Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Uniform: use QVarLengthArray<16 ,float> instead of <4, float> | Paul Lemire | 2019-11-13 | 1 | -1/+1 |
* | Fix compile warnings | Paul Lemire | 2018-06-20 | 1 | -1/+1 |
* | Fix UniformValue data size for textures | Laszlo Agocs | 2018-06-12 | 1 | -0/+9 |
* | Render: Use SIMD Vectors and Matrices in the backend | Paul Lemire | 2018-02-02 | 1 | -5/+5 |
* | Add a job to calculate the skinning matrix palette for a skeleton | Sean Harmer | 2017-08-10 | 1 | -0/+45 |
* | Extend UniformValue to handle vectors of QMatrix4x4 | Sean Harmer | 2017-08-09 | 1 | -0/+20 |
* | Uniform: allow to build UniformValue form QVariantList | Paul Lemire | 2016-11-23 | 1 | -0/+37 |
* | UniformValue: fix size in call to memcpy for QMatrix4x4 inputs | Marc Mutz | 2016-10-05 | 1 | -0/+24 |
* | Unit tests for UniformValue | Paul Lemire | 2016-09-07 | 2 | -0/+305 |