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* Fix stale Entity cachesPaul Lemire2020-01-312-12/+37
* Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-131-1/+1
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| * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-041-1/+1
* | Fix picking with primitive restart for line loopsMike Krus2019-12-131-6/+21
* | Fix picking with primitive restartMike Krus2019-12-091-6/+20
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* PackUniformHash to QVectorPaul Lemire2019-11-141-9/+4
* FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-131-4/+10
* Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-131-1/+1
* Buffer: make sure we force allocate before doing partial updatesPaul Lemire2019-10-301-0/+55
* Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-292-62/+20
* ComputeCommand: add unit tests for manual trigger modePaul Lemire2019-10-241-0/+118
* Fix post FF API changesMike Krus2019-10-221-2/+2
* Renderer: build cache data for new RenderViewsPaul Lemire2019-10-221-1/+28
* ComputeCommand/SubtreeEnabler use direct sync job to update frontendPaul Lemire2019-10-222-9/+26
* Remove remaining messaging code in QSkeletonLoaderMike Krus2019-10-221-64/+0
* Remove old code from animation classes & update testsMike Krus2019-10-211-22/+1
* Convent SendBufferCaptureJob to direct syncPaul Lemire2019-10-211-1/+1
* Convert LoadBufferJob to use direct syncPaul Lemire2019-10-211-4/+1
* Split RenderCommand generation and uniform updatePaul Lemire2019-10-213-162/+151
* Clean up old property update codeMike Krus2019-10-203-3/+0
* FrameGraphNode: mark dirty on cleanupPaul Lemire2019-10-171-0/+18
* Buffer: mark as dirty even if empty on firstTimePaul Lemire2019-10-171-5/+19
* tst_ktxtextures: remove OTHER_FILES variable from .proPaul Lemire2019-10-171-28/+0
* Add unit tests for KTX loadingPaul Lemire2019-10-159-0/+115
* Merge "Merge remote-tracking branch 'origin/5.13' into 5.14"Paul Lemire2019-10-152-18/+192
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| * Merge remote-tracking branch 'origin/5.13' into 5.14Paul Lemire2019-10-152-18/+192
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| | * Fix for bounding volume handling and calculationVolker Enderlein2019-10-012-18/+192
* | | Update QScene2D to use direct syncMike Krus2019-10-141-29/+33
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* | Update PickBoundingVolumeJob to use direct syncMike Krus2019-10-144-360/+455
* | Convert Shader/ShaderBuilder jobs to use direct syncPaul Lemire2019-10-143-104/+78
* | Update QAbstractTexture message handlingMike Krus2019-10-114-32/+18
* | Clean QJoint message handlingMike Krus2019-10-111-43/+21
* | Convert LoadGeometryJob to use direct syncPaul Lemire2019-10-101-22/+0
* | Update QShaderData to use direct syncPaul Lemire2019-10-082-24/+35
* | Move skeleton loading code to jobMike Krus2019-10-081-64/+0
* | Update LoadSkeletonJob to use direct syncMike Krus2019-10-081-37/+0
* | Fix compile warningsMike Krus2019-10-082-9/+9
* | Update LoadSceneJob to use direct syncPaul Lemire2019-10-073-165/+13
* | Update world transform job to use direct syncPaul Lemire2019-10-071-25/+1
* | Remove use of node/components added/removed messagesMike Krus2019-10-041-19/+12
* | Fix in parameters: backend value wasn't reset on cleanupPaul Lemire2019-10-031-0/+3
* | Update ray casting job to use direct syncMike Krus2019-10-032-45/+50
* | Clean up includesMike Krus2019-10-0156-91/+4
* | Renderer: cache traversal of FrameGraphPaul Lemire2019-09-301-19/+20
* | Update QAbstractRayCaster to use direct syncPaul Lemire2019-09-271-6/+10
* | Update QObjectPicker to use direct syncPaul Lemire2019-09-271-14/+19
* | Update QShaderProgramBuilder to use direct syncPaul Lemire2019-09-261-85/+77
* | Update QShaderProgram to use direct syncPaul Lemire2019-09-261-32/+20
* | Update QFilterKey to use direct syncPaul Lemire2019-09-252-24/+37
* | Update QShaderImage to use direct syncPaul Lemire2019-09-251-32/+24