building Qt3D, and deprecated attribute otherwise. Change-Id: Ic36a020a7c43962ac4313efd72a941e5f74f4e99 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Refactor ViewAll to not use commandsMike Krus2019-12-046-90/+73
| | | | | | | | | | | | | | | Change-Id: I6527c96bfdb484a0dc95565cb2533a4d47b819e7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>