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* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-281-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-111-0/+107
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-0/+2
* Don't include the world for testsMike Krus2020-12-0932-32/+37
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-012-4/+4
* QAbstractTexture: expose mipLevelPaul Lemire2020-11-242-0/+48
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-242-572/+650
* Rename more test targets conflicting with qtbase onesKai Koehne2020-11-2420-18/+201
* Follow up on change of QQmlListProperty to qsizetypeMike Krus2020-11-233-0/+7
* Fix deprecated API usage and compile warningsMike Krus2020-11-2314-157/+154
* Fix GLTexture cleanupPaul Lemire2020-11-045-1/+163
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+7
* Fix resource path for 3dcore testPaul Lemire2020-10-291-1/+1
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-281-2/+199
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-273-3/+3
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-271-23/+1
* Rename test targets conflicting with qtbase onesKai Koehne2020-10-082-1/+23
* Use internal CMake APIMike Krus2020-10-07247-342/+342
* Make DebugOverlay accessible from QMLMichael Brasser2020-10-021-0/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-011-0/+47
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-281-0/+11
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-281-0/+1
* Fix animation not runningMike Krus2020-09-251-3/+3
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-231-9/+191
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+36
* Add QCoreSettings classMike Krus2020-08-273-4/+4
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-261-1/+2
* Fix compile warningsPaul Lemire2020-08-185-10/+10
* Remove useless virtual methodMike Krus2020-08-131-2/+0
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-30/+0
* Fix missing override warningPaul Lemire2020-08-137-12/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-131-20/+55
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-313-84/+83
* Make sample meshes geometry renderers againMike Krus2020-07-3022-109/+74
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-291-0/+5
* Fix build to change in typeof QList::size()Mike Krus2020-07-171-1/+1
* PipelineKey: use Geometry Layout instead of GeometryIDPaul Lemire2020-07-165-1/+147
* Add AttributeInfo to allow comparing RenderCommand geometry layoutsPaul Lemire2020-07-1611-0/+865
* Use QList instead of QVector in testsJarek Kobus2020-07-0971-782/+668
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-081-1/+1
* Use QList instead of QVector in animationutils testJarek Kobus2020-07-081-445/+397
* Use QList instead of QVectorJarek Kobus2020-07-076-13/+13
* Move and adapt RendererCache to share amongst renderer pluginsPaul Lemire2020-07-071-4/+4
* GLTexture: change internals to use std::vectorPaul Lemire2020-07-071-4/+4
* Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-072-10/+10
* Share code between renderer pluginsPaul Lemire2020-07-075-74/+75
* RenderQueue: switch to std::vectorPaul Lemire2020-07-032-3/+2
* PickBoundingVolumeJob/RayCastingJob: switch to std::vectorPaul Lemire2020-07-032-23/+23
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-038-47/+47
* APIShaderManager: switch to std::vectorPaul Lemire2020-07-031-12/+16