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path: root/tests/auto/render/trianglesextractor
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* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-1/+0
* Use direct access to remove backend nodesPaul Lemire2019-09-161-3/+8
* Use sync method when initializing new backend nodesMike Krus2019-08-291-6/+19
* Eradicate Q_FOREACH loops and mark the module cleanMarc Mutz2019-05-221-4/+4
* Fix deprecation warnings about Qt3DRender::QBuffer::BufferTypeFriedemann Kleint2019-03-121-3/+3
* Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-4/+4
* Add API to map animation channels to propertiesSean Harmer2017-01-271-1/+4
* Namespace ray casting classesMike Krus2017-01-201-3/+3
* Fix API consistency in QAttributeKevin Ottens2016-07-211-14/+14
* tst_trianglesextractor: fix test to passPaul Lemire2016-05-011-2/+2
* QAbstractAspect: remove all traces of cloningPaul Lemire2016-05-011-7/+6
* QNodeCreation overhaulPaul Lemire2016-04-291-0/+7
* QGeometryRenderer API changesMike Krus2016-03-131-6/+6
* Unify license header usageAntti Kokko2016-01-261-17/+9
* Make QBackendNodeFactory privateKevin Ottens2015-12-171-1/+1
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-101-1/+1
* Make QNodeVisitor privateKevin Ottens2015-12-031-1/+1
* Unit tests for TriangleExtractorPaul Lemire2015-11-242-0/+412