summaryrefslogtreecommitdiffstats
path: root/tests/auto/render/shadergraph/qshadergenerator/tst_qshadergenerator.cpp
Commit message (Collapse)AuthorAgeFilesLines
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-311-77/+76
| | | | | | | | | | | | | | | This ensures that header snippets that depend on one another are forced to be emitted in the correct order, assuming the nodes also depend on one another. This has the side effect of dropping header snippets from nodes which are not connected to any output node or with any unbound input. Also removed a few lines of unused code. Change-Id: I5e544470aea1d34467f8165fb49e48d38931e0bc Reviewed-by: Paul Lemire <paul.lemire@kdab.com> (cherry picked from commit 0ee455a025b21c06f99c41cba5a699a4a1bc78c8)
* rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-211-1/+1
| | | | | Change-Id: I705843bbb1f6928c2e36b327469882e11fb9613e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move shadergraph to Qt3DJean-Michaël Celerier2020-03-191-0/+1428
Change-Id: I3ed10747175a58513933b29eac66ddf92fe87d07 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>