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* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-051-0/+47
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-241-9/+190
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+36
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-313-84/+83
* Fix incorrect use of QString vs QByteArrayMike Krus2020-06-292-6/+8
* Fix QBuffer::updateData being called several times in a rowPaul Lemire2020-06-182-0/+81
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-06-041-64/+159
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-047-13/+13
* QShaderGraph: disable edges connected to disabled nodesv5.15.0-rc2v5.15.0-rc1v5.15.0Nicolas Guichard2020-04-271-0/+44
* rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-211-1/+1
* Adjust number of jobs based on number of render pathsMike Krus2020-04-142-9/+18
* Properly stop running animations when using a negative playratePaul Lemire2020-03-301-0/+108
* Add ability to dump filter statesMike Krus2020-03-261-0/+1
* Move shadergraph to Qt3DJean-Michaël Celerier2020-03-1912-1/+3787
* Split examples so that build works without qtdeclarativeJean-Michaël Celerier2020-03-114-14/+34
* Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-111-1/+1
* Merge gatherer and caching jobsMike Krus2020-03-062-7/+2
* Move common job handling out of RendererMike Krus2020-03-0611-78/+250
* Add ability to dump job graph to dot fileMike Krus2020-02-141-1/+1
* Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-131-0/+42
* Shader fixesPaul Lemire2020-02-131-0/+44
* Animations: handle colors as vec3 or vec4Paul Lemire2020-02-121-9/+105
* Merge "Merge remote-tracking branch '5.14' into 5.15"Mike Krus2020-02-062-7/+37
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| * Merge remote-tracking branch '5.14' into 5.15Mike Krus2020-02-052-7/+37
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| | * Fix stale Entity cachesPaul Lemire2020-01-312-12/+37
* | | tst_qresoucemanager: add test to make sure cleanup is workingPaul Lemire2020-02-061-0/+21
* | | Remove QtGui module path from OpenGL related pathsMike Krus2020-02-063-3/+3
* | | Move classes in OpenGL renderer plugin into an OpenGL namespacePaul Lemire2020-02-0515-196/+205
* | | Make the OpenGL renderer a pluginPaul Lemire2020-02-0543-156/+300
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* | ResourceAccessor: make it work with the modular renderer architecturePaul Lemire2020-02-031-4/+12
* | QShaderProgram: add a format propertyPaul Lemire2020-02-032-2/+111
* | Introduce a GLShader classPaul Lemire2020-02-036-357/+299
* | Add dedicated managers holder for GL ResourcesPaul Lemire2020-02-032-15/+19
* | tst_filtercompatibletechniquejob: fix unregister in case context creation failedPaul Lemire2020-02-031-1/+2
* | tst_filtercompatibletechniquejob: skip test if unable to create contextPaul Lemire2020-02-031-0/+14
* | Deprecate functor APIsMike Krus2020-01-3117-0/+62
* | Unit tests for qschedulerPaul Lemire2020-01-283-1/+210
* | QMouseDevice: add updateAxesContinuously propertyPaul Lemire2020-01-282-4/+114
* | Clean up tracing codeMike Krus2020-01-271-0/+1
* | Merge remote-tracking branch 5.14 into 5.15Mike Krus2020-01-252-0/+10
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| * Fix usage of C++14 featuresMike Krus2020-01-141-0/+4
| * Use animation rather than event to drive simulationMike Krus2020-01-131-0/+6
* | Fix deprecation handlingMike Krus2020-01-1419-226/+70
* | Remove use of messages for RayCasterMike Krus2020-01-131-42/+13
* | QSortPolicy: add Uniform sorting modePaul Lemire2019-12-201-0/+1
* | Move AspectCommandDebugger to system service, activate command executerMike Krus2019-12-171-2/+2
* | Update textures and disables in postJobsMike Krus2019-12-162-30/+1
* | Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-144-13/+46
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| * Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-131-1/+1
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| | * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-041-1/+1